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148 lines
4.9 KiB
Objective-C
148 lines
4.9 KiB
Objective-C
/*
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Copyright 2005-2016 Intel Corporation. All Rights Reserved.
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This file is part of Threading Building Blocks. Threading Building Blocks is free software;
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you can redistribute it and/or modify it under the terms of the GNU General Public License
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version 2 as published by the Free Software Foundation. Threading Building Blocks is
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distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details. You should have received a copy of
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the GNU General Public License along with Threading Building Blocks; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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As a special exception, you may use this file as part of a free software library without
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restriction. Specifically, if other files instantiate templates or use macros or inline
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functions from this file, or you compile this file and link it with other files to produce
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an executable, this file does not by itself cause the resulting executable to be covered
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by the GNU General Public License. This exception does not however invalidate any other
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reasons why the executable file might be covered by the GNU General Public License.
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*/
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#import <Foundation/Foundation.h>
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#import "OpenGLView.h"
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// defined in macvideo.cpp
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extern char* window_title;
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extern int cocoa_update;
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extern int g_sizex, g_sizey;
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extern unsigned int *g_pImg;
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void on_mouse_func(int x, int y, int k);
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void on_key_func(int x);
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bool initilized = false;
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#if TARGET_OS_IPHONE
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#import "OpenGLES/ES2/gl.h"
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@implementation OpenGLView
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@synthesize timer;
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@synthesize imageRect;
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- (void)drawRect:(CGRect)start
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{
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if (initilized == false) {
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NSLog(@"INITIALIZE");
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timer = [NSTimer scheduledTimerWithTimeInterval:0.03 target:self selector:@selector(update_window) userInfo:nil repeats:YES];
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imageRect = [[UIScreen mainScreen] bounds];
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CGFloat full_height = imageRect.size.height;
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const float ratio=(float)g_sizex/g_sizey;
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imageRect.size.height=imageRect.size.width/ratio;
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imageRect.origin.y=(full_height-imageRect.size.height)/2;
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initilized = true;
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}
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CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
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CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, g_pImg, 4*g_sizex*g_sizey, NULL);
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CGImageRef inputImage = CGImageCreate(g_sizex, g_sizey, 8, 32, g_sizex * 4, colourSpace,(CGBitmapInfo)kCGImageAlphaNoneSkipLast, dataProvider, NULL, NO, kCGRenderingIntentDefault);
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UIImage *image = [UIImage imageWithCGImage:inputImage];
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CGDataProviderRelease(dataProvider);
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CGColorSpaceRelease(colourSpace);
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CGImageRelease(inputImage);
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[image drawInRect:imageRect];
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}
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- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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CGPoint point = [[touches anyObject] locationInView:self];
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const int x = point.x;
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const int y = point.y;
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if ( (y-imageRect.origin.y) > 0 && y < (imageRect.origin.y + imageRect.size.height ))
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on_mouse_func( x*g_sizex/(imageRect.size.width), (y-imageRect.origin.y)*g_sizey/imageRect.size.height,1);
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[self setNeedsDisplay];
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}
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-(void) update_window{
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if( cocoa_update ) [self setNeedsDisplay];
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}
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@end
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#elif TARGET_OS_MAC
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#import <OpenGL/gl.h>
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@implementation OpenGLView
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@synthesize timer;
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- (void) drawRect:(NSRect)start
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{
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if (initilized == false) {
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NSLog(@"INITIALIZE");
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timer = [NSTimer scheduledTimerWithTimeInterval:0.03 target:self selector:@selector(update_window) userInfo:nil repeats:YES];
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initilized = true;
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}
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glWindowPos2i(0, (int)self.visibleRect.size.height);
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glPixelZoom( (float)self.visibleRect.size.width /(float)g_sizex,
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-(float)self.visibleRect.size.height/(float)g_sizey);
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glDrawPixels(g_sizex, g_sizey, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, g_pImg);
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glFlush();
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}
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-(void) update_window{
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if( cocoa_update ) [self setNeedsDisplay:YES];
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if( window_title ) [_window setTitle:[NSString stringWithFormat:@"%s", window_title]];
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}
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-(void) keyDown:(NSEvent *)theEvent{
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on_key_func([theEvent.characters characterAtIndex:0]);
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}
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-(void) mouseDown:(NSEvent *)theEvent{
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// mouse event for seismic and fractal
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NSPoint point= theEvent.locationInWindow;
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const int x = (int)point.x;
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const int y = (int)point.y;
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NSRect rect = self.visibleRect;
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on_mouse_func(x*g_sizex/(int)rect.size.width,((int)rect.size.height-y)*g_sizey/(int)rect.size.height,1);
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[self setNeedsDisplay:YES];
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}
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- (BOOL) acceptsFirstResponder
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{
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return YES;
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}
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- (void) rightMouseDown:(NSEvent *)theEvent
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{
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return;
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}
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-(void) viewDidEndLiveResize
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{
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NSRect rect = self.visibleRect;
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const int x=(int)rect.size.width;
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const int y=(int)rect.size.height;
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[_window setTitle:[NSString stringWithFormat:@"X=%d Y=%d", x,y]];
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}
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@end
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#endif
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