Files
qG3Point/shaders/DrawGrains.vs
T

18 lines
329 B
GLSL

attribute vec3 vertexIn;
attribute vec3 semiAxisLengths;
/*out Vertex
{
vec3 semiAxisLengths;
} vertex;*/
uniform mat4 modelViewProjectionMatrix;
uniform vec3 center;
void main(void)
{
gl_PointSize = 5;
gl_Position = modelViewProjectionMatrix * vec4(vertexIn + center, 1.0);
//vertex.semiAxisLengths = semiAxisLengths;
}