18 lines
329 B
GLSL
18 lines
329 B
GLSL
attribute vec3 vertexIn;
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attribute vec3 semiAxisLengths;
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/*out Vertex
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{
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vec3 semiAxisLengths;
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} vertex;*/
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uniform mat4 modelViewProjectionMatrix;
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uniform vec3 center;
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void main(void)
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{
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gl_PointSize = 5;
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gl_Position = modelViewProjectionMatrix * vec4(vertexIn + center, 1.0);
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//vertex.semiAxisLengths = semiAxisLengths;
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}
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