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# CloudCompare example for standard plugins
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# REPLACE ALL 'G3PointPlugin' OCCURENCES BY YOUR PLUGIN NAME
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# AND ADAPT THE CODE BELOW TO YOUR OWN NEEDS!
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# Add an option to CMake to control whether we build this plugin or not
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option( PLUGIN_G3POINT "Install example plugin" OFF )
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if ( PLUGIN_G3POINT )
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project( G3PointPlugin )
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AddPlugin( NAME ${PROJECT_NAME} )
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add_subdirectory( include )
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add_subdirectory( src )
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# set dependencies to necessary libraries
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# target_link_libraries( ${PROJECT_NAME} LIB1 )
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endif()
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// Example of a plugin action
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#pragma once
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class ccMainAppInterface;
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namespace G3Point
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{
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void find_neighbors();
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void performActionA( ccMainAppInterface *appInterface );
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}
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target_sources( ${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/ActionA.h
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${CMAKE_CURRENT_LIST_DIR}/G3PointPlugin.h
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)
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target_include_directories( ${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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//##########################################################################
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//# #
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//# CLOUDCOMPARE PLUGIN: G3PointPlugin #
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//# #
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//# This program is free software; you can redistribute it and/or modify #
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//# it under the terms of the GNU General Public License as published by #
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//# the Free Software Foundation; version 2 of the License. #
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//# #
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//# This program is distributed in the hope that it will be useful, #
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//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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//# GNU General Public License for more details. #
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//# #
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//# COPYRIGHT: XXX #
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//# #
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//##########################################################################
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#pragma once
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#include "ccStdPluginInterface.h"
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//! Example qCC plugin
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/** Replace 'G3PointPlugin' by your own plugin class name throughout and then
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check 'G3PointPlugin.cpp' for more directions.
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Each plugin requires an info.json file to provide information about itself -
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the name, authors, maintainers, icon, etc..
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The one method you are required to implement is 'getActions'. This should
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return all actions (QAction objects) for the plugin. CloudCompare will
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automatically add these with their icons in the plugin toolbar and to the
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plugin menu. If your plugin returns several actions, CC will create a
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dedicated toolbar and a sub-menu for your plugin. You are responsible for
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connecting these actions to methods in your plugin.
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Use the ccStdPluginInterface::m_app variable for access to most of the CC
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components (database, 3D views, console, etc.) - see the ccMainAppInterface
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class in ccMainAppInterface.h.
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**/
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class G3PointPlugin : public QObject, public ccStdPluginInterface
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{
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Q_OBJECT
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Q_INTERFACES( ccPluginInterface ccStdPluginInterface )
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// Replace "Example" by your plugin name (IID should be unique - let's hope your plugin name is unique ;)
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// The info.json file provides information about the plugin to the loading system and
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// it is displayed in the plugin information dialog.
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Q_PLUGIN_METADATA( IID "cccorp.cloudcompare.plugin.G3Point" FILE "../info.json" )
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public:
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explicit G3PointPlugin( QObject *parent = nullptr );
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~G3PointPlugin() override = default;
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// Inherited from ccStdPluginInterface
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void onNewSelection( const ccHObject::Container &selectedEntities ) override;
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QList<QAction *> getActions() override;
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private:
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//! Default action
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/** You can add as many actions as you want in a plugin.
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Each action will correspond to an icon in the dedicated
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toolbar and an entry in the plugin menu.
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**/
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QAction* m_action;
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};
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{
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"type" : "Standard",
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"name" : "G3Point",
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"icon" : ":/CC/plugin/G3PointPlugin/images/icon.png",
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"description": "G3Point grain segmentation algorithm.",
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"authors" : [
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{
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"name" : "Paul Leroy",
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"email" : "paul.leroy@univ-rennes.fr"
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}
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],
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"references" : [
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{
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"text" : "Size, shape and orientation matter: fast and automatic measurement of grain geometries from 3D point clouds",
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"url" : "https://esurf.copernicus.org/articles/10/1211/2022/"
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},
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{
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"text" : "G3Point original source repository",
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"url" : "https://github.com/philippesteer/G3Point"
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},
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{
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"text" : "G3Point python source repository",
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"url" : "https://github.com/p-leroy/g3point_python"
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}
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]
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}
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<RCC>
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<qresource prefix="/CC/plugin/G3PointPlugin">
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<file>images/icon.png</file>
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<file>info.json</file>
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</qresource>
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</RCC>
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#include "ActionA.h"
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#include "ccMainAppInterface.h"
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#include "ccPointCloud.h"
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namespace G3Point
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{
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void find_neighbors()
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{
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}
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void performActionA( ccMainAppInterface *appInterface )
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{
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if ( appInterface == nullptr )
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{
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// The application interface should have already been initialized when the plugin is loaded
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Q_ASSERT( false );
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return;
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}
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/*** HERE STARTS THE ACTION ***/
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// Find neighbors of each point of the cloud
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// Perform initial segmentation
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// This is how you can output messages
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// Display a standard message in the console
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appInterface->dispToConsole( "[ExamplePlugin] Hello world!", ccMainAppInterface::STD_CONSOLE_MESSAGE );
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// Display a warning message in the console
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appInterface->dispToConsole( "[ExamplePlugin] Warning: example plugin shouldn't be used as is", ccMainAppInterface::WRN_CONSOLE_MESSAGE );
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// Display an error message in the console AND pop-up an error box
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appInterface->dispToConsole( "Example plugin shouldn't be used - it doesn't do anything!", ccMainAppInterface::ERR_CONSOLE_MESSAGE );
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/*** HERE ENDS THE ACTION ***/
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}
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}
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target_sources( ${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/ActionA.cpp
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${CMAKE_CURRENT_LIST_DIR}/G3PointPlugin.cpp
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)
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//##########################################################################
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//# #
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//# CLOUDCOMPARE PLUGIN: G3PointPlugin #
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//# #
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//# This program is free software; you can redistribute it and/or modify #
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//# it under the terms of the GNU General Public License as published by #
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//# the Free Software Foundation; version 2 of the License. #
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//# #
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//# This program is distributed in the hope that it will be useful, #
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//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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//# GNU General Public License for more details. #
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//# #
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//# COPYRIGHT: XXX #
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//# #
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//##########################################################################
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// First:
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// Replace all occurrences of 'G3PointPlugin' by your own plugin class name in this file.
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// This includes the resource path to info.json in the constructor.
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// Second:
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// Open G3PointPlugin.qrc, change the "prefix" and the icon filename for your plugin.
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// Change the name of the file to <yourPluginName>.qrc
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// Third:
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// Open the info.json file and fill in the information about the plugin.
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// "type" should be one of: "Standard", "GL", or "I/O" (required)
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// "name" is the name of the plugin (required)
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// "icon" is the Qt resource path to the plugin's icon (from the .qrc file)
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// "description" is used as a tootip if the plugin has actions and is displayed in the plugin dialog
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// "authors", "maintainers", and "references" show up in the plugin dialog as well
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#include <QtGui>
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#include "G3PointPlugin.h"
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#include "ActionA.h"
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// Default constructor:
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// - pass the Qt resource path to the info.json file (from <yourPluginName>.qrc file)
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// - constructor should mainly be used to initialize actions and other members
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G3PointPlugin::G3PointPlugin( QObject *parent )
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: QObject( parent )
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, ccStdPluginInterface( ":/CC/plugin/G3PointPlugin/info.json" )
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, m_action( nullptr )
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{
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}
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// This method should enable or disable your plugin actions
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// depending on the currently selected entities ('selectedEntities').
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void G3PointPlugin::onNewSelection( const ccHObject::Container &selectedEntities )
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{
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if ( m_action == nullptr )
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{
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return;
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}
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// If you need to check for a specific type of object, you can use the methods
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// in ccHObjectCaster.h or loop and check the objects' classIDs like this:
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//
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// for ( ccHObject *object : selectedEntities )
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// {
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// if ( object->getClassID() == CC_TYPES::VIEWPORT_2D_OBJECT )
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// {
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// // ... do something with the viewports
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// }
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// }
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// For example - only enable our action if something is selected.
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m_action->setEnabled( !selectedEntities.empty() );
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}
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// This method returns all the 'actions' your plugin can perform.
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// getActions() will be called only once, when plugin is loaded.
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QList<QAction *> G3PointPlugin::getActions()
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{
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// default action (if it has not been already created, this is the moment to do it)
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if ( !m_action )
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{
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// Here we use the default plugin name, description, and icon,
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// but each action should have its own.
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m_action = new QAction( getName(), this );
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m_action->setToolTip( getDescription() );
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m_action->setIcon( getIcon() );
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// Connect appropriate signal
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connect( m_action, &QAction::triggered, this, [this]()
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{
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Example::performActionA( m_app );
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});
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}
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return { m_action };
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}
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