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//##########################################################################
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//# #
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//# CLOUDCOMPARE PLUGIN: G3PointPlugin #
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//# #
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//# This program is free software; you can redistribute it and/or modify #
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//# it under the terms of the GNU General Public License as published by #
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//# the Free Software Foundation; version 2 of the License. #
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//# #
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//# This program is distributed in the hope that it will be useful, #
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//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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//# GNU General Public License for more details. #
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//# #
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//# COPYRIGHT: XXX #
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//# #
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//##########################################################################
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// First:
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// Replace all occurrences of 'G3PointPlugin' by your own plugin class name in this file.
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// This includes the resource path to info.json in the constructor.
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// Second:
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// Open G3PointPlugin.qrc, change the "prefix" and the icon filename for your plugin.
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// Change the name of the file to <yourPluginName>.qrc
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// Third:
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// Open the info.json file and fill in the information about the plugin.
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// "type" should be one of: "Standard", "GL", or "I/O" (required)
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// "name" is the name of the plugin (required)
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// "icon" is the Qt resource path to the plugin's icon (from the .qrc file)
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// "description" is used as a tootip if the plugin has actions and is displayed in the plugin dialog
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// "authors", "maintainers", and "references" show up in the plugin dialog as well
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#include <QtGui>
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#include "G3PointPlugin.h"
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#include "ActionA.h"
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// Default constructor:
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// - pass the Qt resource path to the info.json file (from <yourPluginName>.qrc file)
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// - constructor should mainly be used to initialize actions and other members
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G3PointPlugin::G3PointPlugin( QObject *parent )
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: QObject( parent )
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, ccStdPluginInterface( ":/CC/plugin/G3PointPlugin/info.json" )
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, m_action( nullptr )
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{
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}
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// This method should enable or disable your plugin actions
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// depending on the currently selected entities ('selectedEntities').
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void G3PointPlugin::onNewSelection( const ccHObject::Container &selectedEntities )
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{
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if ( m_action == nullptr )
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{
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return;
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}
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// If you need to check for a specific type of object, you can use the methods
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// in ccHObjectCaster.h or loop and check the objects' classIDs like this:
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//
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// for ( ccHObject *object : selectedEntities )
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// {
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// if ( object->getClassID() == CC_TYPES::VIEWPORT_2D_OBJECT )
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// {
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// // ... do something with the viewports
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// }
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// }
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// For example - only enable our action if something is selected.
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m_action->setEnabled( !selectedEntities.empty() );
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}
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// This method returns all the 'actions' your plugin can perform.
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// getActions() will be called only once, when plugin is loaded.
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QList<QAction *> G3PointPlugin::getActions()
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{
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// default action (if it has not been already created, this is the moment to do it)
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if ( !m_action )
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{
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// Here we use the default plugin name, description, and icon,
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// but each action should have its own.
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m_action = new QAction( getName(), this );
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m_action->setToolTip( getDescription() );
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m_action->setIcon( getIcon() );
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// Connect appropriate signal
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connect( m_action, &QAction::triggered, this, [this]()
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{
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Example::performActionA( m_app );
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});
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}
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return { m_action };
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}
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