Use ES6 classes

Always use the shorthand notation if the function is a method of an object or class `{ foo() { ... } }` or `class bar { foo() { ... } }`
unless it's a callback in which case you a fat arrow function should be used `{ cb: () => { ... } }`
This commit is contained in:
Juanjo Diaz
2018-07-05 21:31:56 +02:00
parent 67fefcf184
commit 0e4808bf6f
20 changed files with 977 additions and 972 deletions
+137 -134
View File
@@ -10,66 +10,6 @@
import * as Log from './util/logging.js';
import Base64 from "./base64.js";
export default function Display(target) {
this._drawCtx = null;
this._c_forceCanvas = false;
this._renderQ = []; // queue drawing actions for in-oder rendering
this._flushing = false;
// the full frame buffer (logical canvas) size
this._fb_width = 0;
this._fb_height = 0;
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tile_x = 0;
this._tile_y = 0;
Log.Debug(">> Display.constructor");
// The visible canvas
this._target = target;
if (!this._target) {
throw new Error("Target must be set");
}
if (typeof this._target === 'string') {
throw new Error('target must be a DOM element');
}
if (!this._target.getContext) {
throw new Error("no getContext method");
}
this._targetCtx = this._target.getContext('2d');
// the visible canvas viewport (i.e. what actually gets seen)
this._viewportLoc = { 'x': 0, 'y': 0, 'w': this._target.width, 'h': this._target.height };
// The hidden canvas, where we do the actual rendering
this._backbuffer = document.createElement('canvas');
this._drawCtx = this._backbuffer.getContext('2d');
this._damageBounds = { left:0, top:0,
right: this._backbuffer.width,
bottom: this._backbuffer.height };
Log.Debug("User Agent: " + navigator.userAgent);
this.clear();
// Check canvas features
if (!('createImageData' in this._drawCtx)) {
throw new Error("Canvas does not support createImageData");
}
this._tile16x16 = this._drawCtx.createImageData(16, 16);
Log.Debug("<< Display.constructor");
}
let SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
try {
new ImageData(new Uint8ClampedArray(4), 1, 1);
@@ -78,41 +18,104 @@ try {
// ignore failure
}
Display.prototype = {
export default class Display {
constructor(target) {
this._drawCtx = null;
this._c_forceCanvas = false;
this._renderQ = []; // queue drawing actions for in-oder rendering
this._flushing = false;
// the full frame buffer (logical canvas) size
this._fb_width = 0;
this._fb_height = 0;
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tile_x = 0;
this._tile_y = 0;
Log.Debug(">> Display.constructor");
// The visible canvas
this._target = target;
if (!this._target) {
throw new Error("Target must be set");
}
if (typeof this._target === 'string') {
throw new Error('target must be a DOM element');
}
if (!this._target.getContext) {
throw new Error("no getContext method");
}
this._targetCtx = this._target.getContext('2d');
// the visible canvas viewport (i.e. what actually gets seen)
this._viewportLoc = { 'x': 0, 'y': 0, 'w': this._target.width, 'h': this._target.height };
// The hidden canvas, where we do the actual rendering
this._backbuffer = document.createElement('canvas');
this._drawCtx = this._backbuffer.getContext('2d');
this._damageBounds = { left:0, top:0,
right: this._backbuffer.width,
bottom: this._backbuffer.height };
Log.Debug("User Agent: " + navigator.userAgent);
this.clear();
// Check canvas features
if (!('createImageData' in this._drawCtx)) {
throw new Error("Canvas does not support createImageData");
}
this._tile16x16 = this._drawCtx.createImageData(16, 16);
Log.Debug("<< Display.constructor");
// ===== PROPERTIES =====
this._scale = 1.0;
this._clipViewport = false;
this.logo = null;
// ===== EVENT HANDLERS =====
this.onflush = () => {}; // A flush request has finished
}
// ===== PROPERTIES =====
_scale: 1.0,
get scale() { return this._scale; },
get scale() { return this._scale; }
set scale(scale) {
this._rescale(scale);
},
}
_clipViewport: false,
get clipViewport() { return this._clipViewport; },
get clipViewport() { return this._clipViewport; }
set clipViewport(viewport) {
this._clipViewport = viewport;
// May need to readjust the viewport dimensions
const vp = this._viewportLoc;
this.viewportChangeSize(vp.w, vp.h);
this.viewportChangePos(0, 0);
},
}
get width() {
return this._fb_width;
},
}
get height() {
return this._fb_height;
},
logo: null,
// ===== EVENT HANDLERS =====
onflush: function () {}, // A flush request has finished
}
// ===== PUBLIC METHODS =====
viewportChangePos: function (deltaX, deltaY) {
viewportChangePos(deltaX, deltaY) {
const vp = this._viewportLoc;
deltaX = Math.floor(deltaX);
deltaY = Math.floor(deltaY);
@@ -152,9 +155,9 @@ Display.prototype = {
this._damage(vp.x, vp.y, vp.w, vp.h);
this.flip();
},
}
viewportChangeSize: function(width, height) {
viewportChangeSize(width, height) {
if (!this._clipViewport ||
typeof(width) === "undefined" ||
@@ -190,17 +193,17 @@ Display.prototype = {
// Update the visible size of the target canvas
this._rescale(this._scale);
}
},
}
absX: function (x) {
absX(x) {
return x / this._scale + this._viewportLoc.x;
},
}
absY: function (y) {
absY(y) {
return y / this._scale + this._viewportLoc.y;
},
}
resize: function (width, height) {
resize(width, height) {
this._prevDrawStyle = "";
this._fb_width = width;
@@ -232,10 +235,10 @@ Display.prototype = {
const vp = this._viewportLoc;
this.viewportChangeSize(vp.w, vp.h);
this.viewportChangePos(0, 0);
},
}
// Track what parts of the visible canvas that need updating
_damage: function(x, y, w, h) {
_damage(x, y, w, h) {
if (x < this._damageBounds.left) {
this._damageBounds.left = x;
}
@@ -248,11 +251,11 @@ Display.prototype = {
if ((y + h) > this._damageBounds.bottom) {
this._damageBounds.bottom = y + h;
}
},
}
// Update the visible canvas with the contents of the
// rendering canvas
flip: function(from_queue) {
flip(from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
'type': 'flip'
@@ -296,9 +299,9 @@ Display.prototype = {
this._damageBounds.left = this._damageBounds.top = 65535;
this._damageBounds.right = this._damageBounds.bottom = 0;
}
},
}
clear: function () {
clear() {
if (this._logo) {
this.resize(this._logo.width, this._logo.height);
this.imageRect(0, 0, this._logo.type, this._logo.data);
@@ -307,21 +310,21 @@ Display.prototype = {
this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
}
this.flip();
},
}
pending: function() {
pending() {
return this._renderQ.length > 0;
},
}
flush: function() {
flush() {
if (this._renderQ.length === 0) {
this.onflush();
} else {
this._flushing = true;
}
},
}
fillRect: function (x, y, width, height, color, from_queue) {
fillRect(x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
'type': 'fill',
@@ -336,9 +339,9 @@ Display.prototype = {
this._drawCtx.fillRect(x, y, width, height);
this._damage(x, y, width, height);
}
},
}
copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
copyImage(old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
'type': 'copy',
@@ -367,9 +370,9 @@ Display.prototype = {
new_x, new_y, w, h);
this._damage(new_x, new_y, w, h);
}
},
}
imageRect: function(x, y, mime, arr) {
imageRect(x, y, mime, arr) {
const img = new Image();
img.src = "data: " + mime + ";base64," + Base64.encode(arr);
this._renderQ_push({
@@ -378,10 +381,10 @@ Display.prototype = {
'x': x,
'y': y
});
},
}
// start updating a tile
startTile: function (x, y, width, height, color) {
startTile(x, y, width, height, color) {
this._tile_x = x;
this._tile_y = y;
if (width === 16 && height === 16) {
@@ -401,10 +404,10 @@ Display.prototype = {
data[i + 2] = blue;
data[i + 3] = 255;
}
},
}
// update sub-rectangle of the current tile
subTile: function (x, y, w, h, color) {
subTile(x, y, w, h, color) {
const red = color[2];
const green = color[1];
const blue = color[0];
@@ -422,16 +425,16 @@ Display.prototype = {
data[p + 3] = 255;
}
}
},
}
// draw the current tile to the screen
finishTile: function () {
finishTile() {
this._drawCtx.putImageData(this._tile, this._tile_x, this._tile_y);
this._damage(this._tile_x, this._tile_y,
this._tile.width, this._tile.height);
},
}
blitImage: function (x, y, width, height, arr, offset, from_queue) {
blitImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
@@ -449,9 +452,9 @@ Display.prototype = {
} else {
this._bgrxImageData(x, y, width, height, arr, offset);
}
},
}
blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
blitRgbImage(x, y , width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
@@ -469,9 +472,9 @@ Display.prototype = {
} else {
this._rgbImageData(x, y, width, height, arr, offset);
}
},
}
blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
blitRgbxImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
@@ -489,14 +492,14 @@ Display.prototype = {
} else {
this._rgbxImageData(x, y, width, height, arr, offset);
}
},
}
drawImage: function (img, x, y) {
drawImage(img, x, y) {
this._drawCtx.drawImage(img, x, y);
this._damage(x, y, img.width, img.height);
},
}
autoscale: function (containerWidth, containerHeight) {
autoscale(containerWidth, containerHeight) {
const vp = this._viewportLoc;
const targetAspectRatio = containerWidth / containerHeight;
const fbAspectRatio = vp.w / vp.h;
@@ -509,11 +512,11 @@ Display.prototype = {
}
this._rescale(scaleRatio);
},
}
// ===== PRIVATE METHODS =====
_rescale: function (factor) {
_rescale(factor) {
this._scale = factor;
const vp = this._viewportLoc;
@@ -529,17 +532,17 @@ Display.prototype = {
this._target.style.width = width;
this._target.style.height = height;
}
},
}
_setFillColor: function (color) {
_setFillColor(color) {
const newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
if (newStyle !== this._prevDrawStyle) {
this._drawCtx.fillStyle = newStyle;
this._prevDrawStyle = newStyle;
}
},
}
_rgbImageData: function (x, y, width, height, arr, offset) {
_rgbImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
@@ -550,9 +553,9 @@ Display.prototype = {
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
},
}
_bgrxImageData: function (x, y, width, height, arr, offset) {
_bgrxImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
@@ -563,9 +566,9 @@ Display.prototype = {
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
},
}
_rgbxImageData: function (x, y, width, height, arr, offset) {
_rgbxImageData(x, y, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
let img;
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
@@ -576,25 +579,25 @@ Display.prototype = {
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
},
}
_renderQ_push: function (action) {
_renderQ_push(action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
// If this can be rendered immediately it will be, otherwise
// the scanner will wait for the relevant event
this._scan_renderQ();
}
},
}
_resume_renderQ: function() {
_resume_renderQ() {
// "this" is the object that is ready, not the
// display object
this.removeEventListener('load', this._noVNC_display._resume_renderQ);
this._noVNC_display._scan_renderQ();
},
}
_scan_renderQ: function () {
_scan_renderQ() {
let ready = true;
while (ready && this._renderQ.length > 0) {
const a = this._renderQ[0];
@@ -639,5 +642,5 @@ Display.prototype = {
this._flushing = false;
this.onflush();
}
},
};
}
}