Files
ceres-solver/internal/ceres/concurrent_queue_test.cc
T
Sameer Agarwal 06bfe6ffac Remove OpenMP and No threading backends.
Since c++11, we can depend on C++ threads always being available.
With the recent work on the performance of CXX threading, the
additional complexity of maintaining multiple backends for some
minor performance delta is not worth it

https://github.com/ceres-solver/ceres-solver/issues/886

Change-Id: Idee480b22a498daec9c4366da8589aa58eaf36a1
2022-11-27 21:06:33 -08:00

300 lines
7.4 KiB
C++

// Ceres Solver - A fast non-linear least squares minimizer
// Copyright 2018 Google Inc. All rights reserved.
// http://ceres-solver.org/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: vitus@google.com (Michael Vitus)
#include "ceres/concurrent_queue.h"
#include <chrono>
#include <thread>
#include "ceres/internal/config.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
namespace ceres::internal {
// A basic test of push and pop.
TEST(ConcurrentQueue, PushPop) {
ConcurrentQueue<int> queue;
const int num_to_add = 10;
for (int i = 0; i < num_to_add; ++i) {
queue.Push(i);
}
for (int i = 0; i < num_to_add; ++i) {
int value;
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(i, value);
}
}
// Push and pop elements from the queue after StopWaiters has been called.
TEST(ConcurrentQueue, PushPopAfterStopWaiters) {
ConcurrentQueue<int> queue;
const int num_to_add = 10;
int value;
// Pop should return immediately with false with an empty queue.
ASSERT_FALSE(queue.Pop(&value));
for (int i = 0; i < num_to_add; ++i) {
queue.Push(i);
}
// Call stop waiters to ensure we can still Push and Pop from the queue.
queue.StopWaiters();
for (int i = 0; i < num_to_add; ++i) {
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(i, value);
}
// Pop should return immediately with false with an empty queue.
ASSERT_FALSE(queue.Pop(&value));
// Ensure we can still push onto the queue after StopWaiters has been called.
const int offset = 123;
for (int i = 0; i < num_to_add; ++i) {
queue.Push(i + offset);
}
for (int i = 0; i < num_to_add; ++i) {
int value;
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(i + offset, value);
}
// Pop should return immediately with false with an empty queue.
ASSERT_FALSE(queue.Pop(&value));
// Try calling StopWaiters again to ensure nothing changes.
queue.StopWaiters();
queue.Push(13456);
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(13456, value);
}
// Push and pop elements after StopWaiters and EnableWaiters has been called.
TEST(ConcurrentQueue, PushPopStopAndStart) {
ConcurrentQueue<int> queue;
int value;
queue.Push(13456);
queue.Push(256);
queue.StopWaiters();
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(13456, value);
queue.EnableWaiters();
// Try adding another entry after enable has been called.
queue.Push(989);
// Ensure we can pop both elements off.
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(256, value);
ASSERT_TRUE(queue.Pop(&value));
EXPECT_EQ(989, value);
// Re-enable waiting.
queue.EnableWaiters();
// Pop should return immediately with false with an empty queue.
ASSERT_FALSE(queue.Pop(&value));
}
// A basic test for Wait.
TEST(ConcurrentQueue, Wait) {
ConcurrentQueue<int> queue;
int value;
queue.Push(13456);
ASSERT_TRUE(queue.Wait(&value));
EXPECT_EQ(13456, value);
queue.StopWaiters();
// Ensure waiting returns immediately after StopWaiters.
EXPECT_FALSE(queue.Wait(&value));
EXPECT_FALSE(queue.Wait(&value));
EXPECT_FALSE(queue.Pop(&value));
// Calling StopWaiters multiple times does not change anything.
queue.StopWaiters();
EXPECT_FALSE(queue.Wait(&value));
EXPECT_FALSE(queue.Wait(&value));
queue.Push(989);
queue.Push(789);
ASSERT_TRUE(queue.Wait(&value));
EXPECT_EQ(989, value);
ASSERT_TRUE(queue.Wait(&value));
EXPECT_EQ(789, value);
}
// Ensure wait blocks until an element is pushed. Also ensure wait does not
// block after StopWaiters is called and there is no value in the queue.
// Finally, ensures EnableWaiters re-enables waiting.
TEST(ConcurrentQueue, EnsureWaitBlocks) {
ConcurrentQueue<int> queue;
int value = 0;
bool valid_value = false;
bool waiting = false;
std::mutex mutex;
std::thread thread([&]() {
{
std::lock_guard<std::mutex> lock(mutex);
waiting = true;
}
int element = 87987;
bool valid = queue.Wait(&element);
{
std::lock_guard<std::mutex> lock(mutex);
waiting = false;
value = element;
valid_value = valid;
}
});
// Give the thread time to start and wait.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// Ensure nothing is has been popped off the queue
{
std::lock_guard<std::mutex> lock(mutex);
EXPECT_TRUE(waiting);
ASSERT_FALSE(valid_value);
ASSERT_EQ(0, value);
}
queue.Push(13456);
// Wait for the thread to pop the value.
thread.join();
EXPECT_TRUE(valid_value);
EXPECT_EQ(13456, value);
}
TEST(ConcurrentQueue, StopAndEnableWaiters) {
ConcurrentQueue<int> queue;
int value = 0;
bool valid_value = false;
bool waiting = false;
std::mutex mutex;
auto task = [&]() {
{
std::lock_guard<std::mutex> lock(mutex);
waiting = true;
}
int element = 87987;
bool valid = queue.Wait(&element);
{
std::lock_guard<std::mutex> lock(mutex);
waiting = false;
value = element;
valid_value = valid;
}
};
std::thread thread_1(task);
// Give the thread time to start and wait.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// Ensure the thread is waiting.
{
std::lock_guard<std::mutex> lock(mutex);
EXPECT_TRUE(waiting);
}
// Unblock the thread.
queue.StopWaiters();
thread_1.join();
// Ensure nothing has been popped off the queue.
EXPECT_FALSE(valid_value);
EXPECT_EQ(87987, value);
// Ensure another call to Wait returns immediately.
EXPECT_FALSE(queue.Wait(&value));
queue.EnableWaiters();
value = 0;
valid_value = false;
waiting = false;
// Start another task waiting for an element to be pushed.
std::thread thread_2(task);
// Give the thread time to start and wait.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// Ensure nothing is popped off the queue.
{
std::lock_guard<std::mutex> lock(mutex);
EXPECT_TRUE(waiting);
ASSERT_FALSE(valid_value);
ASSERT_EQ(0, value);
}
queue.Push(13456);
// Wait for the thread to pop the value.
thread_2.join();
EXPECT_TRUE(valid_value);
EXPECT_EQ(13456, value);
}
} // namespace ceres::internal