mirror of
https://github.com/CloudCompare/PoissonRecon.git
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349 lines
16 KiB
C++
349 lines
16 KiB
C++
/*
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Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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/////////////////////
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// SortedTreeNodes //
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/////////////////////
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SortedTreeNodes::SortedTreeNodes( void )
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{
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nodeCount = NULL;
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treeNodes = NullPointer< TreeOctNode* >();
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maxDepth = 0;
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sliceOffsets = NullPointer< Pointer( int ) >();
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}
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SortedTreeNodes::~SortedTreeNodes( void )
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{
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if( nodeCount ) delete[] nodeCount , nodeCount = NULL;
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if( treeNodes ) DeletePointer( treeNodes );
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if( sliceOffsets )
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{
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for( int d=0 ; d<maxDepth ; d++ ) FreePointer( sliceOffsets[d] );
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FreePointer( sliceOffsets );
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}
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}
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void SortedTreeNodes::set( TreeOctNode& root , std::vector< int >* map )
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{
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if( nodeCount ) delete[] nodeCount;
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if( treeNodes ) DeletePointer( treeNodes );
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if( sliceOffsets )
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{
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for( int d=0 ; d<maxDepth ; d++ ) FreePointer( sliceOffsets[d] );
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FreePointer( sliceOffsets );
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}
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maxDepth = root.maxDepth()+1;
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nodeCount = new int[ maxDepth+1 ];
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treeNodes = NewPointer< TreeOctNode* >( root.nodes() );
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int startDepth = 0;
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nodeCount[0] = 0 , nodeCount[1] = 1;
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treeNodes[0] = &root;
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for( int d=startDepth+1 ; d<maxDepth ; d++ )
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{
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nodeCount[d+1] = nodeCount[d];
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for( int i=nodeCount[d-1] ; i<nodeCount[d] ; i++ )
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{
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TreeOctNode* temp = treeNodes[i];
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if( temp->children ) for( int c=0 ; c<8 ; c++ ) treeNodes[ nodeCount[d+1]++ ] = temp->children + c;
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}
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}
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_sortByZCoordinate();
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if( map )
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{
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map->resize( nodeCount[maxDepth] );
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for( int i=0 ; i<nodeCount[maxDepth] ; i++ ) (*map)[i] = treeNodes[i]->nodeData.nodeIndex;
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}
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for( int i=0 ; i<nodeCount[maxDepth] ; i++ ) treeNodes[i]->nodeData.nodeIndex = i;
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}
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int SortedTreeNodes::Slices( int depth ){ return 1<<depth; }
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std::pair< int , int > SortedTreeNodes::sliceSpan( int depth , int off , int d ) const
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{
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int dd = d-depth;
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return std::pair< int , int >( nodeCount[d] + sliceOffsets[d][off<<dd] , nodeCount[d] + sliceOffsets[d][(off+1)<<dd] );
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}
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void SortedTreeNodes::_sortByZCoordinate( void )
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{
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sliceOffsets = AllocPointer< Pointer( int ) >( maxDepth );
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for( int d=0 ; d<maxDepth ; d++ )
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{
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int slices = Slices( d );
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sliceOffsets[d] = AllocPointer< int >( slices+1 );
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memset( sliceOffsets[d] , 0 , sizeof(int)*(slices+1) );
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for( int i=nodeCount[d] ; i<nodeCount[d+1] ; i++ )
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{
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int _d , _off[3];
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treeNodes[i]->depthAndOffset( _d , _off );
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sliceOffsets[d][ _off[2] ]++;
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}
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for( int i=1 ; i<slices ; i++ ) sliceOffsets[d][i] += sliceOffsets[d][i-1];
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for( int i=slices ; i>=1 ; i-- ) sliceOffsets[d][i] = sliceOffsets[d][i-1];
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sliceOffsets[d][0] = 0;
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}
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for( TreeOctNode* node=treeNodes[0]->nextNode() ; node ; node=treeNodes[0]->nextNode( node ) )
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{
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int d , off[3];
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node->depthAndOffset( d , off );
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treeNodes[ nodeCount[d] + sliceOffsets[d][ off[2] ] ] = node;
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sliceOffsets[d][ off[2] ]++;
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}
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for( int d=0 ; d<maxDepth ; d++ )
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{
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for( int i=Slices(d) ; i>=1 ; i-- ) sliceOffsets[d][i] = sliceOffsets[d][i-1];
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sliceOffsets[d][0] = 0;
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}
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}
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SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::SliceTableData::cornerIndices( const TreeOctNode* node ) { return cTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::SliceTableData::cornerIndices( int idx ) { return cTable[ idx - nodeOffset ]; }
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const SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::SliceTableData::cornerIndices( const TreeOctNode* node ) const { return cTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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const SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::SliceTableData::cornerIndices( int idx ) const { return cTable[ idx - nodeOffset ]; }
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SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::SliceTableData::edgeIndices( const TreeOctNode* node ) { return eTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::SliceTableData::edgeIndices( int idx ) { return eTable[ idx - nodeOffset ]; }
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const SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::SliceTableData::edgeIndices( const TreeOctNode* node ) const { return eTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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const SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::SliceTableData::edgeIndices( int idx ) const { return eTable[ idx - nodeOffset ]; }
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SortedTreeNodes::SquareFaceIndices& SortedTreeNodes::SliceTableData::faceIndices( const TreeOctNode* node ) { return fTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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SortedTreeNodes::SquareFaceIndices& SortedTreeNodes::SliceTableData::faceIndices( int idx ) { return fTable[ idx - nodeOffset ]; }
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const SortedTreeNodes::SquareFaceIndices& SortedTreeNodes::SliceTableData::faceIndices( const TreeOctNode* node ) const { return fTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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const SortedTreeNodes::SquareFaceIndices& SortedTreeNodes::SliceTableData::faceIndices( int idx ) const { return fTable[ idx - nodeOffset ]; }
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SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::XSliceTableData::edgeIndices( const TreeOctNode* node ) { return eTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::XSliceTableData::edgeIndices( int idx ) { return eTable[ idx - nodeOffset ]; }
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const SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::XSliceTableData::edgeIndices( const TreeOctNode* node ) const { return eTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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const SortedTreeNodes::SquareCornerIndices& SortedTreeNodes::XSliceTableData::edgeIndices( int idx ) const { return eTable[ idx - nodeOffset ]; }
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SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::XSliceTableData::faceIndices( const TreeOctNode* node ) { return fTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::XSliceTableData::faceIndices( int idx ) { return fTable[ idx - nodeOffset ]; }
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const SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::XSliceTableData::faceIndices( const TreeOctNode* node ) const { return fTable[ node->nodeData.nodeIndex - nodeOffset ]; }
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const SortedTreeNodes::SquareEdgeIndices& SortedTreeNodes::XSliceTableData::faceIndices( int idx ) const { return fTable[ idx - nodeOffset ]; }
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void SortedTreeNodes::setSliceTableData( SliceTableData& sData , int depth , int offset , int threads ) const
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{
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if( offset<0 || offset>(1<<depth) ) return;
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if( threads<=0 ) threads = 1;
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// The vector of per-depth node spans
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std::pair< int , int > span( nodeCount[depth] + sliceOffsets[depth][ std::max<int>(0,offset-1) ] , nodeCount[depth] + sliceOffsets[depth][ std::min<int>(1<<depth,offset+1) ] );
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sData.nodeOffset = span.first;
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sData.nodeCount = span.second - span.first;
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sData._cMap.clear() , sData._eMap.clear() , sData._fMap.clear();
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sData._cMap.resize( sData.nodeCount * Square::CORNERS , 0 ) , sData._eMap.resize( sData.nodeCount * Square::EDGES , 0 ) , sData._fMap.resize( sData.nodeCount * Square::FACES , 0 );
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sData.cTable.resize( sData.nodeCount ) , sData.eTable.resize( sData.nodeCount ) , sData.fTable.resize( sData.nodeCount );
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std::vector< TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
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for( int i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
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#pragma omp parallel for num_threads( threads )
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for( int i=span.first ; i<span.second ; i++ )
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{
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TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
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TreeOctNode* node = treeNodes[i];
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const TreeOctNode::ConstNeighbors3& neighbors = neighborKey.getNeighbors( node );
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int d , off[3];
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node->depthAndOffset( d , off );
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int z;
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if ( off[2]==offset-1 ) z = 1;
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else if( off[2]==offset ) z = 0;
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else fprintf( stderr , "[ERROR] Node out of bounds: %d %d\n" , offset , off[2] ) , exit( 0 );
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// Process the corners
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for( int x=0 ; x<2 ; x++ ) for( int y=0 ; y<2 ; y++ )
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{
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int c = Cube::CornerIndex( x , y , z );
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int fc = Square::CornerIndex( x , y );
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bool cornerOwner = true;
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int ac = Cube::AntipodalCornerIndex(c); // The index of the node relative to the corner
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for( int cc=0 ; cc<Cube::CORNERS ; cc++ ) // Iterate over the corner's cells
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{
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int xx , yy , zz;
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Cube::FactorCornerIndex( cc , xx , yy , zz );
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xx += x , yy += y , zz += z;
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if( neighbors.neighbors[xx][yy][zz] && cc<ac ){ cornerOwner = false ; break; }
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}
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if( cornerOwner )
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{
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int myCount = (i - sData.nodeOffset) * Square::CORNERS + fc;
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sData._cMap[ myCount ] = 1;
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for( int cc=0 ; cc<Cube::CORNERS ; cc++ )
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{
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int xx , yy , zz;
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Cube::FactorCornerIndex( cc , xx , yy , zz );
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int ac = Square::CornerIndex( 1-xx , 1-yy );
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xx += x , yy += y , zz += z;
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if( neighbors.neighbors[xx][yy][zz] ) sData.cornerIndices( neighbors.neighbors[xx][yy][zz] )[ac] = myCount;
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}
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}
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}
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// Process the edges
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for( int o=0 ; o<2 ; o++ ) for( int y=0 ; y<2 ; y++ )
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{
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int fe = Square::EdgeIndex( o , y );
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bool edgeOwner = true;
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int ac = Square::AntipodalCornerIndex( Square::CornerIndex( y , z ) );
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for( int cc=0 ; cc<Square::CORNERS ; cc++ )
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{
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int ii , jj , xx , yy , zz;
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Square::FactorCornerIndex( cc , ii , jj );
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ii += y , jj += z;
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switch( o )
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{
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case 0: yy = ii , zz = jj , xx = 1 ; break;
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case 1: xx = ii , zz = jj , yy = 1 ; break;
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}
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if( neighbors.neighbors[xx][yy][zz] && cc<ac ){ edgeOwner = false ; break; }
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}
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if( edgeOwner )
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{
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int myCount = ( i - sData.nodeOffset ) * Square::EDGES + fe;
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sData._eMap[ myCount ] = 1;
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// Set all edge indices
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for( int cc=0 ; cc<Square::CORNERS ; cc++ )
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{
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int ii , jj , aii , ajj , xx , yy , zz;
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Square::FactorCornerIndex( cc , ii , jj );
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Square::FactorCornerIndex( Square::AntipodalCornerIndex( cc ) , aii , ajj );
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ii += y , jj += z;
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switch( o )
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{
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case 0: yy = ii , zz = jj , xx = 1 ; break;
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case 1: xx = ii , zz = jj , yy = 1 ; break;
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}
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if( neighbors.neighbors[xx][yy][zz] ) sData.edgeIndices( neighbors.neighbors[xx][yy][zz] )[ Square::EdgeIndex( o , aii ) ] = myCount;
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}
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}
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}
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// Process the Faces
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{
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bool faceOwner = !( neighbors.neighbors[1][1][2*z] && !z );
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if( faceOwner )
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{
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int myCount = ( i - sData.nodeOffset ) * Square::FACES;
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sData._fMap[ myCount ] = 1;
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// Set the face indices
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sData.faceIndices( node )[0] = myCount;
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if( neighbors.neighbors[1][1][2*z] ) sData.faceIndices( neighbors.neighbors[1][1][2*z] )[0] = myCount;
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}
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}
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}
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int cCount = 0 , eCount = 0 , fCount = 0;
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for( int i=0 ; i<sData._cMap.size() ; i++ ) if( sData._cMap[i] ) sData._cMap[i] = cCount++;
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for( int i=0 ; i<sData._eMap.size() ; i++ ) if( sData._eMap[i] ) sData._eMap[i] = eCount++;
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for( int i=0 ; i<sData._fMap.size() ; i++ ) if( sData._fMap[i] ) sData._fMap[i] = fCount++;
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#pragma omp parallel for num_threads( threads )
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for( int i=0 ; i<sData.nodeCount ; i++ )
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{
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for( int j=0 ; j<Square::CORNERS ; j++ ) sData.cTable[i][j] = sData._cMap[ sData.cTable[i][j] ];
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for( int j=0 ; j<Square::EDGES ; j++ ) sData.eTable[i][j] = sData._eMap[ sData.eTable[i][j] ];
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for( int j=0 ; j<Square::FACES ; j++ ) sData.fTable[i][j] = sData._fMap[ sData.fTable[i][j] ];
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}
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sData.cCount = cCount , sData.eCount = eCount , sData.fCount = fCount;
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}
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void SortedTreeNodes::setXSliceTableData( XSliceTableData& sData , int depth , int offset , int threads ) const
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{
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if( offset<0 || offset>=(1<<depth) ) return;
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if( threads<=0 ) threads = 1;
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// The vector of per-depth node spans
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std::pair< int , int > span( nodeCount[depth] + sliceOffsets[depth][offset] , nodeCount[depth] + sliceOffsets[depth][offset+1] );
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sData.nodeOffset = span.first;
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sData.nodeCount = span.second - span.first;
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sData._eMap.clear() , sData._fMap.clear();
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sData._eMap.resize( sData.nodeCount * Square::CORNERS , 0 ) , sData._fMap.resize( sData.nodeCount * Square::EDGES , 0 );
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sData.eTable.resize( sData.nodeCount ) , sData.fTable.resize( sData.nodeCount );
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std::vector< TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
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for( int i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
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#pragma omp parallel for num_threads( threads )
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for( int i=span.first ; i<span.second ; i++ )
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{
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TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
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TreeOctNode* node = treeNodes[i];
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const TreeOctNode::ConstNeighbors3& neighbors = neighborKey.getNeighbors( node );
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int d , off[3];
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node->depthAndOffset( d , off );
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// Process the edges
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int o=2;
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for( int x=0 ; x<2 ; x++ ) for( int y=0 ; y<2 ; y++ )
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{
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int fc = Square::CornerIndex( x , y );
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bool edgeOwner = true;
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int ac = Square::AntipodalCornerIndex( Square::CornerIndex( x , y ) );
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for( int cc=0 ; cc<Square::CORNERS ; cc++ )
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{
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int ii , jj , xx , yy , zz;
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Square::FactorCornerIndex( cc , ii , jj );
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ii += x , jj += y;
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xx = ii , yy = jj , zz = 1;
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if( neighbors.neighbors[xx][yy][zz] && cc<ac ){ edgeOwner = false ; break; }
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}
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if( edgeOwner )
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{
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int myCount = ( i - sData.nodeOffset ) * Square::CORNERS + fc;
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sData._eMap[ myCount ] = 1;
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// Set all edge indices
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for( int cc=0 ; cc<Square::CORNERS ; cc++ )
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{
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int ii , jj , aii , ajj , xx , yy , zz;
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Square::FactorCornerIndex( cc , ii , jj );
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Square::FactorCornerIndex( Square::AntipodalCornerIndex( cc ) , aii , ajj );
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ii += x , jj += y;
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xx = ii , yy = jj , zz = 1;
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if( neighbors.neighbors[xx][yy][zz] ) sData.edgeIndices( neighbors.neighbors[xx][yy][zz] )[ Square::CornerIndex( aii , ajj ) ] = myCount;
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}
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}
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}
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// Process the faces
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for( int o=0 ; o<2 ; o++ ) for( int y=0 ; y<2 ; y++ )
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{
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bool faceOwner;
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if( o==0 ) faceOwner = !( neighbors.neighbors[1][2*y][1] && !y );
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else faceOwner = !( neighbors.neighbors[2*y][1][1] && !y );
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if( faceOwner )
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{
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int fe = Square::EdgeIndex( o , y );
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int ae = Square::EdgeIndex( o , 1-y );
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int myCount = ( i - sData.nodeOffset ) * Square::EDGES + fe;
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sData._fMap[ myCount ] = 1;
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// Set the face indices
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sData.faceIndices( node )[fe] = myCount;
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if( o==0 && neighbors.neighbors[1][2*y][1] ) sData.faceIndices( neighbors.neighbors[1][2*y][1] )[ae] = myCount;
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if( o==1 && neighbors.neighbors[2*y][1][1] ) sData.faceIndices( neighbors.neighbors[2*y][1][1] )[ae] = myCount;
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}
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}
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}
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int eCount = 0 , fCount = 0;
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for( int i=0 ; i<sData._eMap.size() ; i++ ) if( sData._eMap[i] ) sData._eMap[i] = eCount++;
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for( int i=0 ; i<sData._fMap.size() ; i++ ) if( sData._fMap[i] ) sData._fMap[i] = fCount++;
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#pragma omp parallel for num_threads( threads )
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for( int i=0 ; i<sData.nodeCount ; i++ )
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{
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for( int j=0 ; j<Square::CORNERS ; j++ ) sData.eTable[i][j] = sData._eMap[ sData.eTable[i][j] ];
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for( int j=0 ; j<Square::EDGES ; j++ ) sData.fTable[i][j] = sData._fMap[ sData.fTable[i][j] ];
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}
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sData.eCount = eCount , sData.fCount = fCount;
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}
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