mirror of
https://github.com/CloudCompare/PoissonRecon.git
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3f4653e7de
Modified the implementation of dirichlet constraints to support more general multigrid processing
1133 lines
53 KiB
C++
1133 lines
53 KiB
C++
/*
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Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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#include "Octree.h"
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#include "MyTime.h"
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#include "MemoryUsage.h"
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#include "MAT.h"
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template< class Real >
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template< class Vertex >
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Octree< Real >::SliceValues< Vertex >::SliceValues( void )
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{
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_oldCCount = _oldECount = _oldFCount = _oldNCount = 0;
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cornerValues = NullPointer( Real ) ; cornerNormals = NullPointer( Point3D< Real > ) ; cornerSet = NullPointer( char );
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edgeKeys = NullPointer( long long ) ; edgeSet = NullPointer( char );
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faceEdges = NullPointer( FaceEdges ) ; faceSet = NullPointer( char );
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mcIndices = NullPointer( char );
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}
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template< class Real >
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template< class Vertex >
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Octree< Real >::SliceValues< Vertex >::~SliceValues( void )
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{
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_oldCCount = _oldECount = _oldFCount = _oldNCount = 0;
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FreePointer( cornerValues ) ; FreePointer( cornerNormals ) ; FreePointer( cornerSet );
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FreePointer( edgeKeys ) ; FreePointer( edgeSet );
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FreePointer( faceEdges ) ; FreePointer( faceSet );
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FreePointer( mcIndices );
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::SliceValues< Vertex >::reset( bool nonLinearFit )
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{
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faceEdgeMap.clear() , edgeVertexMap.clear() , vertexPairMap.clear();
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if( _oldNCount<sliceData.nodeCount )
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{
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_oldNCount = sliceData.nodeCount;
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FreePointer( mcIndices );
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if( sliceData.nodeCount>0 ) mcIndices = AllocPointer< char >( _oldNCount );
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}
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if( _oldCCount<sliceData.cCount )
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{
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_oldCCount = sliceData.cCount;
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FreePointer( cornerValues ) ; FreePointer( cornerNormals ) ; FreePointer( cornerSet );
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if( sliceData.cCount>0 )
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{
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cornerValues = AllocPointer< Real >( _oldCCount );
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if( nonLinearFit ) cornerNormals = AllocPointer< Point3D< Real > >( _oldCCount );
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cornerSet = AllocPointer< char >( _oldCCount );
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}
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}
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if( _oldECount<sliceData.eCount )
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{
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_oldECount = sliceData.eCount;
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FreePointer( edgeKeys ) ; FreePointer( edgeSet );
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edgeKeys = AllocPointer< long long >( _oldECount );
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edgeSet = AllocPointer< char >( _oldECount );
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}
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if( _oldFCount<sliceData.fCount )
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{
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_oldFCount = sliceData.fCount;
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FreePointer( faceEdges ) ; FreePointer( faceSet );
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faceEdges = AllocPointer< FaceEdges >( _oldFCount );
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faceSet = AllocPointer< char >( _oldFCount );
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}
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if( sliceData.cCount>0 ) memset( cornerSet , 0 , sizeof( char ) * sliceData.cCount );
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if( sliceData.eCount>0 ) memset( edgeSet , 0 , sizeof( char ) * sliceData.eCount );
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if( sliceData.fCount>0 ) memset( faceSet , 0 , sizeof( char ) * sliceData.fCount );
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}
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template< class Real >
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template< class Vertex >
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Octree< Real >::XSliceValues< Vertex >::XSliceValues( void )
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{
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_oldECount = _oldFCount = 0;
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edgeKeys = NullPointer( long long ) ; edgeSet = NullPointer( char );
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faceEdges = NullPointer( FaceEdges ) ; faceSet = NullPointer( char );
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}
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template< class Real >
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template< class Vertex >
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Octree< Real >::XSliceValues< Vertex >::~XSliceValues( void )
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{
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_oldECount = _oldFCount = 0;
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FreePointer( edgeKeys ) ; FreePointer( edgeSet );
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FreePointer( faceEdges ) ; FreePointer( faceSet );
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::XSliceValues< Vertex >::reset( void )
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{
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faceEdgeMap.clear() , edgeVertexMap.clear() , vertexPairMap.clear();
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if( _oldECount<xSliceData.eCount )
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{
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_oldECount = xSliceData.eCount;
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FreePointer( edgeKeys ) ; FreePointer( edgeSet );
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edgeKeys = AllocPointer< long long >( _oldECount );
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edgeSet = AllocPointer< char >( _oldECount );
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}
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if( _oldFCount<xSliceData.fCount )
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{
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_oldFCount = xSliceData.fCount;
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FreePointer( faceEdges ) ; FreePointer( faceSet );
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faceEdges = AllocPointer< FaceEdges >( _oldFCount );
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faceSet = AllocPointer< char >( _oldFCount );
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}
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if( xSliceData.eCount>0 ) memset( edgeSet , 0 , sizeof( char ) * xSliceData.eCount );
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if( xSliceData.fCount>0 ) memset( faceSet , 0 , sizeof( char ) * xSliceData.fCount );
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::GetMCIsoSurface( ConstPointer( Real ) kernelDensityWeights , const SparseNodeData< ProjectiveData< Point3D< Real > > >* colorData , ConstPointer( Real ) solution , Real isoValue , CoredMeshData< Vertex >& mesh , bool nonLinearFit , bool addBarycenter , bool polygonMesh )
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{
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typename BSplineData< 2 >::template CornerEvaluator< 2 > evaluator;
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_fData.setCornerEvaluator( evaluator , 0 , 0 , _boundaryType==0 );
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int maxDepth = tree.maxDepth();
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std::vector< Real > coarseSolution( _sNodes.nodeCount[maxDepth] , 0 );
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#pragma omp parallel for num_threads( threads )
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for( int i=_sNodes.nodeCount[_minDepth] ; i<_sNodes.nodeCount[maxDepth] ; i++ ) coarseSolution[i] = solution[i];
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for( int d=_minDepth ; d<maxDepth ; d++ ) UpSample( d , _sNodes , ( ConstPointer( Real ) )GetPointer( coarseSolution ) + _sNodes.nodeCount[d-1] , GetPointer( coarseSolution ) + _sNodes.nodeCount[d] );
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MemoryUsage();
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typename TreeOctNode::ConstNeighborKey3 neighborKey;
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neighborKey.set( maxDepth );
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std::vector< CornerValueStencil > vStencils( maxDepth+1 );
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std::vector< CornerNormalStencil > nStencils( maxDepth+1 );
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for( int d=_minDepth ; d<=maxDepth ; d++ )
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{
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SetCornerEvaluationStencil ( evaluator , d , vStencils[d].stencil );
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SetCornerEvaluationStencils( evaluator , d , vStencils[d].stencils );
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SetCornerNormalEvaluationStencil ( evaluator , d , nStencils[d].stencil );
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SetCornerNormalEvaluationStencils( evaluator , d , nStencils[d].stencils );
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}
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int vertexOffset = 0;
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std::vector< SlabValues< Vertex > > slabValues( maxDepth+1 );
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// Initialize the back slice
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for( int d=maxDepth ; d>=_minDepth ; d-- )
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{
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_sNodes.setSliceTableData ( slabValues[d].sliceValues(0).sliceData , d , 0 , threads );
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_sNodes.setSliceTableData ( slabValues[d].sliceValues(1).sliceData , d , 1 , threads );
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_sNodes.setXSliceTableData( slabValues[d].xSliceValues(0).xSliceData , d , 0 , threads );
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slabValues[d].sliceValues (0).reset( nonLinearFit );
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slabValues[d].sliceValues (1).reset( nonLinearFit );
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slabValues[d].xSliceValues(0).reset( );
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}
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for( int d=maxDepth ; d>=_minDepth ; d-- )
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{
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// Copy edges from finer
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if( d<maxDepth ) CopyFinerSliceIsoEdgeKeys( d , 0 , slabValues , threads );
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SetSliceIsoCorners( solution , GetPointer( coarseSolution ) , isoValue , d , 0 , slabValues , evaluator , vStencils[d].stencil , vStencils[d].stencils , nStencils[d].stencil , nStencils[d].stencils , threads );
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SetSliceIsoVertices( kernelDensityWeights , colorData , isoValue , d , 0 , vertexOffset , mesh , slabValues , threads );
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SetSliceIsoEdges( d , 0 , slabValues , threads );
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}
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// Iterate over the slices at the finest level
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for( int slice=0 ; slice<(1<<maxDepth) ; slice++ )
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{
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// Process at all depths that that contain this slice
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for( int d=maxDepth , o=slice+1 ; d>=_minDepth ; d-- , o>>=1 )
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{
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// Copy edges from finer (required to ensure we correctly track edge cancellations)
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if( d<maxDepth )
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{
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CopyFinerSliceIsoEdgeKeys( d , o , slabValues , threads );
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CopyFinerXSliceIsoEdgeKeys( d , o-1 , slabValues , threads );
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}
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// Set the slice values/vertices
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SetSliceIsoCorners( solution , GetPointer( coarseSolution ) , isoValue , d , o , slabValues , evaluator , vStencils[d].stencil , vStencils[d].stencils , nStencils[d].stencil , nStencils[d].stencils , threads );
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SetSliceIsoVertices( kernelDensityWeights , colorData , isoValue , d , o , vertexOffset , mesh , slabValues , threads );
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SetSliceIsoEdges( d , o , slabValues , threads );
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// Set the cross-slice edges
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SetXSliceIsoVertices( kernelDensityWeights , colorData , isoValue , d , o-1 , vertexOffset , mesh , slabValues , threads );
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SetXSliceIsoEdges( d , o-1 , slabValues , threads );
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// Add the triangles
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SetIsoSurface( d , o-1 , slabValues[d].sliceValues(o-1) , slabValues[d].sliceValues(o) , slabValues[d].xSliceValues(o-1) , mesh , polygonMesh , addBarycenter , vertexOffset , threads );
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if( o&1 ) break;
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}
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for( int d=maxDepth , o=slice+1 ; d>=_minDepth ; d-- , o>>=1 )
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{
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// Initialize for the next pass
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if( o<(1<<d) )
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{
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_sNodes.setSliceTableData( slabValues[d].sliceValues(o+1).sliceData , d , o+1 , threads );
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_sNodes.setXSliceTableData( slabValues[d].xSliceValues(o).xSliceData , d , o , threads );
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slabValues[d].sliceValues(o+1).reset( nonLinearFit );
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slabValues[d].xSliceValues(o).reset();
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}
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if( o&1 ) break;
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}
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}
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MemoryUsage();
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}
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template< class Real >
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Real Octree< Real >::GetIsoValue( ConstPointer( Real ) solution , const std::vector< Real >& centerWeights )
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{
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Real isoValue=0 , weightSum=0;
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int maxDepth = tree.maxDepth();
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typename BSplineData< 2 >::template CenterEvaluator< 1 > evaluator;
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_fData.setCenterEvaluator( evaluator , 0 , 0 , _boundaryType==0 );
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std::vector< CenterValueStencil > vStencils( maxDepth+1 );
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for( int d=_minDepth ; d<=maxDepth ; d++ )
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{
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SetCenterEvaluationStencil ( evaluator , d , vStencils[d].stencil );
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SetCenterEvaluationStencils( evaluator , d , vStencils[d].stencils );
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}
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std::vector< Real > metSolution( _sNodes.nodeCount[maxDepth] , 0 );
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std::vector< Real > centerValues( _sNodes.nodeCount[maxDepth+1] );
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#pragma omp parallel for num_threads( threads )
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for( int i=_sNodes.nodeCount[_minDepth] ; i<_sNodes.nodeCount[maxDepth] ; i++ ) metSolution[i] = solution[i];
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for( int d=_minDepth ; d<maxDepth ; d++ ) UpSample( d , _sNodes , ( ConstPointer( Real ) )GetPointer( metSolution ) + _sNodes.nodeCount[d-1] , GetPointer( metSolution ) + _sNodes.nodeCount[d] );
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for( int d=maxDepth ; d>=_minDepth ; d-- )
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{
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std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
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for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( d );
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#pragma omp parallel for num_threads( threads ) reduction( + : isoValue , weightSum )
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for( int i=_sNodes.nodeCount[d] ; i<_sNodes.nodeCount[d+1] ; i++ )
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{
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typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
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TreeOctNode* node = _sNodes.treeNodes[i];
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Real value = Real(0);
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if( node->children )
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{
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for( int c=0 ; c<Cube::CORNERS ; c++ ) value += centerValues[ node->children[c].nodeData.nodeIndex ];
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value /= Cube::CORNERS;
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}
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else
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{
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neighborKey.getNeighbors( node );
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int c=0 , x , y , z;
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if( node->parent ) c = int( node - node->parent->children );
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Cube::FactorCornerIndex( c , x , y , z );
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int d , off[3];
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node->depthAndOffset( d , off );
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int o = _boundaryType==0 ? (1<<(d-2)) : 0;
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int mn = 2+o , mx = (1<<d)-2-o;
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bool isInterior = ( off[0]>=mn && off[0]<mx && off[1]>=mn && off[1]<mx && off[2]>=mn && off[2]<mx );
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value = getCenterValue( neighborKey , node , ( ConstPointer( Real ) )solution , ( ConstPointer( Real ) )GetPointer( metSolution ) , evaluator , vStencils[d].stencil , vStencils[d].stencils[c] , isInterior );
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}
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centerValues[i] = value;
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Real w = centerWeights[ node->nodeData.nodeIndex ];
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if( w!=0 ) isoValue += value * w , weightSum += w;
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}
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}
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return isoValue / weightSum;
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::SetSliceIsoCorners( ConstPointer( Real ) solution , ConstPointer( Real ) coarseSolution , Real isoValue , int depth , int slice , std::vector< SlabValues< Vertex > >& slabValues , const typename BSplineData< 2 >::template CornerEvaluator< 2 >& evaluator , const Stencil< double , 3 > vStencil[8] , const Stencil< double , 3 > vStencils[8][8] , const Stencil< Point3D< double > , 3 > nStencil[8] , const Stencil< Point3D< double > , 3 > nStencils[8][8] , int threads )
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{
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if( slice>0 ) SetSliceIsoCorners( solution , coarseSolution , isoValue , depth , slice , 1 , slabValues , evaluator , vStencil , vStencils , nStencil , nStencils , threads );
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if( slice<(1<<depth) ) SetSliceIsoCorners( solution , coarseSolution , isoValue , depth , slice , 0 , slabValues , evaluator , vStencil , vStencils , nStencil , nStencils , threads );
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::SetSliceIsoCorners( ConstPointer( Real ) solution , ConstPointer( Real ) coarseSolution , Real isoValue , int depth , int slice , int z , std::vector< SlabValues< Vertex > >& slabValues , const typename BSplineData< 2 >::template CornerEvaluator< 2 >& evaluator , const Stencil< double , 3 > vStencil[8] , const Stencil< double , 3 > vStencils[8][8] , const Stencil< Point3D< double > , 3 > nStencil[8] , const Stencil< Point3D< double > , 3 > nStencils[8][8] , int threads )
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{
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typename Octree< Real >::template SliceValues< Vertex >& sValues = slabValues[depth].sliceValues( slice );
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std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
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for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
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#pragma omp parallel for num_threads( threads )
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for( int i=_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slice-z] ; i<_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slice-z+1] ; i++ )
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{
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Real squareValues[ Square::CORNERS ];
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typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
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TreeOctNode* leaf = _sNodes.treeNodes[i];
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if( !leaf->children )
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{
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const typename SortedTreeNodes::SquareCornerIndices& cIndices = sValues.sliceData.cornerIndices( leaf );
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bool isInterior;
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{
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int d , off[3];
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leaf->depthAndOffset( d , off );
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int o = _boundaryType==0 ? (1<<(d-2)) : 0;
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int mn = 2+o , mx = (1<<d)-2-o;
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isInterior = ( off[0]>=mn && off[0]<mx && off[1]>=mn && off[1]<mx && off[2]>=mn && off[2]<mx );
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}
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neighborKey.getNeighbors( leaf );
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for( int x=0 ; x<2 ; x++ ) for( int y=0 ; y<2 ; y++ )
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{
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int cc = Cube::CornerIndex( x , y , z );
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int fc = Square::CornerIndex( x , y );
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int vIndex = cIndices[fc];
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if( !sValues.cornerSet[vIndex] )
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{
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if( sValues.cornerNormals )
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{
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std::pair< Real , Point3D< Real > > p = getCornerValueAndNormal( neighborKey , leaf , cc , solution , coarseSolution , evaluator , vStencil[cc] , vStencils[cc] , nStencil[cc] , nStencils[cc] , isInterior );
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sValues.cornerValues[vIndex] = p.first , sValues.cornerNormals[vIndex] = p.second;
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}
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else sValues.cornerValues[vIndex] = getCornerValue( neighborKey , leaf , cc , solution , coarseSolution , evaluator , vStencil[cc] , vStencils[cc] , isInterior );
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sValues.cornerSet[vIndex] = 1;
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}
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squareValues[fc] = sValues.cornerValues[ vIndex ];
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TreeOctNode* node = leaf;
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int _depth = depth , _slice = slice;
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while( node->parent && (node-node->parent->children)==cc )
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{
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node = node->parent , _depth-- , _slice >>= 1;
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typename Octree< Real >::template SliceValues< Vertex >& _sValues = slabValues[_depth].sliceValues( _slice );
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const typename SortedTreeNodes::SquareCornerIndices& _cIndices = _sValues.sliceData.cornerIndices( node );
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int _vIndex = _cIndices[fc];
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_sValues.cornerValues[_vIndex] = sValues.cornerValues[vIndex];
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if( _sValues.cornerNormals ) _sValues.cornerNormals[_vIndex] = sValues.cornerNormals[vIndex];
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_sValues.cornerSet[_vIndex] = 1;
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}
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}
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sValues.mcIndices[ i - sValues.sliceData.nodeOffset ] = MarchingSquares::GetIndex( squareValues , isoValue );
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}
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}
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::SetSliceIsoVertices( ConstPointer( Real ) kernelDensityWeight , const SparseNodeData< ProjectiveData< Point3D< Real > > >* colorData , Real isoValue , int depth , int slice , int& vOffset , CoredMeshData< Vertex >& mesh , std::vector< SlabValues< Vertex > >& slabValues , int threads )
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{
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if( slice>0 ) SetSliceIsoVertices( kernelDensityWeight , colorData , isoValue , depth , slice , 1 , vOffset , mesh , slabValues , threads );
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if( slice<(1<<depth) ) SetSliceIsoVertices( kernelDensityWeight , colorData , isoValue , depth , slice , 0 , vOffset , mesh , slabValues , threads );
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}
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template< class Real >
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template< class Vertex >
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void Octree< Real >::SetSliceIsoVertices( ConstPointer( Real ) kernelDensityWeight , const SparseNodeData< ProjectiveData< Point3D< Real > > >* colorData , Real isoValue , int depth , int slice , int z , int& vOffset , CoredMeshData< Vertex >& mesh , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
typename Octree< Real >::template SliceValues< Vertex >& sValues = slabValues[depth].sliceValues( slice );
|
|
std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
|
|
for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slice-z] ; i<_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slice-z+1] ; i++ )
|
|
{
|
|
typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
|
|
TreeOctNode* leaf = _sNodes.treeNodes[i];
|
|
if( !leaf->children )
|
|
{
|
|
int idx = i - sValues.sliceData.nodeOffset;
|
|
const typename SortedTreeNodes::SquareEdgeIndices& eIndices = sValues.sliceData.edgeIndices( leaf );
|
|
if( MarchingSquares::HasRoots( sValues.mcIndices[idx] ) )
|
|
{
|
|
neighborKey.getNeighbors( leaf );
|
|
for( int e=0 ; e<Square::EDGES ; e++ )
|
|
if( MarchingSquares::HasEdgeRoots( sValues.mcIndices[idx] , e ) )
|
|
{
|
|
int vIndex = eIndices[e];
|
|
if( !sValues.edgeSet[vIndex] )
|
|
{
|
|
Vertex vertex;
|
|
int o , y;
|
|
Square::FactorEdgeIndex( e , o , y );
|
|
long long key = VertexData::EdgeIndex( leaf , Cube::EdgeIndex( o , y , z ) , _sNodes.maxDepth );
|
|
GetIsoVertex( kernelDensityWeight , colorData , isoValue , neighborKey , leaf , e , z , sValues , vertex );
|
|
vertex.point = vertex.point * _scale + _center;
|
|
bool stillOwner = false;
|
|
std::pair< int , Vertex > hashed_vertex;
|
|
#pragma omp critical (add_point_access)
|
|
{
|
|
if( !sValues.edgeSet[vIndex] )
|
|
{
|
|
mesh.addOutOfCorePoint( vertex );
|
|
sValues.edgeSet[ vIndex ] = 1;
|
|
sValues.edgeKeys[ vIndex ] = key;
|
|
sValues.edgeVertexMap[key] = hashed_vertex = std::pair< int , Vertex >( vOffset , vertex );
|
|
vOffset++;
|
|
stillOwner = true;
|
|
}
|
|
}
|
|
if( stillOwner )
|
|
{
|
|
// We only need to pass the iso-vertex down if the edge it lies on is adjacent to a coarser leaf
|
|
bool isNeeded;
|
|
switch( o )
|
|
{
|
|
case 0: isNeeded = ( neighborKey.neighbors[depth].neighbors[1][2*y][1]==NULL || neighborKey.neighbors[depth].neighbors[1][2*y][2*z]==NULL || neighborKey.neighbors[depth].neighbors[1][1][2*z]==NULL ) ; break;
|
|
case 1: isNeeded = ( neighborKey.neighbors[depth].neighbors[2*y][1][1]==NULL || neighborKey.neighbors[depth].neighbors[2*y][1][2*z]==NULL || neighborKey.neighbors[depth].neighbors[1][1][2*z]==NULL ) ; break;
|
|
}
|
|
if( isNeeded )
|
|
{
|
|
int f[2];
|
|
Cube::FacesAdjacentToEdge( Cube::EdgeIndex( o , y , z ) , f[0] , f[1] );
|
|
for( int k=0 ; k<2 ; k++ )
|
|
{
|
|
TreeOctNode* node = leaf;
|
|
int _depth = depth , _slice = slice;
|
|
bool _isNeeded = isNeeded;
|
|
#if 1
|
|
// Bug fix courtesy of asmaloney
|
|
while( _isNeeded && node->parent && Cube::IsFaceCorner( (int)(node-node->parent->children) , f[k] ) )
|
|
#else
|
|
while( _isNeeded = node->parent && Cube::IsFaceCorner( (int)(node-node->parent->children) , f[k] ) )
|
|
#endif
|
|
{
|
|
node = node->parent , _depth-- , _slice >>= 1;
|
|
typename Octree< Real >::template SliceValues< Vertex >& _sValues = slabValues[_depth].sliceValues( _slice );
|
|
#pragma omp critical (add_coarser_point_access)
|
|
_sValues.edgeVertexMap[key] = hashed_vertex;
|
|
switch( o )
|
|
{
|
|
case 0: _isNeeded = ( neighborKey.neighbors[_depth].neighbors[1][2*y][1]==NULL || neighborKey.neighbors[_depth].neighbors[1][2*y][2*z]==NULL || neighborKey.neighbors[_depth].neighbors[1][1][2*z]==NULL ) ; break;
|
|
case 1: _isNeeded = ( neighborKey.neighbors[_depth].neighbors[2*y][1][1]==NULL || neighborKey.neighbors[_depth].neighbors[2*y][1][2*z]==NULL || neighborKey.neighbors[_depth].neighbors[1][1][2*z]==NULL ) ; break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::SetXSliceIsoVertices( ConstPointer( Real ) kernelDensityWeight , const SparseNodeData< ProjectiveData< Point3D< Real > > >* colorData , Real isoValue , int depth , int slab , int& vOffset , CoredMeshData< Vertex >& mesh , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
typename Octree< Real >::template SliceValues< Vertex >& bValues = slabValues[depth].sliceValues ( slab );
|
|
typename Octree< Real >::template SliceValues< Vertex >& fValues = slabValues[depth].sliceValues ( slab+1 );
|
|
typename Octree< Real >::template XSliceValues< Vertex >& xValues = slabValues[depth].xSliceValues( slab );
|
|
|
|
std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
|
|
for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slab] ; i<_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slab+1] ; i++ )
|
|
{
|
|
typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
|
|
TreeOctNode* leaf = _sNodes.treeNodes[i];
|
|
if( !leaf->children )
|
|
{
|
|
unsigned char mcIndex = ( bValues.mcIndices[ i - bValues.sliceData.nodeOffset ] ) | ( fValues.mcIndices[ i - fValues.sliceData.nodeOffset ] )<<4;
|
|
const typename SortedTreeNodes::SquareCornerIndices& eIndices = xValues.xSliceData.edgeIndices( leaf );
|
|
if( MarchingCubes::HasRoots( mcIndex ) )
|
|
{
|
|
neighborKey.getNeighbors( leaf );
|
|
for( int x=0 ; x<2 ; x++ ) for( int y=0 ; y<2 ; y++ )
|
|
{
|
|
int c = Square::CornerIndex( x , y );
|
|
int e = Cube::EdgeIndex( 2 , x , y );
|
|
if( MarchingCubes::HasEdgeRoots( mcIndex , e ) )
|
|
{
|
|
int vIndex = eIndices[c];
|
|
if( !xValues.edgeSet[vIndex] )
|
|
{
|
|
Vertex vertex;
|
|
long long key = VertexData::EdgeIndex( leaf , e , _sNodes.maxDepth );
|
|
GetIsoVertex( kernelDensityWeight , colorData , isoValue , neighborKey , leaf , c , bValues , fValues , vertex );
|
|
vertex.point = vertex.point * _scale + _center;
|
|
bool stillOwner = false;
|
|
std::pair< int , Vertex > hashed_vertex;
|
|
#pragma omp critical (add_x_point_access)
|
|
{
|
|
if( !xValues.edgeSet[vIndex] )
|
|
{
|
|
mesh.addOutOfCorePoint( vertex );
|
|
xValues.edgeSet[ vIndex ] = 1;
|
|
xValues.edgeKeys[ vIndex ] = key;
|
|
xValues.edgeVertexMap[key] = hashed_vertex = std::pair< int , Vertex >( vOffset , vertex );
|
|
stillOwner = true;
|
|
vOffset++;
|
|
}
|
|
}
|
|
if( stillOwner )
|
|
{
|
|
// We only need to pass the iso-vertex down if the edge it lies on is adjacent to a coarser leaf
|
|
bool isNeeded = ( neighborKey.neighbors[depth].neighbors[2*x][1][1]==NULL || neighborKey.neighbors[depth].neighbors[2*x][2*y][1]==NULL || neighborKey.neighbors[depth].neighbors[1][2*y][1]==NULL );
|
|
if( isNeeded )
|
|
{
|
|
int f[2];
|
|
Cube::FacesAdjacentToEdge( e , f[0] , f[1] );
|
|
for( int k=0 ; k<2 ; k++ )
|
|
{
|
|
TreeOctNode* node = leaf;
|
|
int _depth = depth , _slab = slab;
|
|
bool _isNeeded = isNeeded;
|
|
while( _isNeeded && node->parent && Cube::IsFaceCorner( (int)(node-node->parent->children) , f[k] ) )
|
|
{
|
|
node = node->parent , _depth-- , _slab >>= 1;
|
|
typename Octree< Real >::template XSliceValues< Vertex >& _xValues = slabValues[_depth].xSliceValues( _slab );
|
|
#pragma omp critical (add_x_coarser_point_access)
|
|
_xValues.edgeVertexMap[key] = hashed_vertex;
|
|
_isNeeded = ( neighborKey.neighbors[_depth].neighbors[2*x][1][1]==NULL || neighborKey.neighbors[_depth].neighbors[2*x][2*y][1]==NULL || neighborKey.neighbors[_depth].neighbors[1][2*y][1]==NULL );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::CopyFinerSliceIsoEdgeKeys( int depth , int slice , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
if( slice>0 ) CopyFinerSliceIsoEdgeKeys( depth , slice , 1 , slabValues , threads );
|
|
if( slice<(1<<depth) ) CopyFinerSliceIsoEdgeKeys( depth , slice , 0 , slabValues , threads );
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::CopyFinerSliceIsoEdgeKeys( int depth , int slice , int z , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
SliceValues< Vertex >& pSliceValues = slabValues[depth ].sliceValues(slice );
|
|
SliceValues< Vertex >& cSliceValues = slabValues[depth+1].sliceValues(slice<<1);
|
|
typename SortedTreeNodes::SliceTableData& pSliceData = pSliceValues.sliceData;
|
|
typename SortedTreeNodes::SliceTableData& cSliceData = cSliceValues.sliceData;
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth] + _sNodes.sliceOffsets[depth][slice-z] ; i<_sNodes.nodeCount[depth] + _sNodes.sliceOffsets[depth][slice-z+1] ; i++ )
|
|
if( _sNodes.treeNodes[i]->children )
|
|
{
|
|
typename SortedTreeNodes::SquareEdgeIndices& pIndices = pSliceData.edgeIndices( i );
|
|
// Copy the edges that overlap the coarser edges
|
|
for( int orientation=0 ; orientation<2 ; orientation++ ) for( int y=0 ; y<2 ; y++ )
|
|
{
|
|
int fe = Square::EdgeIndex( orientation , y );
|
|
int pIndex = pIndices[fe];
|
|
if( !pSliceValues.edgeSet[ pIndex ] )
|
|
{
|
|
int ce = Cube::EdgeIndex( orientation , y , z );
|
|
int c1 , c2;
|
|
switch( orientation )
|
|
{
|
|
case 0: c1 = Cube::CornerIndex( 0 , y , z ) , c2 = Cube::CornerIndex( 1 , y , z ) ; break;
|
|
case 1: c1 = Cube::CornerIndex( y , 0 , z ) , c2 = Cube::CornerIndex( y , 1 , z ) ; break;
|
|
}
|
|
int cIndex1 = cSliceData.edgeIndices( _sNodes.treeNodes[i]->children + c1 )[fe];
|
|
int cIndex2 = cSliceData.edgeIndices( _sNodes.treeNodes[i]->children + c2 )[fe];
|
|
if( cSliceValues.edgeSet[cIndex1] != cSliceValues.edgeSet[cIndex2] )
|
|
{
|
|
long long key;
|
|
if( cSliceValues.edgeSet[cIndex1] ) key = cSliceValues.edgeKeys[cIndex1];
|
|
else key = cSliceValues.edgeKeys[cIndex2];
|
|
std::pair< int , Vertex > vPair = cSliceValues.edgeVertexMap.find( key )->second;
|
|
#pragma omp critical ( copy_finer_edge_keys )
|
|
pSliceValues.edgeVertexMap[key] = vPair;
|
|
pSliceValues.edgeKeys[pIndex] = key;
|
|
pSliceValues.edgeSet[pIndex] = 1;
|
|
}
|
|
else if( cSliceValues.edgeSet[cIndex1] && cSliceValues.edgeSet[cIndex2] )
|
|
{
|
|
long long key1 = cSliceValues.edgeKeys[cIndex1] , key2 = cSliceValues.edgeKeys[cIndex2];
|
|
#pragma omp critical ( set_edge_pairs )
|
|
pSliceValues.vertexPairMap[ key1 ] = key2 , pSliceValues.vertexPairMap[ key2 ] = key1;
|
|
|
|
const TreeOctNode* node = _sNodes.treeNodes[i];
|
|
int _depth = depth , _slice = slice;
|
|
while( node->parent && Cube::IsEdgeCorner( (int)( node - node->parent->children ) , ce ) )
|
|
{
|
|
node = node->parent , _depth-- , _slice >>= 1;
|
|
SliceValues< Vertex >& _pSliceValues = slabValues[_depth].sliceValues(_slice);
|
|
#pragma omp critical ( set_edge_pairs )
|
|
_pSliceValues.vertexPairMap[ key1 ] = key2 , _pSliceValues.vertexPairMap[ key2 ] = key1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::CopyFinerXSliceIsoEdgeKeys( int depth , int slab , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
XSliceValues< Vertex >& pSliceValues = slabValues[depth ].xSliceValues(slab);
|
|
XSliceValues< Vertex >& cSliceValues0 = slabValues[depth+1].xSliceValues( (slab<<1)|0 );
|
|
XSliceValues< Vertex >& cSliceValues1 = slabValues[depth+1].xSliceValues( (slab<<1)|1 );
|
|
typename SortedTreeNodes::XSliceTableData& pSliceData = pSliceValues.xSliceData;
|
|
typename SortedTreeNodes::XSliceTableData& cSliceData0 = cSliceValues0.xSliceData;
|
|
typename SortedTreeNodes::XSliceTableData& cSliceData1 = cSliceValues1.xSliceData;
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth] + _sNodes.sliceOffsets[depth][slab] ; i<_sNodes.nodeCount[depth] + _sNodes.sliceOffsets[depth][slab+1] ; i++ )
|
|
if( _sNodes.treeNodes[i]->children )
|
|
{
|
|
typename SortedTreeNodes::SquareCornerIndices& pIndices = pSliceData.edgeIndices( i );
|
|
for( int x=0 ; x<2 ; x++ ) for( int y=0 ; y<2 ; y++ )
|
|
{
|
|
int fc = Square::CornerIndex( x , y );
|
|
int pIndex = pIndices[fc];
|
|
if( !pSliceValues.edgeSet[pIndex] )
|
|
{
|
|
int c0 = Cube::CornerIndex( x , y , 0 ) , c1 = Cube::CornerIndex( x , y , 1 );
|
|
int cIndex0 = cSliceData0.edgeIndices( _sNodes.treeNodes[i]->children + c0 )[fc];
|
|
int cIndex1 = cSliceData1.edgeIndices( _sNodes.treeNodes[i]->children + c1 )[fc];
|
|
if( cSliceValues0.edgeSet[cIndex0] != cSliceValues1.edgeSet[cIndex1] )
|
|
{
|
|
long long key;
|
|
std::pair< int , Vertex > vPair;
|
|
if( cSliceValues0.edgeSet[cIndex0] ) key = cSliceValues0.edgeKeys[cIndex0] , vPair = cSliceValues0.edgeVertexMap.find( key )->second;
|
|
else key = cSliceValues1.edgeKeys[cIndex1] , vPair = cSliceValues1.edgeVertexMap.find( key )->second;
|
|
#pragma omp critical ( copy_finer_x_edge_keys )
|
|
pSliceValues.edgeVertexMap[key] = vPair;
|
|
pSliceValues.edgeKeys[ pIndex ] = key;
|
|
pSliceValues.edgeSet[ pIndex ] = 1;
|
|
}
|
|
else if( cSliceValues0.edgeSet[cIndex0] && cSliceValues1.edgeSet[cIndex1] )
|
|
{
|
|
long long key0 = cSliceValues0.edgeKeys[cIndex0] , key1 = cSliceValues1.edgeKeys[cIndex1];
|
|
#pragma omp critical ( set_x_edge_pairs )
|
|
pSliceValues.vertexPairMap[ key0 ] = key1 , pSliceValues.vertexPairMap[ key1 ] = key0;
|
|
const TreeOctNode* node = _sNodes.treeNodes[i];
|
|
int _depth = depth , _slab = slab , ce = Cube::CornerIndex( 2 , x , y );
|
|
while( node->parent && Cube::IsEdgeCorner( (int)( node - node->parent->children ) , ce ) )
|
|
{
|
|
node = node->parent , _depth-- , _slab>>= 1;
|
|
SliceValues< Vertex >& _pSliceValues = slabValues[_depth].sliceValues(_slab);
|
|
#pragma omp critical ( set_x_edge_pairs )
|
|
_pSliceValues.vertexPairMap[ key0 ] = key1 , _pSliceValues.vertexPairMap[ key1 ] = key0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::SetSliceIsoEdges( int depth , int slice , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
if( slice>0 ) SetSliceIsoEdges( depth , slice , 1 , slabValues , threads );
|
|
if( slice<(1<<depth) ) SetSliceIsoEdges( depth , slice , 0 , slabValues , threads );
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::SetSliceIsoEdges( int depth , int slice , int z , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
typename Octree< Real >::template SliceValues< Vertex >& sValues = slabValues[depth].sliceValues( slice );
|
|
std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
|
|
for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slice-z] ; i<_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slice-z+1] ; i++ )
|
|
{
|
|
int isoEdges[ 2 * MarchingSquares::MAX_EDGES ];
|
|
typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
|
|
TreeOctNode* leaf = _sNodes.treeNodes[i];
|
|
if( !leaf->children )
|
|
{
|
|
int idx = i - sValues.sliceData.nodeOffset;
|
|
const typename SortedTreeNodes::SquareEdgeIndices& eIndices = sValues.sliceData.edgeIndices( leaf );
|
|
const typename SortedTreeNodes::SquareFaceIndices& fIndices = sValues.sliceData.faceIndices( leaf );
|
|
unsigned char mcIndex = sValues.mcIndices[idx];
|
|
if( !sValues.faceSet[ fIndices[0] ] )
|
|
{
|
|
neighborKey.getNeighbors( leaf );
|
|
if( !neighborKey.neighbors[depth].neighbors[1][1][2*z] || !neighborKey.neighbors[depth].neighbors[1][1][2*z]->children )
|
|
{
|
|
FaceEdges fe;
|
|
fe.count = MarchingSquares::AddEdgeIndices( mcIndex , isoEdges );
|
|
for( int j=0 ; j<fe.count ; j++ ) for( int k=0 ; k<2 ; k++ )
|
|
{
|
|
if( !sValues.edgeSet[ eIndices[ isoEdges[2*j+k] ] ] ) fprintf( stderr , "[ERROR] Edge not set 1: %d / %d\n" , slice , 1<<depth ) , exit( 0 );
|
|
fe.edges[j][k] = sValues.edgeKeys[ eIndices[ isoEdges[2*j+k] ] ];
|
|
}
|
|
sValues.faceSet[ fIndices[0] ] = 1;
|
|
sValues.faceEdges[ fIndices[0] ] = fe;
|
|
|
|
TreeOctNode* node = leaf;
|
|
int _depth = depth , _slice = slice , f = Cube::FaceIndex( 2 , z );
|
|
std::vector< IsoEdge > edges;
|
|
edges.resize( fe.count );
|
|
for( int j=0 ; j<fe.count ; j++ ) edges[j] = fe.edges[j];
|
|
while( node->parent && Cube::IsFaceCorner( (int)(node-node->parent->children) , f ) )
|
|
{
|
|
node = node->parent , _depth-- , _slice >>= 1;
|
|
if( neighborKey.neighbors[_depth].neighbors[1][1][2*z] && neighborKey.neighbors[_depth].neighbors[1][1][2*z]->children ) break;
|
|
long long key = VertexData::FaceIndex( node , f , _sNodes.maxDepth );
|
|
#pragma omp critical( add_iso_edge_access )
|
|
{
|
|
typename Octree< Real >::template SliceValues< Vertex >& _sValues = slabValues[_depth].sliceValues( _slice );
|
|
typename hash_map< long long , std::vector< IsoEdge > >::iterator iter = _sValues.faceEdgeMap.find(key);
|
|
if( iter==_sValues.faceEdgeMap.end() ) _sValues.faceEdgeMap[key] = edges;
|
|
else for( int j=0 ; j<fe.count ; j++ ) iter->second.push_back( fe.edges[j] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::SetXSliceIsoEdges( int depth , int slab , std::vector< SlabValues< Vertex > >& slabValues , int threads )
|
|
{
|
|
typename Octree< Real >::template SliceValues< Vertex >& bValues = slabValues[depth].sliceValues ( slab );
|
|
typename Octree< Real >::template SliceValues< Vertex >& fValues = slabValues[depth].sliceValues ( slab+1 );
|
|
typename Octree< Real >::template XSliceValues< Vertex >& xValues = slabValues[depth].xSliceValues( slab );
|
|
|
|
std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
|
|
for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slab] ; i<_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][slab+1] ; i++ )
|
|
{
|
|
int isoEdges[ 2 * MarchingSquares::MAX_EDGES ];
|
|
typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
|
|
TreeOctNode* leaf = _sNodes.treeNodes[i];
|
|
if( !leaf->children )
|
|
{
|
|
const typename SortedTreeNodes::SquareCornerIndices& cIndices = xValues.xSliceData.edgeIndices( leaf );
|
|
const typename SortedTreeNodes::SquareEdgeIndices& eIndices = xValues.xSliceData.faceIndices( leaf );
|
|
unsigned char mcIndex = ( bValues.mcIndices[ i - bValues.sliceData.nodeOffset ] ) | ( fValues.mcIndices[ i - fValues.sliceData.nodeOffset ]<<4 );
|
|
{
|
|
neighborKey.getNeighbors( leaf );
|
|
for( int o=0 ; o<2 ; o++ ) for( int x=0 ; x<2 ; x++ )
|
|
{
|
|
int e = Square::EdgeIndex( o , x );
|
|
int f = Cube::FaceIndex( 1-o , x );
|
|
unsigned char _mcIndex = MarchingCubes::GetFaceIndex( mcIndex , f );
|
|
int xx = o==1 ? 2*x : 1 , yy = o==0 ? 2*x : 1 , zz = 1;
|
|
if( !xValues.faceSet[ eIndices[e] ] && ( !neighborKey.neighbors[depth].neighbors[xx][yy][zz] || !neighborKey.neighbors[depth].neighbors[xx][yy][zz]->children ) )
|
|
{
|
|
FaceEdges fe;
|
|
fe.count = MarchingSquares::AddEdgeIndices( _mcIndex , isoEdges );
|
|
for( int j=0 ; j<fe.count ; j++ ) for( int k=0 ; k<2 ; k++ )
|
|
{
|
|
int _o , _x;
|
|
Square::FactorEdgeIndex( isoEdges[2*j+k] , _o , _x );
|
|
if( _o==1 ) // Cross-edge
|
|
{
|
|
int idx = o==0 ? cIndices[ Square::CornerIndex(_x,x) ] : cIndices[ Square::CornerIndex(x,_x) ];
|
|
if( !xValues.edgeSet[ idx ] ) fprintf( stderr , "[ERROR] Edge not set 3: %d / %d\n" , slab , 1<<depth ) , exit( 0 );
|
|
fe.edges[j][k] = xValues.edgeKeys[ idx ];
|
|
}
|
|
else
|
|
{
|
|
const typename Octree< Real >::template SliceValues< Vertex >& sValues = (_x==0) ? bValues : fValues;
|
|
int idx = sValues.sliceData.edgeIndices(i)[ Square::EdgeIndex(o,x) ];
|
|
if( !sValues.edgeSet[ idx ] ) fprintf( stderr , "[ERROR] Edge not set 5: %d / %d\n" , slab , 1<<depth ) , exit( 0 );
|
|
fe.edges[j][k] = sValues.edgeKeys[ idx ];
|
|
}
|
|
}
|
|
xValues.faceSet[ eIndices[e] ] = 1;
|
|
xValues.faceEdges[ eIndices[e] ] = fe;
|
|
|
|
TreeOctNode* node = leaf;
|
|
int _depth = depth , _slab = slab;
|
|
std::vector< IsoEdge > edges;
|
|
edges.resize( fe.count );
|
|
for( int j=0 ; j<fe.count ; j++ ) edges[j] = fe.edges[j];
|
|
while( node->parent && Cube::IsFaceCorner( (int)(node-node->parent->children) , f ) )
|
|
{
|
|
node = node->parent , _depth-- , _slab >>= 1;
|
|
if( neighborKey.neighbors[_depth].neighbors[xx][yy][zz] && neighborKey.neighbors[_depth].neighbors[xx][yy][zz]->children ) break;
|
|
long long key = VertexData::FaceIndex( node , f , _sNodes.maxDepth );
|
|
#pragma omp critical( add_x_iso_edge_access )
|
|
{
|
|
typename Octree< Real >::template XSliceValues< Vertex >& _xValues = slabValues[_depth].xSliceValues( _slab );
|
|
typename hash_map< long long , std::vector< IsoEdge > >::iterator iter = _xValues.faceEdgeMap.find(key);
|
|
if( iter==_xValues.faceEdgeMap.end() ) _xValues.faceEdgeMap[key] = edges;
|
|
else for( int j=0 ; j<fe.count ; j++ ) iter->second.push_back( fe.edges[j] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
void Octree< Real >::SetIsoSurface( int depth , int offset , const SliceValues< Vertex >& bValues , const SliceValues< Vertex >& fValues , const XSliceValues< Vertex >& xValues , CoredMeshData< Vertex >& mesh , bool polygonMesh , bool addBarycenter , int& vOffset , int threads )
|
|
{
|
|
std::vector< std::pair< int , Vertex > > polygon;
|
|
std::vector< typename TreeOctNode::ConstNeighborKey3 > neighborKeys( std::max< int >( 1 , threads ) );
|
|
std::vector< std::vector< IsoEdge > > edgess( std::max< int >( 1 , threads ) );
|
|
for( size_t i=0 ; i<neighborKeys.size() ; i++ ) neighborKeys[i].set( depth );
|
|
#pragma omp parallel for num_threads( threads )
|
|
for( int i=_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][offset] ; i<_sNodes.nodeCount[depth]+_sNodes.sliceOffsets[depth][offset+1] ; i++ )
|
|
{
|
|
typename TreeOctNode::ConstNeighborKey3& neighborKey = neighborKeys[ omp_get_thread_num() ];
|
|
std::vector< IsoEdge >& edges = edgess[ omp_get_thread_num() ];
|
|
TreeOctNode* leaf = _sNodes.treeNodes[i];
|
|
if( !leaf->children )
|
|
{
|
|
edges.clear();
|
|
unsigned char mcIndex = ( bValues.mcIndices[ i - bValues.sliceData.nodeOffset ] ) | ( fValues.mcIndices[ i - fValues.sliceData.nodeOffset ]<<4 );
|
|
// [WARNING] Just because the node looks empty doesn't mean it doesn't get eges from finer neighbors
|
|
{
|
|
// Gather the edges from the faces (with the correct orientation)
|
|
for( int f=0 ; f<Cube::FACES ; f++ )
|
|
{
|
|
int d , o;
|
|
Cube::FactorFaceIndex( f , d , o );
|
|
int flip = d==1 ? 1 : 0; // To account for the fact that the section in y flips the orientation
|
|
if( o ) flip = 1-flip;
|
|
flip = 1-flip; // To get the right orientation
|
|
if( d==2 )
|
|
{
|
|
const SliceValues< Vertex >& sValues = (o==0) ? bValues : fValues;
|
|
int fIdx = sValues.sliceData.faceIndices(i)[0];
|
|
if( sValues.faceSet[fIdx] )
|
|
{
|
|
const FaceEdges& fe = sValues.faceEdges[ fIdx ];
|
|
for( int j=0 ; j<fe.count ; j++ ) edges.push_back( IsoEdge( fe.edges[j][flip] , fe.edges[j][1-flip] ) );
|
|
}
|
|
else
|
|
{
|
|
long long key = VertexData::FaceIndex( leaf , f , _sNodes.maxDepth );
|
|
typename hash_map< long long , std::vector< IsoEdge > >::const_iterator iter = sValues.faceEdgeMap.find( key );
|
|
if( iter!=sValues.faceEdgeMap.end() )
|
|
{
|
|
const std::vector< IsoEdge >& _edges = iter->second;
|
|
for( size_t j=0 ; j<_edges.size() ; j++ ) edges.push_back( IsoEdge( _edges[j][flip] , _edges[j][1-flip] ) );
|
|
}
|
|
else fprintf( stderr , "[ERROR] Invalid faces: %d %d %d\n" , i , d , o ) , exit( 0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int fIdx = xValues.xSliceData.faceIndices(i)[ Square::EdgeIndex( 1-d , o ) ];
|
|
if( xValues.faceSet[fIdx] )
|
|
{
|
|
const FaceEdges& fe = xValues.faceEdges[ fIdx ];
|
|
for( int j=0 ; j<fe.count ; j++ ) edges.push_back( IsoEdge( fe.edges[j][flip] , fe.edges[j][1-flip] ) );
|
|
}
|
|
else
|
|
{
|
|
long long key = VertexData::FaceIndex( leaf , f , _sNodes.maxDepth );
|
|
typename hash_map< long long , std::vector< IsoEdge > >::const_iterator iter = xValues.faceEdgeMap.find( key );
|
|
if( iter!=xValues.faceEdgeMap.end() )
|
|
{
|
|
const std::vector< IsoEdge >& _edges = iter->second;
|
|
for( size_t j=0 ; j<_edges.size() ; j++ ) edges.push_back( IsoEdge( _edges[j][flip] , _edges[j][1-flip] ) );
|
|
}
|
|
else fprintf( stderr , "[ERROR] Invalid faces: %d %d %d\n" , i , d , o ) , exit( 0 );
|
|
}
|
|
}
|
|
}
|
|
// Get the edge loops
|
|
std::vector< std::vector< long long > > loops;
|
|
while( edges.size() )
|
|
{
|
|
loops.resize( loops.size()+1 );
|
|
IsoEdge edge = edges.back();
|
|
edges.pop_back();
|
|
long long start = edge[0] , current = edge[1];
|
|
while( current!=start )
|
|
{
|
|
int idx;
|
|
for( idx=0 ; idx<(int)edges.size() ; idx++ ) if( edges[idx][0]==current ) break;
|
|
if( idx==edges.size() )
|
|
{
|
|
typename hash_map< long long , long long >::const_iterator iter;
|
|
if ( (iter=bValues.vertexPairMap.find(current))!=bValues.vertexPairMap.end() ) loops.back().push_back( current ) , current = iter->second;
|
|
else if( (iter=fValues.vertexPairMap.find(current))!=fValues.vertexPairMap.end() ) loops.back().push_back( current ) , current = iter->second;
|
|
else if( (iter=xValues.vertexPairMap.find(current))!=xValues.vertexPairMap.end() ) loops.back().push_back( current ) , current = iter->second;
|
|
else fprintf( stderr , "[ERROR] Failed to close loop @ depth %d / %d (%d): %lld\n" , depth , _sNodes.maxDepth-1 , i , current ) , exit( 0 );
|
|
}
|
|
else
|
|
{
|
|
loops.back().push_back( current );
|
|
current = edges[idx][1];
|
|
edges[idx] = edges.back() , edges.pop_back();
|
|
}
|
|
}
|
|
loops.back().push_back( start );
|
|
}
|
|
// Add the loops to the mesh
|
|
for( size_t j=0 ; j<loops.size() ; j++ )
|
|
{
|
|
std::vector< std::pair< int , Vertex > > polygon( loops[j].size() );
|
|
for( size_t k=0 ; k<loops[j].size() ; k++ )
|
|
{
|
|
long long key = loops[j][k];
|
|
typename hash_map< long long , std::pair< int , Vertex > >::const_iterator iter;
|
|
if ( ( iter=bValues.edgeVertexMap.find( key ) )!=bValues.edgeVertexMap.end() ) polygon[k] = iter->second;
|
|
else if( ( iter=fValues.edgeVertexMap.find( key ) )!=fValues.edgeVertexMap.end() ) polygon[k] = iter->second;
|
|
else if( ( iter=xValues.edgeVertexMap.find( key ) )!=xValues.edgeVertexMap.end() ) polygon[k] = iter->second;
|
|
else fprintf( stderr , "[ERROR] Couldn't find vertex in edge map\n" ) , exit( 0 );
|
|
}
|
|
AddIsoPolygons( mesh , polygon , polygonMesh , addBarycenter , vOffset );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template< class Real > void SetColor( Point3D< Real >& color , unsigned char c[3] ){ for( int i=0 ; i<3 ; i++ ) c[i] = (unsigned char)std::max< int >( 0 , std::min< int >( 255 , (int)( color[i]+0.5 ) ) ); }
|
|
|
|
template< class Real > void SetIsoVertex( PlyVertex< float >& vertex , Point3D< Real > color , Real value ){ ; }
|
|
template< class Real > void SetIsoVertex( PlyColorVertex< float >& vertex , Point3D< Real > color , Real value ){ SetColor( color , vertex.color ); }
|
|
template< class Real > void SetIsoVertex( PlyValueVertex< float >& vertex , Point3D< Real > color , Real value ){ vertex.value = float(value); }
|
|
template< class Real > void SetIsoVertex( PlyColorAndValueVertex< float >& vertex , Point3D< Real > color , Real value ){ SetColor( color , vertex.color ) , vertex.value = float(value); }
|
|
template< class Real > void SetIsoVertex( PlyVertex< double >& vertex , Point3D< Real > color , Real value ){ ; }
|
|
template< class Real > void SetIsoVertex( PlyColorVertex< double >& vertex , Point3D< Real > color , Real value ){ SetColor( color , vertex.color ); }
|
|
template< class Real > void SetIsoVertex( PlyValueVertex< double >& vertex , Point3D< Real > color , Real value ){ vertex.value = double(value); }
|
|
template< class Real > void SetIsoVertex( PlyColorAndValueVertex< double >& vertex , Point3D< Real > color , Real value ){ SetColor( color , vertex.color ) , vertex.value = double(value); }
|
|
|
|
template< class Real >
|
|
template< class Vertex >
|
|
bool Octree< Real >::GetIsoVertex( ConstPointer( Real ) kernelDensityWeights , const SparseNodeData< ProjectiveData< Point3D< Real > > >* colorData , Real isoValue , typename TreeOctNode::ConstNeighborKey3& neighborKey3 , const TreeOctNode* node , int edgeIndex , int z , const SliceValues< Vertex >& sValues , Vertex& vertex )
|
|
{
|
|
Point3D< Real > position;
|
|
int c0 , c1;
|
|
Square::EdgeCorners( edgeIndex , c0 , c1 );
|
|
|
|
Real x0 , x1;
|
|
Point3D< Real > n0 , n1;
|
|
const typename SortedTreeNodes::SquareCornerIndices& idx = sValues.sliceData.cornerIndices( node );
|
|
x0 = sValues.cornerValues[idx[c0]] , x1 = sValues.cornerValues[idx[c1]];
|
|
if( sValues.cornerNormals ) n0 = sValues.cornerNormals[idx[c0]] , n1 = sValues.cornerNormals[idx[c1]];
|
|
|
|
int o , y;
|
|
Square::FactorEdgeIndex( edgeIndex , o , y );
|
|
|
|
Point3D< Real > c;
|
|
Real center , width;
|
|
node->centerAndWidth( c , width );
|
|
center = c[o];
|
|
for( int i=0 ; i<DIMENSION ; i++ ) n0[i] *= width , n1[i] *= width;
|
|
|
|
switch(o)
|
|
{
|
|
case 0:
|
|
position[1] = c[1] - width/2 + width*y;
|
|
position[2] = c[2] - width/2 + width*z;
|
|
break;
|
|
case 1:
|
|
position[0] = c[0] - width/2 + width*y;
|
|
position[2] = c[2] - width/2 + width*z;
|
|
break;
|
|
}
|
|
|
|
double dx0 = n0[o] , dx1 = n1[o];
|
|
|
|
// The scaling will turn the Hermite Spline into a quadratic
|
|
double scl = (x1-x0) / ( (dx1+dx0 ) / 2 );
|
|
dx0 *= scl , dx1 *= scl;
|
|
|
|
// Hermite Spline
|
|
Polynomial< 2 > P;
|
|
P.coefficients[0] = x0;
|
|
P.coefficients[1] = dx0;
|
|
P.coefficients[2] = 3*(x1-x0)-dx1-2*dx0;
|
|
|
|
Real averageRoot=0;
|
|
double roots[2];
|
|
int rCount = 0 , rootCount = P.getSolutions( isoValue , roots , EPSILON );
|
|
for( int i=0 ; i<rootCount ; i++ ) if( roots[i]>=0 && roots[i]<=1 ) averageRoot += Real( roots[i] ) , rCount++;
|
|
if( rCount && sValues.cornerNormals ) averageRoot /= rCount;
|
|
else averageRoot = Real( ( x0-isoValue ) / ( x0-x1 ) );
|
|
if( averageRoot<0 || averageRoot>1 )
|
|
{
|
|
fprintf( stderr , "[WARNING] Bad average root: %f\n" , averageRoot );
|
|
fprintf( stderr , "\t(%f %f) , (%f %f) (%f)\n" , x0 , x1 , dx0 , dx1 , isoValue );
|
|
if( averageRoot<0 ) averageRoot = 0;
|
|
if( averageRoot>1 ) averageRoot = 1;
|
|
}
|
|
position[o] = Real( center - width/2 + width*averageRoot );
|
|
vertex.point = position;
|
|
Point3D< Real > color;
|
|
Real depth(0);
|
|
if( kernelDensityWeights )
|
|
{
|
|
Real weight;
|
|
const TreeOctNode* temp = node;
|
|
while( temp->depth()>_splatDepth ) temp=temp->parent;
|
|
GetSampleDepthAndWeight( kernelDensityWeights , temp , position , neighborKey3 , depth , weight );
|
|
}
|
|
if( colorData ) color = Point3D< Real >( _Evaluate( *colorData , position , neighborKey3 ) );
|
|
SetIsoVertex( vertex , color , depth );
|
|
return true;
|
|
}
|
|
template< class Real >
|
|
template< class Vertex >
|
|
bool Octree< Real >::GetIsoVertex( ConstPointer( Real ) kernelDensityWeights , const SparseNodeData< ProjectiveData< Point3D< Real > > >* colorData , Real isoValue , typename TreeOctNode::ConstNeighborKey3& neighborKey3 , const TreeOctNode* node , int cornerIndex , const SliceValues< Vertex >& bValues , const SliceValues< Vertex >& fValues , Vertex& vertex )
|
|
{
|
|
Point3D< Real > position;
|
|
|
|
Real x0 , x1;
|
|
Point3D< Real > n0 , n1;
|
|
const typename SortedTreeNodes::SquareCornerIndices& idx0 = bValues.sliceData.cornerIndices( node );
|
|
const typename SortedTreeNodes::SquareCornerIndices& idx1 = fValues.sliceData.cornerIndices( node );
|
|
x0 = bValues.cornerValues[ idx0[cornerIndex] ] , x1 = fValues.cornerValues[ idx1[cornerIndex] ];
|
|
if( bValues.cornerNormals || fValues.cornerNormals ) n0 = bValues.cornerNormals[ idx0[cornerIndex] ] , n1 = fValues.cornerNormals[ idx1[cornerIndex] ];
|
|
|
|
int x , y;
|
|
Square::FactorCornerIndex( cornerIndex , x , y );
|
|
|
|
Point3D< Real > c;
|
|
Real center , width;
|
|
node->centerAndWidth( c , width );
|
|
center = c[2];
|
|
for( int i=0 ; i<DIMENSION ; i++ ) n0[i] *= width , n1[i] *= width;
|
|
|
|
position[0] = c[0] - width/2 + width*x;
|
|
position[1] = c[1] - width/2 + width*y;
|
|
|
|
double dx0 = n0[2] , dx1 = n1[2];
|
|
|
|
// The scaling will turn the Hermite Spline into a quadratic
|
|
double scl = (x1-x0) / ( (dx1+dx0 ) / 2 );
|
|
dx0 *= scl , dx1 *= scl;
|
|
|
|
// Hermite Spline
|
|
Polynomial< 2 > P;
|
|
P.coefficients[0] = x0;
|
|
P.coefficients[1] = dx0;
|
|
P.coefficients[2] = 3*(x1-x0)-dx1-2*dx0;
|
|
|
|
Real averageRoot=0;
|
|
double roots[2];
|
|
int rCount = 0 , rootCount = P.getSolutions( isoValue , roots , EPSILON );
|
|
for( int i=0 ; i<rootCount ; i++ ) if( roots[i]>=0 && roots[i]<=1 ) averageRoot += Real( roots[i] ) , rCount++;
|
|
if( rCount && bValues.cornerNormals && fValues.cornerNormals ) averageRoot /= rCount;
|
|
else averageRoot = Real( ( x0-isoValue ) / ( x0-x1 ) );
|
|
if( averageRoot<0 || averageRoot>1 )
|
|
{
|
|
fprintf( stderr , "[WARNING] Bad average root: %f\n" , averageRoot );
|
|
fprintf( stderr , "\t(%f %f) , (%f %f) (%f)\n" , x0 , x1 , dx0 , dx1 , isoValue );
|
|
if( averageRoot<0 ) averageRoot = 0;
|
|
if( averageRoot>1 ) averageRoot = 1;
|
|
}
|
|
position[2] = Real( center - width/2 + width*averageRoot );
|
|
vertex.point = position;
|
|
Point3D< Real > color;
|
|
Real depth(0);
|
|
if( kernelDensityWeights )
|
|
{
|
|
Real weight;
|
|
const TreeOctNode* temp = node;
|
|
while( temp->depth()>_splatDepth ) temp=temp->parent;
|
|
GetSampleDepthAndWeight( kernelDensityWeights , temp , position , neighborKey3 , depth , weight );
|
|
}
|
|
if( colorData ) color = Point3D< Real >( _Evaluate( *colorData , position , neighborKey3 ) );
|
|
SetIsoVertex( vertex , color , depth );
|
|
return true;
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|
}
|
|
|
|
template< class Real >
|
|
template< class Vertex >
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|
int Octree< Real >::AddIsoPolygons( CoredMeshData< Vertex >& mesh , std::vector< std::pair< int , Vertex > >& polygon , bool polygonMesh , bool addBarycenter , int& vOffset )
|
|
{
|
|
if( polygonMesh )
|
|
{
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|
std::vector< int > vertices( polygon.size() );
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for( int i=0 ; i<(int)polygon.size() ; i++ ) vertices[i] = polygon[polygon.size()-1-i].first;
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|
mesh.addPolygon_s( vertices );
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|
return 1;
|
|
}
|
|
if( polygon.size()>3 )
|
|
{
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|
bool isCoplanar = false;
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|
std::vector< int > triangle( 3 );
|
|
|
|
if( addBarycenter )
|
|
for( int i=0 ; i<(int)polygon.size() ; i++ )
|
|
for( int j=0 ; j<i ; j++ )
|
|
if( (i+1)%polygon.size()!=j && (j+1)%polygon.size()!=i )
|
|
{
|
|
Vertex v1 = polygon[i].second , v2 = polygon[j].second;
|
|
for( int k=0 ; k<3 ; k++ ) if( v1.point[k]==v2.point[k] ) isCoplanar = true;
|
|
}
|
|
if( isCoplanar )
|
|
{
|
|
Vertex c;
|
|
typename Vertex::Wrapper _c;
|
|
_c *= 0;
|
|
for( int i=0 ; i<(int)polygon.size() ; i++ ) _c += typename Vertex::Wrapper( polygon[i].second );
|
|
_c /= Real( polygon.size() );
|
|
c = Vertex( _c );
|
|
int cIdx;
|
|
#pragma omp critical (add_barycenter_point_access)
|
|
{
|
|
cIdx = mesh.addOutOfCorePoint( c );
|
|
vOffset++;
|
|
}
|
|
for( int i=0 ; i<(int)polygon.size() ; i++ )
|
|
{
|
|
triangle[0] = polygon[ i ].first;
|
|
triangle[1] = cIdx;
|
|
triangle[2] = polygon[(i+1)%polygon.size()].first;
|
|
mesh.addPolygon_s( triangle );
|
|
}
|
|
return (int)polygon.size();
|
|
}
|
|
else
|
|
{
|
|
MinimalAreaTriangulation< Real > MAT;
|
|
std::vector< Point3D< Real > > vertices;
|
|
std::vector< TriangleIndex > triangles;
|
|
vertices.resize( polygon.size() );
|
|
// Add the points
|
|
for( int i=0 ; i<(int)polygon.size() ; i++ ) vertices[i] = polygon[i].second.point;
|
|
MAT.GetTriangulation( vertices , triangles );
|
|
for( int i=0 ; i<(int)triangles.size() ; i++ )
|
|
{
|
|
for( int j=0 ; j<3 ; j++ ) triangle[2-j] = polygon[ triangles[i].idx[j] ].first;
|
|
mesh.addPolygon_s( triangle );
|
|
}
|
|
}
|
|
}
|
|
else if( polygon.size()==3 )
|
|
{
|
|
std::vector< int > vertices( 3 );
|
|
for( int i=0 ; i<3 ; i++ ) vertices[2-i] = polygon[i].first;
|
|
mesh.addPolygon_s( vertices );
|
|
}
|
|
return (int)polygon.size()-2;
|
|
}
|