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Compilation with Visual 2010
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@@ -328,7 +328,7 @@ void Octree< Real >::_MultiSplatPointData( const SparseNodeData< Real , WeightDe
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TreeOctNode* temp = _spaceRoot;
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while( _Depth( temp )<=depth )
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{
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_SplatPointData( temp , position , _v * Real( pow( 1<<_Depth( temp ) , dim ) ) , dataInfo , dataKey );
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_SplatPointData( temp , position , _v * Real( pow( static_cast<Real>(1<<_Depth( temp )) , static_cast<Real>(dim) ) ) , dataInfo , dataKey );
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if( _Depth( temp )<depth )
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{
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if( !temp->children ) temp->initChildren();
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