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PathPlanning/Search-based Planning/Search_3D/bidirectional_Astar3D.py
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2020-06-27 22:16:12 -07:00

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Python

# this is the three dimensional bidirectional A* algo
# !/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
@author: yue qi
"""
import numpy as np
import matplotlib.pyplot as plt
from collections import defaultdict
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
from Search_3D.plot_util3D import visualization
import queue
class Weighted_A_star(object):
def __init__(self,resolution=0.5):
self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
[-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
[1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
[1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
self.env = env(resolution = resolution)
self.Space = StateSpace(self) # key is the point, store g value
self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
self.AABB = getAABB(self.env.blocks)
self.Space[hash3D(self.start)] = 0 # set g(x0) = 0
self.Space[hash3D(self.goal)] = 0 # set g(x0) = 0
self.OPEN1 = queue.QueuePrior() # store [point,priority]
self.OPEN2 = queue.QueuePrior()
self.h1 = Heuristic(self.Space,self.goal) # tree NO.1
self.h2 = Heuristic(self.Space,self.start) # tree NO.2
self.Parent1, self.Parent2 = {}, {}
self.CLOSED1, self.CLOSED2 = set(), set()
self.V = []
self.done = False
self.Path = []
def children(self,x):
allchild = []
for j in self.Alldirec:
collide,child = isCollide(self,x,j)
if not collide:
allchild.append(child)
return allchild
def run(self):
x0, xt = hash3D(self.start), hash3D(self.goal)
self.OPEN1.put(x0, self.Space[x0] + self.h1[x0]) # item, priority = g + h
self.OPEN2.put(xt, self.Space[xt] + self.h2[xt]) # item, priority = g + h
self.ind = 0
while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty
strxi1, strxi2 = self.OPEN1.get(), self.OPEN2.get()
xi1, xi2 = dehash(strxi1), dehash(strxi2)
self.CLOSED1.add(strxi1) # add the point in CLOSED set
self.CLOSED2.add(strxi2)
self.V.append(xi1)
self.V.append(xi2)
# visualization(self)
allchild1, allchild2 = self.children(xi1), self.children(xi2)
self.evaluation(allchild1,strxi1,xi1,conf=1)
self.evaluation(allchild2,strxi2,xi2,conf=2)
if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
self.ind += 1
self.common = self.CLOSED1.intersection(self.CLOSED2)
self.done = True
self.Path = self.path()
visualization(self)
plt.show()
def evaluation(self, allchild, strxi, xi, conf):
for xj in allchild:
strxj = hash3D(xj)
if conf == 1:
if strxj not in self.CLOSED1:
gi, gj = self.Space[strxi], self.Space[strxj]
a = gi + cost(xi,xj)
if a < gj:
self.Space[strxj] = a
self.Parent1[strxj] = xi
if (a, strxj) in self.OPEN1.enumerate():
self.OPEN1.put(strxj, a+1*self.h1[strxj])
else:
self.OPEN1.put(strxj, a+1*self.h1[strxj])
if conf == 2:
if strxj not in self.CLOSED2:
gi, gj = self.Space[strxi], self.Space[strxj]
a = gi + cost(xi,xj)
if a < gj:
self.Space[strxj] = a
self.Parent2[strxj] = xi
if (a, strxj) in self.OPEN2.enumerate():
self.OPEN2.put(strxj, a+1*self.h2[strxj])
else:
self.OPEN2.put(strxj, a+1*self.h2[strxj])
def path(self):
# TODO: fix path
path = []
strgoal = hash3D(self.goal)
strstart = hash3D(self.start)
strx = list(self.common)[0]
while strx != strstart:
path.append([dehash(strx),self.Parent1[strx]])
strx = hash3D(self.Parent1[strx])
strx = list(self.common)[0]
while strx != strgoal:
path.append([dehash(strx),self.Parent2[strx]])
strx = hash3D(self.Parent2[strx])
path = np.flip(path,axis=0)
return path
if __name__ == '__main__':
Astar = Weighted_A_star(0.5)
Astar.run()