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https://github.com/zhm-real/PathPlanning.git
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95 lines
3.4 KiB
Python
95 lines
3.4 KiB
Python
# this is the three dimensional LRTA* algo
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# !/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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@author: yue qi
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"""
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import numpy as np
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import matplotlib.pyplot as plt
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
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from Search_3D.env3D import env
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from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
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from Search_3D.plot_util3D import visualization
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import queue
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class LRT_A_star(object):
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def __init__(self,resolution=0.5):
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self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
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[-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
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[1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
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[1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
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self.env = env(resolution = resolution)
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self.Space = StateSpace(self) # key is the point, store g value
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self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
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self.AABB = getAABB(self.env.blocks)
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self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # set g(x0) = 0
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self.OPEN = queue.QueuePrior() # store [point,priority]
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self.h = Heuristic(self.Space,self.goal) # initialize heuristic
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self.Child = {}
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self.CLOSED = set()
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self.V = []
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self.done = False
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self.Path = []
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def children(self,x):
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allchild = []
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for j in self.Alldirec:
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collide,child = isCollide(self,x,j)
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if not collide:
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allchild.append(child)
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return allchild
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def step(self, xi, strxi):
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childs = self.children(xi) # find all childs within one move
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fvals = [cost(xi,i) + self.h[hash3D(i)] for i in childs]# f = g + h
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xj , fmin = childs[np.argmin(fvals)], min(fvals)
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strxj = hash3D(xj)
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# add the child of xi
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self.Child[strxi] = xj
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if fmin >= self.h[strxi]:
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self.h[strxi] = fmin # update h(xt) to f(xj) if f is greater
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# TODO: action to move to xj
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self.OPEN.put(strxj, fmin+1*self.h[strxj])
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def run(self):
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x0 = hash3D(self.start)
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xt = hash3D(self.goal)
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self.OPEN.put(x0, self.Space[x0] + self.h[x0]) # item, priority = g + h
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self.ind = 0
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while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty
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strxi = self.OPEN.get()
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xi = dehash(strxi)
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self.CLOSED.add(strxi) # add the point in CLOSED set
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self.V.append(xi)
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visualization(self)
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self.step(xi , strxi)
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if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
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self.ind += 1
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self.done = True
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self.Path = self.path()
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visualization(self)
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plt.show()
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def path(self):
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# this is a suboptimal path.
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path = []
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strgoal = hash3D(self.goal)
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strx = hash3D(self.start)
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ind = 0
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while strx != strgoal:
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path.append([dehash(strx),self.Child[strx]])
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strx = hash3D(self.Child[strx])
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ind += 1
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if ind == 1000:
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return np.flip(path,axis=0)
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path = np.flip(path,axis=0)
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return path
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if __name__ == '__main__':
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Astar = LRT_A_star(0.5)
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Astar.run() |