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PathPlanning/Search-based Planning/Search_3D/LRT_Astar3D.py
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2020-06-28 11:11:23 -07:00

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Python

# this is the three dimensional LRTA* algo
# !/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
@author: yue qi
"""
import numpy as np
import matplotlib.pyplot as plt
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
from Search_3D.plot_util3D import visualization
import queue
class LRT_A_star(object):
def __init__(self,resolution=0.5):
self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
[-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
[1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
[1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
self.env = env(resolution = resolution)
self.Space = StateSpace(self) # key is the point, store g value
self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
self.AABB = getAABB(self.env.blocks)
self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # set g(x0) = 0
self.OPEN = queue.QueuePrior() # store [point,priority]
self.h = Heuristic(self.Space,self.goal) # initialize heuristic
self.Child = {}
self.CLOSED = set()
self.V = []
self.done = False
self.Path = []
def children(self,x):
allchild = []
for j in self.Alldirec:
collide,child = isCollide(self,x,j)
if not collide:
allchild.append(child)
return allchild
def step(self, xi, strxi):
childs = self.children(xi) # find all childs within one move
fvals = [cost(xi,i) + self.h[hash3D(i)] for i in childs]# f = g + h
xj , fmin = childs[np.argmin(fvals)], min(fvals)
strxj = hash3D(xj)
# add the child of xi
self.Child[strxi] = xj
if fmin >= self.h[strxi]:
self.h[strxi] = fmin # update h(xt) to f(xj) if f is greater
# TODO: action to move to xj
self.OPEN.put(strxj, fmin+1*self.h[strxj])
def run(self):
x0 = hash3D(self.start)
xt = hash3D(self.goal)
self.OPEN.put(x0, self.Space[x0] + self.h[x0]) # item, priority = g + h
self.ind = 0
while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty
strxi = self.OPEN.get()
xi = dehash(strxi)
self.CLOSED.add(strxi) # add the point in CLOSED set
self.V.append(xi)
visualization(self)
self.step(xi , strxi)
if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
self.ind += 1
self.done = True
self.Path = self.path()
visualization(self)
plt.show()
def path(self):
# this is a suboptimal path.
path = []
strgoal = hash3D(self.goal)
strx = hash3D(self.start)
ind = 0
while strx != strgoal:
path.append([dehash(strx),self.Child[strx]])
strx = hash3D(self.Child[strx])
ind += 1
if ind == 1000:
return np.flip(path,axis=0)
path = np.flip(path,axis=0)
return path
if __name__ == '__main__':
Astar = LRT_A_star(0.5)
Astar.run()