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PathPlanning/Search_based_Planning/Search_3D/bidirectional_Astar3D.py
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zhm-real 5f06989837 reformat
2020-07-30 10:02:26 -07:00

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Python

# this is the three dimensional bidirectional A* algo
# !/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
@author: yue qi
"""
import numpy as np
import matplotlib.pyplot as plt
from collections import defaultdict
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search_based_Planning/")
from Search_3D.env3D import env
from Search_3D.utils3D import getDist, getRay, g_Space, Heuristic, getNearest, isCollide, cost, children, heuristic_fun
from Search_3D.plot_util3D import visualization
import queue
class Weighted_A_star(object):
def __init__(self,resolution=0.5):
self.Alldirec = {(1, 0, 0): 1, (0, 1, 0): 1, (0, 0, 1): 1, \
(-1, 0, 0): 1, (0, -1, 0): 1, (0, 0, -1): 1, \
(1, 1, 0): np.sqrt(2), (1, 0, 1): np.sqrt(2), (0, 1, 1): np.sqrt(2), \
(-1, -1, 0): np.sqrt(2), (-1, 0, -1): np.sqrt(2), (0, -1, -1): np.sqrt(2), \
(1, -1, 0): np.sqrt(2), (-1, 1, 0): np.sqrt(2), (1, 0, -1): np.sqrt(2), \
(-1, 0, 1): np.sqrt(2), (0, 1, -1): np.sqrt(2), (0, -1, 1): np.sqrt(2), \
(1, 1, 1): np.sqrt(3), (-1, -1, -1) : np.sqrt(3), \
(1, -1, -1): np.sqrt(3), (-1, 1, -1): np.sqrt(3), (-1, -1, 1): np.sqrt(3), \
(1, 1, -1): np.sqrt(3), (1, -1, 1): np.sqrt(3), (-1, 1, 1): np.sqrt(3)}
self.env = env(resolution = resolution)
self.start, self.goal = tuple(self.env.start), tuple(self.env.goal)
self.g = {self.start:0,self.goal:0}
self.OPEN1 = queue.MinheapPQ() # store [point,priority]
self.OPEN2 = queue.MinheapPQ()
self.Parent1, self.Parent2 = {}, {}
self.CLOSED1, self.CLOSED2 = set(), set()
self.V = []
self.done = False
self.Path = []
def run(self):
x0, xt = self.start, self.goal
self.OPEN1.put(x0, self.g[x0] + heuristic_fun(self,x0,xt)) # item, priority = g + h
self.OPEN2.put(xt, self.g[xt] + heuristic_fun(self,xt,x0)) # item, priority = g + h
self.ind = 0
while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty
xi1, xi2 = self.OPEN1.get(), self.OPEN2.get()
self.CLOSED1.add(xi1) # add the point in CLOSED set
self.CLOSED2.add(xi2)
self.V.append(xi1)
self.V.append(xi2)
# visualization(self)
allchild1, allchild2 = children(self,xi1), children(self,xi2)
self.evaluation(allchild1,xi1,conf=1)
self.evaluation(allchild2,xi2,conf=2)
if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
self.ind += 1
self.common = self.CLOSED1.intersection(self.CLOSED2)
self.done = True
self.Path = self.path()
visualization(self)
plt.show()
def evaluation(self, allchild, xi, conf):
for xj in allchild:
if conf == 1:
if xj not in self.CLOSED1:
if xj not in self.g:
self.g[xj] = np.inf
else:
pass
gi = self.g[xi]
a = gi + cost(self,xi,xj)
if a < self.g[xj]:
self.g[xj] = a
self.Parent1[xj] = xi
self.OPEN1.put(xj, a+1*heuristic_fun(self,xj,self.goal))
if conf == 2:
if xj not in self.CLOSED2:
if xj not in self.g:
self.g[xj] = np.inf
else:
pass
gi = self.g[xi]
a = gi + cost(self,xi,xj)
if a < self.g[xj]:
self.g[xj] = a
self.Parent2[xj] = xi
self.OPEN2.put(xj, a+1*heuristic_fun(self,xj,self.start))
def path(self):
# TODO: fix path
path = []
goal = self.goal
start = self.start
x = list(self.common)[0]
while x != start:
path.append([x,self.Parent1[x]])
x = self.Parent1[x]
x = list(self.common)[0]
while x != goal:
path.append([x,self.Parent2[x]])
x = self.Parent2[x]
path = np.flip(path,axis=0)
return path
if __name__ == '__main__':
Astar = Weighted_A_star(0.5)
Astar.run()