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PathPlanning/Search_based_Planning/Search_3D/Dstar3D.py
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2020-08-13 14:36:18 -07:00

193 lines
7.0 KiB
Python

import numpy as np
import matplotlib.pyplot as plt
import os
import sys
from collections import defaultdict
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search_based_Planning/")
from Search_3D.env3D import env
from Search_3D import Astar3D
from Search_3D.utils3D import StateSpace, getDist, getNearest, getRay, isinbound, isinball, isCollide, children, cost, \
initcost
from Search_3D.plot_util3D import visualization
class D_star(object):
def __init__(self, resolution=1):
self.Alldirec = {(1, 0, 0): 1, (0, 1, 0): 1, (0, 0, 1): 1, \
(-1, 0, 0): 1, (0, -1, 0): 1, (0, 0, -1): 1, \
(1, 1, 0): np.sqrt(2), (1, 0, 1): np.sqrt(2), (0, 1, 1): np.sqrt(2), \
(-1, -1, 0): np.sqrt(2), (-1, 0, -1): np.sqrt(2), (0, -1, -1): np.sqrt(2), \
(1, -1, 0): np.sqrt(2), (-1, 1, 0): np.sqrt(2), (1, 0, -1): np.sqrt(2), \
(-1, 0, 1): np.sqrt(2), (0, 1, -1): np.sqrt(2), (0, -1, 1): np.sqrt(2), \
(1, 1, 1): np.sqrt(3), (-1, -1, -1) : np.sqrt(3), \
(1, -1, -1): np.sqrt(3), (-1, 1, -1): np.sqrt(3), (-1, -1, 1): np.sqrt(3), \
(1, 1, -1): np.sqrt(3), (1, -1, 1): np.sqrt(3), (-1, 1, 1): np.sqrt(3)}
self.settings = 'CollisionChecking'
self.env = env(resolution=resolution)
self.X = StateSpace(self.env)
self.x0, self.xt = getNearest(self.X, self.env.start), getNearest(self.X, self.env.goal)
# self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
self.b = defaultdict(lambda: defaultdict(dict)) # back pointers every state has one except xt.
self.OPEN = {} # OPEN list, here use a hashmap implementation. hash is point, key is value
self.h = {} # estimate from a point to the end point
self.tag = {} # set all states to new
self.V = set() # vertice in closed
# for visualization
self.ind = 0
self.Path = []
self.done = False
self.Obstaclemap = {}
def checkState(self, y):
if y not in self.h:
self.h[y] = 0
if y not in self.tag:
self.tag[y] = 'New'
def get_kmin(self):
# get the minimum of the k val in OPEN
# -1 if it does not exist
if self.OPEN:
return min(self.OPEN.values())
return -1
def min_state(self):
# returns the state in OPEN with min k(.)
# if empty, returns None and -1
# it also removes this min value form the OPEN set.
if self.OPEN:
minvalue = min(self.OPEN.values())
for k in self.OPEN.keys():
if self.OPEN[k] == minvalue:
return k, self.OPEN.pop(k)
return None, -1
def insert(self, x, h_new):
# inserting a key and value into OPEN list (s, kx)
# depending on following situations
if self.tag[x] == 'New':
kx = h_new
if self.tag[x] == 'Open':
kx = min(self.OPEN[x], h_new)
if self.tag[x] == 'Closed':
kx = min(self.h[x], h_new)
self.OPEN[x] = kx
self.h[x], self.tag[x] = h_new, 'Open'
def process_state(self):
# main function of the D star algorithm, perform the process state
# around the old path when needed.
x, kold = self.min_state()
self.tag[x] = 'Closed'
self.V.add(x)
if x is None:
return -1
# check if 1st timer s
self.checkState(x)
if kold < self.h[x]: # raised states
for y in children(self, x):
# check y
self.checkState(y)
a = self.h[y] + cost(self, y, x)
if self.h[y] <= kold and self.h[x] > a:
self.b[x], self.h[x] = y, a
if kold == self.h[x]: # lower
for y in children(self, x):
# check y
self.checkState(y)
bb = self.h[x] + cost(self, x, y)
if self.tag[y] == 'New' or \
(self.b[y] == x and self.h[y] != bb) or \
(self.b[y] != x and self.h[y] > bb):
self.b[y] = x
self.insert(y, bb)
else:
for y in children(self, x):
# check y
self.checkState(y)
bb = self.h[x] + cost(self, x, y)
if self.tag[y] == 'New' or \
(self.b[y] == x and self.h[y] != bb):
self.b[y] = x
self.insert(y, bb)
else:
if self.b[y] != x and self.h[y] > bb:
self.insert(x, self.h[x])
else:
if self.b[y] != x and self.h[y] > bb and \
self.tag[y] == 'Closed' and self.h[y] == kold:
self.insert(y, self.h[y])
return self.get_kmin()
def modify_cost(self, x):
xparent = self.b[x]
if self.tag[x] == 'Closed':
self.insert(x, self.h[xparent] + cost(self, x, xparent))
def modify(self, x):
self.modify_cost(x)
while True:
kmin = self.process_state()
# visualization(self)
if kmin >= self.h[x]:
break
def path(self, goal=None):
path = []
if not goal:
x = self.x0
else:
x = goal
start = self.xt
while x != start:
path.append([np.array(x), np.array(self.b[x])])
x = self.b[x]
return path
def run(self):
# put G (ending state) into the OPEN list
self.OPEN[self.xt] = 0
self.tag[self.x0] = 'New'
# first run
while True:
# TODO: self.x0 =
self.process_state()
# visualization(self)
if self.tag[self.x0] == "Closed":
break
self.ind += 1
self.Path = self.path()
self.done = True
visualization(self)
plt.pause(0.2)
# plt.show()
# when the environemnt changes over time
for i in range(5):
self.env.move_block(a=[0, -0.50, 0], s=0.5, block_to_move=1, mode='translation')
self.env.move_block(a=[-0.25, 0, 0], s=0.5, block_to_move=0, mode='translation')
# travel from end to start
s = tuple(self.env.start)
# self.V = set()
while s != self.xt:
if s == tuple(self.env.start):
sparent = self.b[self.x0]
else:
sparent = self.b[s]
# if there is a change of Cost, or a collision.
if cost(self, s, sparent) == np.inf:
self.modify(s)
continue
self.ind += 1
s = sparent
self.Path = self.path()
visualization(self)
plt.show()
if __name__ == '__main__':
D = D_star(1)
D.run()