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PathPlanning/Search-based Planning/Search_2D/astar.py
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zhm-real 85905d862a update
2020-06-29 11:47:34 -07:00

181 lines
5.2 KiB
Python

"""
A_star 2D
@author: huiming zhou
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Search-based Planning/")
from Search_2D import queue
from Search_2D import plotting
from Search_2D import env
class Astar:
def __init__(self, x_start, x_goal, e, heuristic_type):
self.xI, self.xG = x_start, x_goal
self.heuristic_type = heuristic_type
self.Env = env.Env() # class Env
self.e = e # weighted A*: e >= 1
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
self.g = {self.xI: 0, self.xG: float("inf")} # cost to come
self.OPEN = queue.QueuePrior() # priority queue / OPEN set
self.OPEN.put(self.xI, self.fvalue(self.xI))
self.CLOSED = set() # closed set & visited
self.VISITED = []
self.PARENT = {self.xI: self.xI} # relations
def searching(self):
"""
Searching using A_star.
:return: path, order of visited nodes in the planning
"""
while not self.OPEN.empty():
s = self.OPEN.get()
self.CLOSED.add(s)
self.VISITED.append(s)
if s == self.xG: # stop condition
break
for u in self.u_set: # explore neighborhoods of current node
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs and s_next not in self.CLOSED:
new_cost = self.g[s] + self.get_cost(s, u)
if s_next not in self.g:
self.g[s_next] = float("inf")
if new_cost < self.g[s_next]: # conditions for updating cost
self.g[s_next] = new_cost
self.PARENT[s_next] = s
self.OPEN.put(s_next, self.fvalue(s_next))
return self.extract_path(self.PARENT), self.VISITED
def repeated_Searching(self, xI, xG, e):
path, visited = [], []
while e >= 1:
p_k, v_k = self.repeated_Astar(xI, xG, e)
path.append(p_k)
visited.append(v_k)
e -= 0.5
return path, visited
def repeated_Astar(self, xI, xG, e):
g = {xI: 0, xG: float("inf")}
OPEN = queue.QueuePrior()
OPEN.put(xI, g[xI] + e * self.Heuristic(xI))
CLOSED = set()
PARENT = {xI: xI}
VISITED = []
while OPEN:
s = OPEN.get()
CLOSED.add(s)
VISITED.append(s)
if s == xG:
break
for u in self.u_set: # explore neighborhoods of current node
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs and s_next not in CLOSED:
new_cost = g[s] + self.get_cost(s, u)
if s_next not in g:
g[s_next] = float("inf")
if new_cost < g[s_next]: # conditions for updating cost
g[s_next] = new_cost
PARENT[s_next] = s
OPEN.put(s_next, g[s_next] + e * self.Heuristic(s_next))
return self.extract_path(PARENT), VISITED
def fvalue(self, x, e=1):
"""
f = g + h. (g: cost to come, h: heuristic function)
:param x: current state
:return: f
"""
return self.g[x] + e * self.Heuristic(x)
def extract_path(self, PARENT):
"""
Extract the path based on the relationship of nodes.
:return: The planning path
"""
path_back = [self.xG]
x_current = self.xG
while True:
x_current = PARENT[x_current]
path_back.append(x_current)
if x_current == self.xI:
break
return list(path_back)
@staticmethod
def get_cost(x, u):
"""
Calculate cost for this motion
:param x: current node
:param u: current input
:return: cost for this motion
:note: cost function could be more complicate!
"""
return 1
def Heuristic(self, state):
"""
Calculate heuristic.
:param state: current node (state)
:return: heuristic function value
"""
heuristic_type = self.heuristic_type # heuristic type
goal = self.xG # goal node
if heuristic_type == "manhattan":
return abs(goal[0] - state[0]) + abs(goal[1] - state[1])
elif heuristic_type == "euclidean":
return ((goal[0] - state[0]) ** 2 + (goal[1] - state[1]) ** 2) ** (1 / 2)
else:
print("Please choose right heuristic type!")
def main():
x_start = (5, 5)
x_goal = (45, 25)
astar = Astar(x_start, x_goal, 1, "euclidean") # weight e = 1
plot = plotting.Plotting(x_start, x_goal) # class Plotting
fig_name = "A*"
path, visited = astar.searching()
plot.animation(path, visited, fig_name) # animation generate
# fig_name = "Repeated A*"
# path, visited = astar.repeated_Searching(x_start, x_goal, 2.5)
# plot.animation_ara_star(path, visited, fig_name)
if __name__ == '__main__':
main()