Files
PathPlanning/Search-based Planning/Search_2D/LPAstar.py
T
zhm-real 89ecf8c810 update
2020-06-30 14:12:07 -07:00

186 lines
5.0 KiB
Python

"""
LPA_star 2D
@author: huiming zhou
"""
import os
import sys
import matplotlib.pyplot as plt
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Search-based Planning/")
from Search_2D import queue
from Search_2D import plotting
from Search_2D import env
class LpaStar:
def __init__(self, x_start, x_goal, heuristic_type):
self.xI, self.xG = x_start, x_goal
self.heuristic_type = heuristic_type
self.Env = env.Env() # class Env
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
self.U = queue.QueuePrior() # priority queue / OPEN set
self.g, self.rhs = {}, {}
for i in range(self.Env.x_range):
for j in range(self.Env.y_range):
self.rhs[(i, j)] = float("inf")
self.g[(i, j)] = float("inf")
self.rhs[self.xI] = 0
self.U.put(self.xI, self.CalculateKey(self.xI))
def searching(self):
self.computePath()
path = [self.extract_path()]
obs_change = set()
for j in range(14, 15):
self.obs.add((30, j))
obs_change.add((30, j))
for s in obs_change:
self.rhs[s] = float("inf")
self.g[s] = float("inf")
for x in self.get_neighbor(s):
self.UpdateVertex(x)
# for x in obs_change:
# self.obs.remove(x)
# for x in obs_change:
# self.UpdateVertex(x)
print(self.g[(29, 15)])
print(self.g[(29, 14)])
print(self.g[(29, 13)])
print(self.g[(30, 13)])
print(self.g[(31, 13)])
print(self.g[(32, 13)])
print(self.g[(33, 13)])
print(self.g[(34, 13)])
self.computePath()
path.append(self.extract_path_test())
return path, obs_change
def computePath(self):
while self.U.top_key() < self.CalculateKey(self.xG) \
or self.rhs[self.xG] != self.g[self.xG]:
s = self.U.get()
if self.g[s] > self.rhs[s]:
self.g[s] = self.rhs[s]
else:
self.g[s] = float("inf")
self.UpdateVertex(s)
for x in self.get_neighbor(s):
self.UpdateVertex(x)
# return self.extract_path()
def extract_path(self):
path = []
s = self.xG
while True:
g_list = {}
for x in self.get_neighbor(s):
g_list[x] = self.g[x]
s = min(g_list, key=g_list.get)
if s == self.xI:
return list(reversed(path))
path.append(s)
def extract_path_test(self):
path = []
s = self.xG
for k in range(30):
g_list = {}
for x in self.get_neighbor(s):
g_list[x] = self.g[x]
s = min(g_list, key=g_list.get)
path.append(s)
return list(reversed(path))
def get_neighbor(self, s):
nei_list = set()
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs:
nei_list.add(s_next)
return nei_list
def CalculateKey(self, s):
return [min(self.g[s], self.rhs[s]) + self.h(s),
min(self.g[s], self.rhs[s])]
def UpdateVertex(self, u):
if u != self.xI:
u_min = float("inf")
for x in self.get_neighbor(u):
u_min = min(u_min, self.g[x] + self.get_cost(u, x))
self.rhs[u] = u_min
self.U.check_remove(u)
if self.g[u] != self.rhs[u]:
self.U.put(u, self.CalculateKey(u))
def h(self, s):
heuristic_type = self.heuristic_type # heuristic type
goal = self.xG # goal node
if heuristic_type == "manhattan":
return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
elif heuristic_type == "euclidean":
return ((goal[0] - s[0]) ** 2 + (goal[1] - s[1]) ** 2) ** (1 / 2)
else:
print("Please choose right heuristic type!")
def get_cost(self, s_start, s_end):
"""
Calculate cost for this motion
:param s_start:
:param s_end:
:return: cost for this motion
:note: cost function could be more complicate!
"""
if s_start not in self.obs:
if s_end not in self.obs:
return 1
else:
return float("inf")
return float("inf")
def main():
x_start = (5, 5)
x_goal = (45, 25)
lpastar = LpaStar(x_start, x_goal, "euclidean")
plot = plotting.Plotting(x_start, x_goal)
path, obs = lpastar.searching()
plot.plot_grid("Lifelong Planning A*")
p = path[0]
px = [x[0] for x in p]
py = [x[1] for x in p]
plt.plot(px, py, marker='o')
plt.pause(0.5)
p = path[1]
px = [x[0] for x in p]
py = [x[1] for x in p]
plt.plot(px, py, marker='o')
plt.pause(0.01)
plt.show()
if __name__ == '__main__':
main()