mirror of
https://github.com/zhm-real/PathPlanning.git
synced 2026-08-30 00:50:46 +08:00
186 lines
5.0 KiB
Python
186 lines
5.0 KiB
Python
"""
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LPA_star 2D
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@author: huiming zhou
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"""
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import os
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import sys
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import matplotlib.pyplot as plt
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Search-based Planning/")
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from Search_2D import queue
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from Search_2D import plotting
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from Search_2D import env
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class LpaStar:
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def __init__(self, x_start, x_goal, heuristic_type):
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self.xI, self.xG = x_start, x_goal
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self.heuristic_type = heuristic_type
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self.Env = env.Env() # class Env
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self.u_set = self.Env.motions # feasible input set
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self.obs = self.Env.obs # position of obstacles
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self.U = queue.QueuePrior() # priority queue / OPEN set
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self.g, self.rhs = {}, {}
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for i in range(self.Env.x_range):
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for j in range(self.Env.y_range):
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self.rhs[(i, j)] = float("inf")
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self.g[(i, j)] = float("inf")
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self.rhs[self.xI] = 0
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self.U.put(self.xI, self.CalculateKey(self.xI))
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def searching(self):
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self.computePath()
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path = [self.extract_path()]
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obs_change = set()
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for j in range(14, 15):
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self.obs.add((30, j))
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obs_change.add((30, j))
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for s in obs_change:
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self.rhs[s] = float("inf")
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self.g[s] = float("inf")
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for x in self.get_neighbor(s):
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self.UpdateVertex(x)
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# for x in obs_change:
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# self.obs.remove(x)
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# for x in obs_change:
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# self.UpdateVertex(x)
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print(self.g[(29, 15)])
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print(self.g[(29, 14)])
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print(self.g[(29, 13)])
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print(self.g[(30, 13)])
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print(self.g[(31, 13)])
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print(self.g[(32, 13)])
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print(self.g[(33, 13)])
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print(self.g[(34, 13)])
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self.computePath()
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path.append(self.extract_path_test())
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return path, obs_change
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def computePath(self):
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while self.U.top_key() < self.CalculateKey(self.xG) \
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or self.rhs[self.xG] != self.g[self.xG]:
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s = self.U.get()
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if self.g[s] > self.rhs[s]:
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self.g[s] = self.rhs[s]
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else:
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self.g[s] = float("inf")
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self.UpdateVertex(s)
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for x in self.get_neighbor(s):
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self.UpdateVertex(x)
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# return self.extract_path()
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def extract_path(self):
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path = []
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s = self.xG
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while True:
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g_list = {}
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for x in self.get_neighbor(s):
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g_list[x] = self.g[x]
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s = min(g_list, key=g_list.get)
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if s == self.xI:
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return list(reversed(path))
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path.append(s)
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def extract_path_test(self):
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path = []
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s = self.xG
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for k in range(30):
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g_list = {}
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for x in self.get_neighbor(s):
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g_list[x] = self.g[x]
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s = min(g_list, key=g_list.get)
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path.append(s)
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return list(reversed(path))
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def get_neighbor(self, s):
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nei_list = set()
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for u in self.u_set:
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s_next = tuple([s[i] + u[i] for i in range(2)])
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if s_next not in self.obs:
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nei_list.add(s_next)
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return nei_list
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def CalculateKey(self, s):
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return [min(self.g[s], self.rhs[s]) + self.h(s),
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min(self.g[s], self.rhs[s])]
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def UpdateVertex(self, u):
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if u != self.xI:
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u_min = float("inf")
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for x in self.get_neighbor(u):
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u_min = min(u_min, self.g[x] + self.get_cost(u, x))
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self.rhs[u] = u_min
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self.U.check_remove(u)
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if self.g[u] != self.rhs[u]:
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self.U.put(u, self.CalculateKey(u))
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def h(self, s):
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heuristic_type = self.heuristic_type # heuristic type
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goal = self.xG # goal node
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if heuristic_type == "manhattan":
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return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
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elif heuristic_type == "euclidean":
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return ((goal[0] - s[0]) ** 2 + (goal[1] - s[1]) ** 2) ** (1 / 2)
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else:
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print("Please choose right heuristic type!")
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def get_cost(self, s_start, s_end):
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"""
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Calculate cost for this motion
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:param s_start:
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:param s_end:
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:return: cost for this motion
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:note: cost function could be more complicate!
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"""
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if s_start not in self.obs:
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if s_end not in self.obs:
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return 1
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else:
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return float("inf")
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return float("inf")
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def main():
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x_start = (5, 5)
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x_goal = (45, 25)
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lpastar = LpaStar(x_start, x_goal, "euclidean")
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plot = plotting.Plotting(x_start, x_goal)
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path, obs = lpastar.searching()
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plot.plot_grid("Lifelong Planning A*")
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p = path[0]
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px = [x[0] for x in p]
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py = [x[1] for x in p]
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plt.plot(px, py, marker='o')
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plt.pause(0.5)
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p = path[1]
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px = [x[0] for x in p]
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py = [x[1] for x in p]
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plt.plot(px, py, marker='o')
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plt.pause(0.01)
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plt.show()
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if __name__ == '__main__':
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main()
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