Files
PathPlanning/Sampling-based Planning/rrt_2D/rrt_star.py
T
zhm-real d687a48169 update
2020-07-24 13:40:44 -07:00

175 lines
5.6 KiB
Python

"""
RRT_star 2D
@author: huiming zhou
"""
import os
import sys
import math
import numpy as np
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Sampling-based Planning/")
from rrt_2D import env
from rrt_2D import plotting
from rrt_2D import utils
class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.cost = 0.0
self.parent = None
class RrtStar:
def __init__(self, x_start, x_goal, step_len,
goal_sample_rate, search_radius, iter_max):
self.xI = Node(x_start)
self.xG = Node(x_goal)
self.step_len = step_len
self.goal_sample_rate = goal_sample_rate
self.search_radius = search_radius
self.iter_max = iter_max
self.vertex = [self.xI]
self.env = env.Env()
self.plotting = plotting.Plotting(x_start, x_goal)
self.utils = utils.Utils()
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
def planning(self):
for k in range(self.iter_max):
if k % 500 == 0:
print(k)
node_rand = self.generate_random_node(self.goal_sample_rate)
node_near = self.nearest_neighbor(self.vertex, node_rand)
node_new = self.new_state(node_near, node_rand)
if node_new and not self.utils.is_collision(node_near, node_new):
neighbor_index = self.find_near_neighbor(node_new)
if neighbor_index:
node_new = self.choose_parent(node_new, neighbor_index)
self.vertex.append(node_new)
self.rewire(node_new, neighbor_index)
index = self.search_goal_parent()
return self.extract_path(self.vertex[index])
def generate_random_node(self, goal_sample_rate):
delta = self.utils.delta
if np.random.random() > goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return self.xG
def nearest_neighbor(self, node_list, n):
return self.vertex[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
def new_state(self, node_start, node_goal):
dist, theta = self.get_distance_and_angle(node_start, node_goal)
dist = min(self.step_len, dist)
node_new = Node((node_start.x + dist * math.cos(theta),
node_start.y + dist * math.sin(theta)))
node_new.parent = node_start
return node_new
def find_near_neighbor(self, node_new):
n = len(self.vertex) + 1
r = min(self.search_radius * math.sqrt((math.log(n) / n)), self.step_len)
dist_table = [math.hypot(nd.x - node_new.x, nd.y - node_new.y) for nd in self.vertex]
dist_table_index = [dist_table.index(d) for d in dist_table if d <= r and
not self.utils.is_collision(node_new, self.vertex[dist_table.index(d)])]
return dist_table_index
def choose_parent(self, node_new, neighbor_index):
cost = []
for i in neighbor_index:
node_neighbor = self.vertex[i]
cost.append(self.get_new_cost(node_neighbor, node_new))
cost_min_index = neighbor_index[int(np.argmin(cost))]
node_new = self.new_state(self.vertex[cost_min_index], node_new)
node_new.cost = min(cost)
return node_new
def search_goal_parent(self):
dist_list = [math.hypot(n.x - self.xG.x, n.y - self.xG.y) for n in self.vertex]
node_index = [dist_list.index(i) for i in dist_list if i <= self.step_len]
if node_index:
cost_list = [dist_list[i] + self.vertex[i].cost for i in node_index
if not self.utils.is_collision(self.vertex[i], self.xG)]
return node_index[int(np.argmin(cost_list))]
return None
def rewire(self, node_new, neighbor_index):
for i in neighbor_index:
node_neighbor = self.vertex[i]
new_cost = self.get_new_cost(node_new, node_neighbor)
if node_neighbor.cost > new_cost:
self.vertex[i] = self.new_state(node_new, node_neighbor)
self.propagate_cost_to_leaves(node_new)
def get_new_cost(self, node_start, node_end):
dist, _ = self.get_distance_and_angle(node_start, node_end)
return node_start.cost + dist
def propagate_cost_to_leaves(self, parent_node):
for node in self.vertex:
if node.parent == parent_node:
node.cost = self.get_new_cost(parent_node, node)
self.propagate_cost_to_leaves(node)
def extract_path(self, node_end):
path = [[self.xG.x, self.xG.y]]
node = node_end
while node.parent is not None:
path.append([node.x, node.y])
node = node.parent
path.append([node.x, node.y])
return path
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
def main():
x_start = (2, 2) # Starting node
x_goal = (49, 24) # Goal node
rrt_star = RrtStar(x_start, x_goal, 10, 0.10, 20, 10000)
path = rrt_star.planning()
if path:
rrt_star.plotting.animation(rrt_star.vertex, path, "RRT*")
else:
print("No Path Found!")
if __name__ == '__main__':
main()