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PathPlanning/Search_based_Planning/Search_2D/Best_First.py
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zhm-real 5f06989837 reformat
2020-07-30 10:02:26 -07:00

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3.4 KiB
Python

"""
Best-First Searching
@author: huiming zhou
"""
import os
import sys
import math
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Search_based_Planning/")
from Search_2D import queue
from Search_2D import plotting
from Search_2D import env
class BestFirst:
def __init__(self, s_start, s_goal):
self.s_start, self.s_goal = s_start, s_goal
self.Env = env.Env()
self.plotting = plotting.Plotting(self.s_start, self.s_goal)
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
self.OPEN = queue.QueuePrior() # OPEN set
self.OPEN.put(self.s_start, self.Heuristic(self.s_start))
self.CLOSED = [] # CLOSED set / visited order
self.PARENT = {self.s_start: self.s_start}
def searching(self):
"""
Best-first Searching
:return: planning path, visited order
"""
while self.OPEN:
s = self.OPEN.get()
if s == self.s_goal:
break
self.CLOSED.append(s)
for s_n in self.get_neighbor(s):
if s_n not in self.PARENT: # node not explored
self.OPEN.put(s_n, self.Heuristic(s_n))
self.PARENT[s_n] = s
return self.extract_path(), self.CLOSED
def Heuristic(self, s):
"""
estimated distance between current state and goal state.
:param s: current state
:return: estimated distance
"""
h = math.hypot(s[0] - self.s_goal[0], s[1] - self.s_goal[1])
return h
def get_neighbor(self, s):
"""
find neighbors of state s that not in obstacles.
:param s: state
:return: neighbors
"""
s_list = []
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if not self.is_collision(s, s_next):
s_list.append(s_next)
return s_list
def is_collision(self, s_start, s_end):
if s_start in self.obs or s_end in self.obs:
return True
if s_start[0] != s_end[0] and s_start[1] != s_end[1]:
if s_end[0] - s_start[0] == s_start[1] - s_end[1]:
s1 = (min(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
s2 = (max(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
else:
s1 = (min(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
s2 = (max(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
if s1 in self.obs or s2 in self.obs:
return True
return False
def extract_path(self):
"""
Extract the path based on the relationship of nodes.
:return: The planning path
"""
path = [self.s_goal]
s = self.s_goal
while True:
s = self.PARENT[s]
path.append(s)
if s == self.s_start:
break
return list(path)
def main():
s_start = (5, 5)
s_goal = (45, 25)
BF = BestFirst(s_start, s_goal)
plot = plotting.Plotting(s_start, s_goal)
path, visited = BF.searching()
plot.animation(path, visited, "Best-first Searching") # animation
if __name__ == '__main__':
main()