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https://github.com/zhm-real/PathPlanning.git
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196 lines
7.2 KiB
Python
196 lines
7.2 KiB
Python
"""
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This is fast marching tree* code for 3D
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@author: yue qi
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source: Janson, Lucas, et al. "Fast marching tree: A fast marching sampling-based method
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for optimal motion planning in many dimensions."
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The International journal of robotics research 34.7 (2015): 883-921.
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"""
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import numpy as np
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import matplotlib.pyplot as plt
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import time
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import copy
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
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from rrt_3D.env3D import env
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from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide
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from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
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from rrt_3D.queue import MinheapPQ
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class FMT_star:
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def __init__(self, radius = 1, n = 1000):
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self.env = env()
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# init start and goal
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# note that the xgoal could be a region since this algorithm is a multiquery method
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self.xinit, self.xgoal = tuple(self.env.start), tuple(self.env.goal)
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self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal) # used for sample free
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self.n = n # number of samples
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self.radius = radius # radius of the ball
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# self.radius = 40 * np.sqrt((np.log(self.n) / self.n))
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# sets
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self.Vopen, self.Vopen_queue, self.Vclosed, self.V, self.Vunvisited, self.c = self.initNodeSets()
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# make space for save
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self.neighbors = {}
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# additional
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self.done = True
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self.Path = []
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self.Parent = {}
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def generateSampleSet(self, n):
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V = set()
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for i in range(n):
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V.add(tuple(sampleFree(self, bias = 0.0)))
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return V
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def initNodeSets(self):
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# open set
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Vopen = {self.xinit} # open set
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# closed set
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closed = set()
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# V, Vunvisited set
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V = self.generateSampleSet(self.n - 2) # set of all nodes
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Vunvisited = copy.deepcopy(V) # unvisited set
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Vunvisited.add(self.xgoal)
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V.add(self.xinit)
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V.add(self.xgoal)
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# initialize all cost to come at inf
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c = {node : np.inf for node in V}
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c[self.xinit] = 0
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# use a min heap to speed up
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Vopen_queue = MinheapPQ()
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Vopen_queue.put(self.xinit, c[self.xinit]) # priority organized as the cost to come
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return Vopen, Vopen_queue, closed, V, Vunvisited, c
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def Near(self, nodeset, node, rn):
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if node in self.neighbors:
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return self.neighbors[node]
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validnodes = {i for i in nodeset if getDist(i, node) < rn}
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return validnodes
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def Save(self, V_associated, node):
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self.neighbors[node] = V_associated
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def path(self, z, initT):
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path = []
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s = self.xgoal
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i = 0
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while s != self.xinit:
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path.append((s, self.Parent[s]))
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s = self.Parent[s]
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if i > self.n:
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break
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i += 1
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return path
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def Cost(self, x, y):
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# collide, dist = isCollide(self, x, y)
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# if collide:
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# return np.inf
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# return dist
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return getDist(x, y)
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def FMTrun(self):
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z = self.xinit
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rn = self.radius
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Nz = self.Near(self.Vunvisited, z, rn)
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E = set()
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self.Save(Nz, z)
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ind = 0
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while z != self.xgoal:
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Vopen_new = set()
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#Nz = self.Near(self.Vunvisited, z, rn)
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#self.Save(Nz, z)
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#Xnear = Nz.intersection(self.Vunvisited)
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Xnear = self.Near(self.Vunvisited, z ,rn)
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self.Save(Xnear, z)
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for x in Xnear:
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#Nx = self.Near(self.V.difference({x}), x, rn)
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#self.Save(Nx, x)
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#Ynear = list(Nx.intersection(self.Vopen))
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Ynear = list(self.Near(self.Vopen, x, rn))
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# self.Save(set(Ynear), x)
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ymin = Ynear[np.argmin([self.c[y] + self.Cost(y,x) for y in Ynear])] # DP programming equation
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collide, _ = isCollide(self, ymin, x)
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if not collide:
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E.add((ymin, x)) # straight line joining ymin and x is collision free
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Vopen_new.add(x)
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self.Parent[x] = z
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self.Vunvisited = self.Vunvisited.difference({x})
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self.c[x] = self.c[ymin] + self.Cost(ymin, x) # estimated cost-to-arrive from xinit in tree T = (VopenUVclosed, E)
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# update open set
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self.Vopen = self.Vopen.union(Vopen_new).difference({z})
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self.Vclosed.add(z)
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if len(self.Vopen) == 0:
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print('Failure')
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return
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ind += 1
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print(str(ind) + ' node expanded')
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# self.visualization(ind, E)
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# update current node
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Vopenlist = list(self.Vopen)
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z = Vopenlist[np.argmin([self.c[y] for y in self.Vopen])]
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# creating the tree
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T = (self.Vopen.union(self.Vclosed), E)
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self.done = True
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self.Path = self.path(z, T)
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self.visualization(ind, E)
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plt.show()
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# return self.path(z, T)
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def visualization(self, ind, E):
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if ind % 100 == 0 or self.done:
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#----------- list structure
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# V = np.array(list(initparams.V))
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# E = initparams.E
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#----------- end
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# edges = initparams.E
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Path = np.array(self.Path)
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start = self.env.start
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goal = self.env.goal
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# edges = E.get_edge()
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#----------- list structure
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edges = np.array(list(E))
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#----------- end
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# generate axis objects
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ax = plt.subplot(111, projection='3d')
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# ax.view_init(elev=0.+ 0.03*initparams.ind/(2*np.pi), azim=90 + 0.03*initparams.ind/(2*np.pi))
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# ax.view_init(elev=0., azim=90.)
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ax.view_init(elev=8., azim=90.)
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# ax.view_init(elev=-8., azim=180)
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ax.clear()
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# drawing objects
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draw_Spheres(ax, self.env.balls)
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draw_block_list(ax, self.env.blocks)
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if self.env.OBB is not None:
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draw_obb(ax, self.env.OBB)
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draw_block_list(ax, np.array([self.env.boundary]), alpha=0)
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draw_line(ax, edges, visibility=0.75, color='g')
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draw_line(ax, Path, color='r')
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# if len(V) > 0:
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# ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g', )
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ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
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ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
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# adjust the aspect ratio
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xmin, xmax = self.env.boundary[0], self.env.boundary[3]
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ymin, ymax = self.env.boundary[1], self.env.boundary[4]
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zmin, zmax = self.env.boundary[2], self.env.boundary[5]
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dx, dy, dz = xmax - xmin, ymax - ymin, zmax - zmin
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ax.get_proj = make_get_proj(ax, 1 * dx, 1 * dy, 2 * dy)
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make_transparent(ax)
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#plt.xlabel('x')
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#plt.ylabel('y')
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ax.set_axis_off()
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plt.pause(0.0001)
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if __name__ == '__main__':
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A = FMT_star(radius = 1, n = 3000)
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A.FMTrun()
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