mirror of
https://github.com/zhm-real/PathPlanning.git
synced 2026-08-29 16:40:46 +08:00
233 lines
7.8 KiB
Python
233 lines
7.8 KiB
Python
"""
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RTAAstar 2D (Real-time Adaptive A*)
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@author: huiming zhou
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"""
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import os
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import sys
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import copy
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import math
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Search_based_Planning/")
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from Search_2D import queue
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from Search_2D import plotting
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from Search_2D import env
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class RtaAstar:
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def __init__(self, s_start, s_goal, N, heuristic_type):
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self.s_start, self.s_goal = s_start, s_goal
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self.heuristic_type = heuristic_type
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self.Env = env.Env()
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self.u_set = self.Env.motions # feasible input set
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self.obs = self.Env.obs # position of obstacles
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self.N = N # number of expand nodes each iteration
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self.visited = [] # order of visited nodes in planning
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self.path = [] # path of each iteration
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self.h_table = {}
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for i in range(self.Env.x_range):
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for j in range(self.Env.y_range):
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self.h_table[(i, j)] = self.h((i, j)) # initialize h_value
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def searching(self):
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s_start = self.s_start # initialize start node
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while True:
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OPEN, CLOSED, g_table, PARENT = \
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self.Astar(s_start, self.N)
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if OPEN == "FOUND": # reach the goal node
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self.path.append(CLOSED)
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break
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s_next, h_value = self.cal_h_value(OPEN, CLOSED, g_table, PARENT)
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for x in h_value:
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self.h_table[x] = h_value[x]
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s_start, path_k = self.extract_path_in_CLOSE(s_start, s_next, h_value)
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self.path.append(path_k)
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def cal_h_value(self, OPEN, CLOSED, g_table, PARENT):
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v_open = {}
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h_value = {}
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for (_, x) in OPEN.enumerate():
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v_open[x] = g_table[PARENT[x]] + 1 + self.h_table[x]
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s_open = min(v_open, key=v_open.get)
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f_min = v_open[s_open]
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for x in CLOSED:
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h_value[x] = f_min - g_table[x]
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return s_open, h_value
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def iteration(self, CLOSED):
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h_value = {}
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for s in CLOSED:
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h_value[s] = float("inf") # initialize h_value of CLOSED nodes
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while True:
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h_value_rec = copy.deepcopy(h_value)
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for s in CLOSED:
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h_list = []
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for s_n in self.get_neighbor(s):
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if s_n not in CLOSED:
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h_list.append(self.cost(s, s_n) + self.h_table[s_n])
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else:
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h_list.append(self.cost(s, s_n) + h_value[s_n])
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h_value[s] = min(h_list) # update h_value of current node
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if h_value == h_value_rec: # h_value table converged
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return h_value
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def Astar(self, x_start, N):
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OPEN = queue.QueuePrior() # OPEN set
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OPEN.put(x_start, self.h_table[x_start])
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CLOSED = [] # CLOSED set
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g_table = {x_start: 0, self.s_goal: float("inf")} # Cost to come
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PARENT = {x_start: x_start} # relations
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count = 0 # counter
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while not OPEN.empty():
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count += 1
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s = OPEN.get()
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CLOSED.append(s)
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if s == self.s_goal: # reach the goal node
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self.visited.append(CLOSED)
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return "FOUND", self.extract_path(x_start, PARENT), [], []
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for s_n in self.get_neighbor(s):
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if s_n not in CLOSED:
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new_cost = g_table[s] + self.cost(s, s_n)
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if s_n not in g_table:
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g_table[s_n] = float("inf")
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if new_cost < g_table[s_n]: # conditions for updating Cost
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g_table[s_n] = new_cost
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PARENT[s_n] = s
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OPEN.put(s_n, g_table[s_n] + self.h_table[s_n])
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if count == N: # expand needed CLOSED nodes
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break
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self.visited.append(CLOSED) # visited nodes in each iteration
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return OPEN, CLOSED, g_table, PARENT
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def get_neighbor(self, s):
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"""
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find neighbors of state s that not in obstacles.
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:param s: state
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:return: neighbors
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"""
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s_list = set()
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for u in self.u_set:
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s_next = tuple([s[i] + u[i] for i in range(2)])
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if s_next not in self.obs:
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s_list.add(s_next)
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return s_list
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def extract_path_in_CLOSE(self, s_end, s_start, h_value):
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path = [s_start]
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s = s_start
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while True:
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h_list = {}
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for s_n in self.get_neighbor(s):
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if s_n in h_value:
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h_list[s_n] = h_value[s_n]
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s_key = max(h_list, key=h_list.get) # move to the smallest node with min h_value
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path.append(s_key) # generate path
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s = s_key # use end of this iteration as the start of next
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if s_key == s_end: # reach the expected node in OPEN set
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return s_start, list(reversed(path))
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def extract_path(self, x_start, parent):
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"""
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Extract the path based on the relationship of nodes.
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:return: The planning path
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"""
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path = [self.s_goal]
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s = self.s_goal
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while True:
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s = parent[s]
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path.append(s)
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if s == x_start:
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break
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return list(reversed(path))
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def h(self, s):
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"""
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Calculate heuristic.
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:param s: current node (state)
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:return: heuristic function value
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"""
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heuristic_type = self.heuristic_type # heuristic type
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goal = self.s_goal # goal node
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if heuristic_type == "manhattan":
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return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
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else:
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return math.hypot(goal[0] - s[0], goal[1] - s[1])
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def cost(self, s_start, s_goal):
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"""
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Calculate Cost for this motion
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:param s_start: starting node
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:param s_goal: end node
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:return: Cost for this motion
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:note: Cost function could be more complicate!
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"""
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if self.is_collision(s_start, s_goal):
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return float("inf")
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return math.hypot(s_goal[0] - s_start[0], s_goal[1] - s_start[1])
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def is_collision(self, s_start, s_end):
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if s_start in self.obs or s_end in self.obs:
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return True
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if s_start[0] != s_end[0] and s_start[1] != s_end[1]:
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if s_end[0] - s_start[0] == s_start[1] - s_end[1]:
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s1 = (min(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
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s2 = (max(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
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else:
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s1 = (min(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
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s2 = (max(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
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if s1 in self.obs or s2 in self.obs:
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return True
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return False
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def main():
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s_start = (10, 5)
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s_goal = (45, 25)
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rtaa = RtaAstar(s_start, s_goal, 240, "euclidean")
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plot = plotting.Plotting(s_start, s_goal)
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rtaa.searching()
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plot.animation_lrta(rtaa.path, rtaa.visited,
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"Real-time Adaptive A* (RTAA*)")
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if __name__ == '__main__':
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main()
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