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PathPlanning/Search-based Planning/Search_3D/Astar3D.py
T
2020-07-19 17:17:06 -07:00

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Python

# this is the three dimensional A* algo
# !/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
@author: yue qi
"""
import numpy as np
import matplotlib.pyplot as plt
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D.utils3D import getDist, getRay, g_Space, Heuristic, getNearest, isCollide, \
cost, children, StateSpace, heuristic_fun
from Search_3D.plot_util3D import visualization
import queue
import time
class Weighted_A_star(object):
def __init__(self, resolution=0.5):
self.Alldirec = {(1, 0, 0): 1, (0, 1, 0): 1, (0, 0, 1): 1, \
(-1, 0, 0): 1, (0, -1, 0): 1, (0, 0, -1): 1, \
(1, 1, 0): np.sqrt(2), (1, 0, 1): np.sqrt(2), (0, 1, 1): np.sqrt(2), \
(-1, -1, 0): np.sqrt(2), (-1, 0, -1): np.sqrt(2), (0, -1, -1): np.sqrt(2), \
(1, -1, 0): np.sqrt(2), (-1, 1, 0): np.sqrt(2), (1, 0, -1): np.sqrt(2), \
(-1, 0, 1): np.sqrt(2), (0, 1, -1): np.sqrt(2), (0, -1, 1): np.sqrt(2), \
(1, 1, 1): np.sqrt(3), (-1, -1, -1) : np.sqrt(3), \
(1, -1, -1): np.sqrt(3), (-1, 1, -1): np.sqrt(3), (-1, -1, 1): np.sqrt(3), \
(1, 1, -1): np.sqrt(3), (1, -1, 1): np.sqrt(3), (-1, 1, 1): np.sqrt(3)}
self.settings = 'NonCollisionChecking'
self.env = env(resolution=resolution)
self.start, self.goal = tuple(self.env.start), tuple(self.env.goal)
self.g = {self.start:0,self.goal:np.inf}
self.Parent = {}
self.CLOSED = set()
self.V = []
self.done = False
self.Path = []
self.ind = 0
self.x0, self.xt = self.start, self.goal
self.OPEN = queue.MinheapPQ() # store [point,priority]
self.OPEN.put(self.x0, self.g[self.x0] + heuristic_fun(self,self.x0)) # item, priority = g + h
self.lastpoint = self.x0
def run(self, N=None):
xt = self.xt
xi = self.x0
while self.OPEN: # while xt not reached and open is not empty
xi = self.OPEN.get()
if xi not in self.CLOSED:
self.V.append(np.array(xi))
self.CLOSED.add(xi) # add the point in CLOSED set
if getDist(xi,xt) < self.env.resolution:
break
# visualization(self)
for xj in children(self,xi):
# if xj not in self.CLOSED:
if xj not in self.g:
self.g[xj] = np.inf
else:
pass
a = self.g[xi] + cost(self, xi, xj)
if a < self.g[xj]:
self.g[xj] = a
self.Parent[xj] = xi
# if (a, xj) in self.OPEN.enumerate():
# update priority of xj
self.OPEN.put(xj, a + 1 * heuristic_fun(self, xj))
# else:
# add xj in to OPEN set
# self.OPEN.put(xj, a + 1 * heuristic_fun(self, xj))
# For specified expanded nodes, used primarily in LRTA*
if N:
if len(self.CLOSED) % N == 0:
break
if self.ind % 100 == 0: print('number node expanded = ' + str(len(self.V)))
self.ind += 1
self.lastpoint = xi
# if the path finding is finished
if self.lastpoint in self.CLOSED:
self.done = True
self.Path = self.path()
if N is None:
visualization(self)
plt.show()
return True
return False
def path(self):
path = []
x = self.lastpoint
start = self.x0
while x != start:
path.append([x, self.Parent[x]])
x = self.Parent[x]
# path = np.flip(path, axis=0)
return path
# utility used in LRTA*
def reset(self, xj):
self.g = g_Space(self) # key is the point, store g value
self.start = xj
self.g[getNearest(self.g, self.start)] = 0 # set g(x0) = 0
self.x0 = xj
self.OPEN.put(self.x0, self.g[self.x0] + heuristic_fun(self,self.x0)) # item, priority = g + h
self.CLOSED = set()
# self.h = h(self.Space, self.goal)
if __name__ == '__main__':
Astar = Weighted_A_star(0.5)
sta = time.time()
Astar.run()
print(time.time() - sta)