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PathPlanning/Search-based Planning/Search_2D/RTAAstar.py
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zhm-real 89ecf8c810 update
2020-06-30 14:12:07 -07:00

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Python

"""
RTAAstar 2D (Real-time Adaptive A*)
@author: huiming zhou
"""
import os
import sys
import copy
import matplotlib.pyplot as plt
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Search-based Planning/")
from Search_2D import queue
from Search_2D import plotting
from Search_2D import env
class RtaAstar:
def __init__(self, x_start, x_goal, N, heuristic_type):
self.xI, self.xG = x_start, x_goal
self.heuristic_type = heuristic_type
self.Env = env.Env()
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
self.N = N # number of expand nodes each iteration
self.visited = [] # order of visited nodes in planning
self.path = [] # path of each iteration
self.h_table = {}
for i in range(self.Env.x_range):
for j in range(self.Env.y_range):
self.h_table[(i, j)] = self.h((i, j)) # initialize h_value
def searching(self):
s_start = self.xI # initialize start node
while True:
OPEN, CLOSED, g_table, PARENT = \
self.Astar(s_start, self.N)
if OPEN == "FOUND": # reach the goal node
self.path.append(CLOSED)
break
s_next, h_value = self.cal_h_value(OPEN, CLOSED, g_table, PARENT)
for x in h_value:
self.h_table[x] = h_value[x]
s_start, path_k = self.extract_path_in_CLOSE(s_start, s_next, h_value)
self.path.append(path_k)
def cal_h_value(self, OPEN, CLOSED, g_table, PARENT):
v_open = {}
h_value = {}
for (_, x) in OPEN.enumerate():
v_open[x] = g_table[PARENT[x]] + 1 + self.h_table[x]
s_open = min(v_open, key=v_open.get)
f_min = min(v_open.values())
for x in CLOSED:
h_value[x] = f_min - g_table[x]
return s_open, h_value
def extract_path_in_CLOSE(self, s_end, s_start, h_value):
path = [s_start]
s = s_start
while True:
h_list = {}
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs and s_next in h_value:
h_list[s_next] = h_value[s_next]
s_key = max(h_list, key=h_list.get) # move to the smallest node with min h_value
path.append(s_key) # generate path
s = s_key # use end of this iteration as the start of next
if s_key == s_end: # reach the expected node in OPEN set
return s_start, list(reversed(path))
def iteration(self, CLOSED):
h_value = {}
for s in CLOSED:
h_value[s] = float("inf") # initialize h_value of CLOSED nodes
while True:
h_value_rec = copy.deepcopy(h_value)
for s in CLOSED:
h_list = []
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs:
if s_next not in CLOSED:
h_list.append(self.get_cost(s, s_next) + self.h_table[s_next])
else:
h_list.append(self.get_cost(s, s_next) + h_value[s_next])
h_value[s] = min(h_list) # update h_value of current node
if h_value == h_value_rec: # h_value table converged
return h_value
def Astar(self, x_start, N):
OPEN = queue.QueuePrior() # OPEN set
OPEN.put(x_start, self.h(x_start))
CLOSED = set() # CLOSED set
g_table = {x_start: 0, self.xG: float("inf")} # cost to come
PARENT = {x_start: x_start} # relations
visited = [] # order of visited nodes
count = 0 # counter
while not OPEN.empty():
count += 1
s = OPEN.get()
CLOSED.add(s)
visited.append(s)
if s == self.xG: # reach the goal node
self.visited.append(visited)
return "FOUND", self.extract_path(x_start, PARENT), [], []
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(len(s))])
if s_next not in self.obs and s_next not in CLOSED:
new_cost = g_table[s] + self.get_cost(s, u)
if s_next not in g_table:
g_table[s_next] = float("inf")
if new_cost < g_table[s_next]: # conditions for updating cost
g_table[s_next] = new_cost
PARENT[s_next] = s
OPEN.put(s_next, g_table[s_next] + self.h_table[s_next])
if count == N: # expand needed CLOSED nodes
break
self.visited.append(visited) # visited nodes in each iteration
return OPEN, CLOSED, g_table, PARENT
def extract_path(self, x_start, parent):
"""
Extract the path based on the relationship of nodes.
:return: The planning path
"""
path_back = [self.xG]
x_current = self.xG
while True:
x_current = parent[x_current]
path_back.append(x_current)
if x_current == x_start:
break
return list(reversed(path_back))
def h(self, s):
heuristic_type = self.heuristic_type
goal = self.xG
if heuristic_type == "manhattan":
return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
elif heuristic_type == "euclidean":
return ((goal[0] - s[0]) ** 2 + (goal[1] - s[1]) ** 2) ** (1 / 2)
else:
print("Please choose right heuristic type!")
@staticmethod
def get_cost(x, u):
"""
Calculate cost for this motion
:param x: current node
:param u: input
:return: cost for this motion
:note: cost function could be more complicate!
"""
return 1
def main():
x_start = (10, 5)
x_goal = (45, 25)
rtaa = RtaAstar(x_start, x_goal, 220, "euclidean")
plot = plotting.Plotting(x_start, x_goal)
fig_name = "Real-time Adaptive A* (RTAA*)"
rtaa.searching()
plot.animation_lrta(rtaa.path, rtaa.visited, fig_name)
if __name__ == '__main__':
main()