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PathPlanning/Search-based Planning/Search_3D/Astar3D.py
T
2020-06-30 15:10:38 -07:00

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Python

# this is the three dimensional A* algo
# !/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
@author: yue qi
"""
import numpy as np
import matplotlib.pyplot as plt
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, \
cost
from Search_3D.plot_util3D import visualization
import queue
class Weighted_A_star(object):
def __init__(self, resolution=0.5):
self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1],
[-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1],
[-1, -1, -1],
[1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1],
[1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]])
self.env = env(resolution=resolution)
self.Space = StateSpace(self) # key is the point, store g value
self.start, self.goal = getNearest(self.Space, self.env.start), getNearest(self.Space, self.env.goal)
self.AABB = getAABB(self.env.blocks)
self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0
self.h = Heuristic(self.Space, self.goal)
self.Parent = {}
self.CLOSED = set()
self.V = []
self.done = False
self.Path = []
self.ind = 0
self.x0, self.xt = hash3D(self.start), hash3D(self.goal)
self.OPEN = queue.QueuePrior() # store [point,priority]
self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h
self.lastpoint = self.x0
def children(self, x):
allchild = []
for j in self.Alldirec:
collide, child = isCollide(self, x, j)
if not collide:
allchild.append(child)
return allchild
def run(self, N=None):
xt = self.xt
strxi = self.x0
while xt not in self.CLOSED and self.OPEN: # while xt not reached and open is not empty
strxi = self.OPEN.get()
xi = dehash(strxi)
if strxi not in self.CLOSED:
self.V.append(xi)
self.CLOSED.add(strxi) # add the point in CLOSED set
visualization(self)
allchild = self.children(xi)
for xj in allchild:
strxj = hash3D(xj)
if strxj not in self.CLOSED:
gi, gj = self.Space[strxi], self.Space[strxj]
a = gi + cost(xi, xj)
if a < gj:
self.Space[strxj] = a
self.Parent[strxj] = xi
if (a, strxj) in self.OPEN.enumerate():
# update priority of xj
self.OPEN.put(strxj, a + 1 * self.h[strxj])
else:
# add xj in to OPEN set
self.OPEN.put(strxj, a + 1 * self.h[strxj])
# For specified expanded nodes, used primarily in LRTA*
if N:
if len(self.CLOSED) % N == 0:
break
if self.ind % 100 == 0: print('number node expanded = ' + str(len(self.V)))
self.ind += 1
self.lastpoint = strxi
# if the path finding is finished
if xt in self.CLOSED:
self.done = True
self.Path = self.path()
if N is None:
visualization(self)
plt.show()
return True
return False
def path(self):
path = []
strx = self.lastpoint
# strstart = hash3D(getNearest(self.Space, self.env.start))
strstart = self.x0
while strx != strstart:
path.append([dehash(strx), self.Parent[strx]])
strx = hash3D(self.Parent[strx])
# path = np.flip(path, axis=0)
return path
# utility used in LRTA*
def reset(self, xj):
self.Space = StateSpace(self) # key is the point, store g value
self.start = xj
self.Space[hash3D(getNearest(self.Space, self.start))] = 0 # set g(x0) = 0
self.x0 = hash3D(xj)
self.OPEN.put(self.x0, self.Space[self.x0] + self.h[self.x0]) # item, priority = g + h
self.CLOSED = set()
# self.h = Heuristic(self.Space, self.goal)
if __name__ == '__main__':
Astar = Weighted_A_star(1)
Astar.run()