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PathPlanning/Search-based Planning/Search_2D/Field_D_star.py
T
zhm-real b2ca4e9fd9 update
2020-07-05 19:44:27 -07:00

280 lines
9.0 KiB
Python

"""
Field D* 2D
@author: huiming zhou
"""
import os
import sys
import math
import matplotlib.pyplot as plt
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Search-based Planning/")
from Search_2D import plotting
from Search_2D import env
class FieldDStar:
def __init__(self, s_start, s_goal, heuristic_type):
self.s_start, self.s_goal = s_start, s_goal
self.heuristic_type = heuristic_type
self.Env = env.Env() # class Env
self.Plot = plotting.Plotting(s_start, s_goal)
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
self.x = self.Env.x_range
self.y = self.Env.y_range
self.g, self.rhs, self.OPEN = {}, {}, {}
self.parent = {}
self.cknbr = {}
self.ccknbr = {}
self.bptr = {}
self.init_table()
for i in range(self.Env.x_range):
for j in range(self.Env.y_range):
self.rhs[(i, j)] = float("inf")
self.g[(i, j)] = float("inf")
self.bptr[(i, j)] = (i, j)
self.rhs[self.s_goal] = 0.0
self.OPEN[self.s_goal] = self.CalculateKey(self.s_goal)
self.visited = set()
self.count = 0
self.fig = plt.figure()
def init_table(self):
for i in range(1, self.Env.x_range - 1):
for j in range(1, self.Env.y_range - 1):
s_neighbor = self.get_neighbor_pure((i, j))
s_neighbor.append(s_neighbor[0])
for k in range(8):
self.cknbr[((i, j), s_neighbor[k])] = s_neighbor[k + 1]
s_neighbor = list(reversed(s_neighbor))
for k in range(8):
self.ccknbr[((i, j), s_neighbor[k])] = s_neighbor[k + 1]
def run(self):
self.Plot.plot_grid("Field D*")
self.ComputeShortestPath()
self.plot_path(self.extract_path())
self.fig.canvas.mpl_connect('button_press_event', self.on_press)
plt.show()
def on_press(self, event):
x, y = event.xdata, event.ydata
if x < 0 or x > self.x - 1 or y < 0 or y > self.y - 1:
print("Please choose right area!")
else:
x, y = int(x), int(y)
print("Change position: x =", x, ",", "y =", y)
self.visited = set()
self.count += 1
if (x, y) not in self.obs:
self.obs.add((x, y))
plt.plot(x, y, 'sk')
sn_list = self.get_neighbor((x, y))
else:
self.obs.remove((x, y))
plt.plot(x, y, marker='s', color='white')
sn_list = [(x, y)]
sn_list += self.get_neighbor((x, y))
for s in sn_list:
v_list = []
for sn in self.get_neighbor(s):
v_list.append(self.ComputeCost(s, sn, self.ccknbr[(s, sn)]))
self.rhs[s] = min(v_list)
self.UpdateVertex(s)
self.ComputeShortestPath()
self.plot_visited(self.visited)
self.plot_path(self.extract_path())
self.fig.canvas.draw_idle()
def ComputeShortestPath(self):
while True:
s, v = self.TopKey()
if v >= self.CalculateKey(self.s_start) and \
self.rhs[self.s_start] == self.g[self.s_start]:
break
if self.g[s] > self.rhs[s]:
self.g[s] = self.rhs[s]
self.OPEN.pop(s)
for sn in self.get_neighbor(s):
if self.rhs[sn] > self.ComputeCost(sn, s, self.ccknbr[(sn, s)]):
self.rhs[sn] = self.ComputeCost(sn, s, self.ccknbr[(sn, s)])
self.bptr[sn] = s
if self.rhs[sn] > self.ComputeCost(sn, s, self.cknbr[(sn, s)]):
self.rhs[sn] = self.ComputeCost(sn, self.cknbr[(sn, s)], s)
self.bptr[sn] = self.cknbr[(sn, s)]
self.UpdateVertex(sn)
else:
self.g[s] = float("inf")
for sn in self.get_neighbor(s):
if self.bptr[sn] == s or self.bptr[sn] == self.cknbr[(sn, s)]:
v_list = []
ssn_list = self.get_neighbor(sn)
for ssn in ssn_list:
v_list.append(self.ComputeCost(sn, ssn, self.ccknbr[(sn, ssn)]))
self.rhs[sn] = min(v_list)
self.bptr[sn] = ssn_list[v_list.index(min(v_list))]
self.UpdateVertex(sn)
self.UpdateVertex(s)
def UpdateVertex(self, s):
if self.g[s] != self.rhs[s]:
self.OPEN[s] = self.CalculateKey(s)
elif s in self.OPEN:
self.OPEN.pop(s)
def get_neighbor_pure(self, s):
s_list = []
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
s_list.append(s_next)
return s_list
def CalculateKey(self, s):
return [min(self.g[s], self.rhs[s]) + self.h(self.s_start, s),
min(self.g[s], self.rhs[s])]
def ComputeCost(self, s, sa, sb):
if sa[0] != s[0] and sa[1] != s[1]:
s1, s2 = sb, sa
else:
s1, s2 = sa, sb
c = self.cost(s, s2)
b = self.cost(s, s1)
if c != float("inf"):
c = c / math.sqrt(2)
if min(c, b) == float("inf"):
vs = float("inf")
elif self.g[s1] <= self.g[s2]:
vs = min(c, b) + self.g[s1]
else:
f = self.g[s1] - self.g[s2]
if f <= b:
if c <= f:
vs = math.sqrt(2) * c + self.g[s2]
else:
y = min(f / (math.sqrt(c ** 2 - f ** 2)), 1)
vs = c * math.sqrt(1 + y ** 2) + f * (1 - y) + self.g[s2]
else:
if c <= b:
vs = math.sqrt(2) * c + self.g[s2]
else:
x = 1 - min(b / (math.sqrt(c ** 2 - b ** 2)), 1)
vs = c * math.sqrt(1 + (1 - x) ** 2) + b * x + self.g[s2]
return vs
def TopKey(self):
"""
:return: return the min key and its value.
"""
s = min(self.OPEN, key=self.OPEN.get)
return s, self.OPEN[s]
def h(self, s_start, s_goal):
heuristic_type = self.heuristic_type # heuristic type
if heuristic_type == "manhattan":
return abs(s_goal[0] - s_start[0]) + abs(s_goal[1] - s_start[1])
else:
return math.hypot(s_goal[0] - s_start[0], s_goal[1] - s_start[1])
def cost(self, s_start, s_goal):
"""
Calculate cost for this motion
:param s_start: starting node
:param s_goal: end node
:return: cost for this motion
:note: cost function could be more complicate!
"""
if self.is_collision(s_start, s_goal):
return float("inf")
return math.hypot(s_goal[0] - s_start[0], s_goal[1] - s_start[1])
def is_collision(self, s_start, s_end):
if s_start in self.obs or s_end in self.obs:
return True
if s_start[0] != s_end[0] and s_start[1] != s_end[1]:
if s_end[0] - s_start[0] == s_start[1] - s_end[1]:
s1 = (min(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
s2 = (max(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
else:
s1 = (min(s_start[0], s_end[0]), max(s_start[1], s_end[1]))
s2 = (max(s_start[0], s_end[0]), min(s_start[1], s_end[1]))
if s1 in self.obs or s2 in self.obs:
return True
return False
def get_neighbor(self, s):
s_list = []
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs:
s_list.append(s_next)
return s_list
def extract_path(self):
path = [self.s_start]
s = self.s_start
count = 0
while True:
count += 1
s = self.bptr[s]
path.append(s)
if s == self.s_goal or count > 100:
return list(reversed(path))
def plot_path(self, path):
px = [x[0] for x in path]
py = [x[1] for x in path]
plt.plot(px, py, linewidth=2)
plt.plot(self.s_start[0], self.s_start[1], "bs")
plt.plot(self.s_goal[0], self.s_goal[1], "gs")
def plot_visited(self, visited):
color = ['gainsboro', 'lightgray', 'silver', 'darkgray',
'bisque', 'navajowhite', 'moccasin', 'wheat',
'powderblue', 'skyblue', 'lightskyblue', 'cornflowerblue']
if self.count >= len(color) - 1:
self.count = 0
for x in visited:
plt.plot(x[0], x[1], marker='s', color=color[self.count])
def main():
s_start = (5, 5)
s_goal = (45, 25)
fielddstar = FieldDStar(s_start, s_goal, "euclidean")
fielddstar.run()
if __name__ == '__main__':
main()