Files
PathPlanning/Search-based Planning/Search_3D/Dstar3D.py
T
zhm-real 4f814bcb68 update
2020-07-09 16:05:54 -07:00

177 lines
6.1 KiB
Python

import numpy as np
import matplotlib.pyplot as plt
import os
import sys
from collections import defaultdict
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D import Astar3D
from Search_3D.utils3D import StateSpace, getDist, getNearest, getRay, isinbound, isinball, isCollide, children, cost, \
initcost
from Search_3D.plot_util3D import visualization
class D_star(object):
def __init__(self, resolution=1):
self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1],
[-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1],
[-1, -1, -1],
[1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1],
[1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]])
self.env = env(resolution=resolution)
self.X = StateSpace(self.env)
self.x0, self.xt = getNearest(self.X, self.env.start), getNearest(self.X, self.env.goal)
self.b = defaultdict(lambda: defaultdict(dict)) # back pointers every state has one except xt.
self.OPEN = {} # OPEN list, here use a hashmap implementation. hash is point, key is value
self.h = self.initH() # estimate from a point to the end point
self.tag = self.initTag() # set all states to new
self.V = set() # vertice in closed
# initialize cost set
# self.c = initcost(self)
# for visualization
self.ind = 0
self.Path = []
self.done = False
def initH(self):
# h set, all initialzed h vals are 0 for all states.
h = {}
for xi in self.X:
h[xi] = 0
return h
def initTag(self):
# tag , New point (never been in the OPEN list)
# Open point ( currently in OPEN )
# Closed (currently in CLOSED)
t = {}
for xi in self.X:
t[xi] = 'New'
return t
def get_kmin(self):
# get the minimum of the k val in OPEN
# -1 if it does not exist
if self.OPEN:
minv = np.inf
for v, k in enumerate(self.OPEN):
if v < minv: minv = v
return minv
return -1
def min_state(self):
# returns the state in OPEN with min k(.)
# if empty, returns None and -1
# it also removes this min value form the OPEN set.
if self.OPEN:
minv = np.inf
for v, k in enumerate(self.OPEN):
if v < minv: mink, minv = k, v
return mink, self.OPEN.pop(mink)
return None, -1
def insert(self, x, h_new):
# inserting a key and value into OPEN list (x, kx)
# depending on following situations
if self.tag[x] == 'New':
kx = h_new
if self.tag[x] == 'Open':
kx = min(self.OPEN[x], h_new)
if self.tag[x] == 'Closed':
kx = min(self.h[x], h_new)
self.OPEN[x] = kx
self.h[x], self.tag[x] = h_new, 'Open'
def process_state(self):
x, kold = self.min_state()
self.tag[x] = 'Closed'
self.V.add(x)
if x == None: return -1
if kold < self.h[x]: # raised states
for y in children(self, x):
a = self.h[y] + cost(self, y, x)
if self.h[y] <= kold and self.h[x] > a:
self.b[x], self.h[x] = y, a
elif kold == self.h[x]: # lower
for y in children(self, x):
bb = self.h[x] + cost(self, x, y)
if self.tag[y] == 'New' or \
(self.b[y] == x and self.h[y] != bb) or \
(self.b[y] != x and self.h[y] > bb):
self.b[y] = x
self.insert(y, bb)
else:
for y in children(self, x):
bb = self.h[x] + cost(self, x, y)
if self.tag[y] == 'New' or \
(self.b[y] == x and self.h[y] != bb):
self.b[y] = x
self.insert(y, bb)
else:
if self.b[y] != x and self.h[y] > bb:
self.insert(x, self.h[x])
else:
if self.b[y] != x and self.h[y] > bb and \
self.tag[y] == 'Closed' and self.h[y] == kold:
self.insert(y, self.h[y])
return self.get_kmin()
def modify_cost(self, x, y, cval):
# TODO: implement own function
# self.c[x][y] = cval
# if self.tag[x] == 'Closed': self.insert(x,self.h[x])
# return self.get_kmin()
pass
def modify(self, x):
while True:
kmin = self.process_state()
if kmin >= self.h[x]: break
def path(self, goal=None):
path = []
if not goal:
x = self.x0
else:
x = goal
start = self.xt
while x != start:
path.append([np.array(x), np.array(self.b[x])])
x = self.b[x]
return path
def run(self):
# put G (ending state) into the OPEN list
self.OPEN[self.xt] = 0
# first run
while True:
# TODO: self.x0 =
self.process_state()
visualization(self)
if self.tag[self.x0] == "Closed":
break
self.ind += 1
self.Path = self.path()
self.done = True
visualization(self)
# plt.show()
# when the environemnt changes over time
s = tuple(self.env.start)
while s != self.xt:
if s == tuple(self.env.start):
s = self.b[self.x0]
else:
s = self.b[s]
# self.modify(s)
self.env.move_block(a=[0, 0, -0.1], s=0.5, block_to_move=1, mode='translation')
self.Path = self.path(s)
visualization(self)
self.ind += 1
if __name__ == '__main__':
D = D_star(1)
D.run()