Files
PathPlanning/Search-based Planning/Search_3D/LP_Astar3D.py
T
yue qi 4bc5db1e07 LPA*
2020-07-02 14:41:09 -07:00

190 lines
6.6 KiB
Python

import numpy as np
import matplotlib.pyplot as plt
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D import Astar3D
from Search_3D.utils3D import getDist, getRay, StateSpace, Heuristic, getNearest, isinbound, isinball, hash3D, dehash, \
cost, obstacleFree
from Search_3D.plot_util3D import visualization
import queue
import pyrr
import time
class Lifelong_Astar(object):
def __init__(self,resolution = 1):
self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1],
[-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1],
[-1, -1, -1],
[1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1],
[1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]])
self.env = env(resolution=resolution)
self.g = StateSpace(self)
self.start, self.goal = getNearest(self.g, self.env.start), getNearest(self.g, self.env.goal)
self.x0, self.xt = hash3D(self.start), hash3D(self.goal)
self.v = StateSpace(self) # rhs(.) = g(.) = inf
self.v[hash3D(self.start)] = 0 # rhs(x0) = 0
self.h = Heuristic(self.g, self.goal)
self.OPEN = queue.QueuePrior() # store [point,priority]
self.OPEN.put(self.x0, [self.h[self.x0],0])
self.CLOSED = set()
# used for A*
self.done = False
self.Path = []
self.V = []
self.ind = 0
# initialize children list
self.CHILDREN = {}
self.getCHILDRENset()
# initialize cost list
self.COST = {}
_ = self.costset()
def costset(self):
NodeToChange = set()
for strxi in self.CHILDREN.keys():
children = self.CHILDREN[strxi]
xi = dehash(strxi)
toUpdate = [self.cost(xj,xi) for xj in children]
if strxi in self.COST:
# if the old cost not equal to new cost
diff = np.not_equal(self.COST[strxi],toUpdate)
cd = np.array(children)[diff]
for i in cd:
NodeToChange.add(hash3D(i))
self.COST[strxi] = toUpdate
else:
self.COST[strxi] = toUpdate
return NodeToChange
def getCOSTset(self,strxi,xj):
ind, children = 0, self.CHILDREN[strxi]
for i in children:
if all(i == xj):
return self.COST[strxi][ind]
ind += 1
def children(self, x):
allchild = []
resolution = self.env.resolution
for direc in self.Alldirec:
child = np.array(list(map(np.add,x,np.multiply(direc,resolution))))
if isinbound(self.env.boundary,child):
allchild.append(child)
return allchild
def getCHILDRENset(self):
for strxi in self.g.keys():
xi = dehash(strxi)
self.CHILDREN[strxi] = self.children(xi)
def isCollide(self, x, child):
ray , dist = getRay(x, child) , getDist(x, child)
if not isinbound(self.env.boundary,child):
return True, dist
for i in self.env.AABB:
shot = pyrr.geometric_tests.ray_intersect_aabb(ray, i)
if shot is not None:
dist_wall = getDist(x, shot)
if dist_wall <= dist: # collide
return True, dist
for i in self.env.balls:
if isinball(i, child):
return True, dist
shot = pyrr.geometric_tests.ray_intersect_sphere(ray, i)
if shot != []:
dists_ball = [getDist(x, j) for j in shot]
if all(dists_ball <= dist): # collide
return True, dist
return False, dist
def cost(self, x, y):
collide, dist = self.isCollide(x, y)
if collide: return np.inf
else: return dist
def key(self,strxi,epsilion = 1):
return [min(self.g[strxi],self.v[strxi]) + epsilion*self.h[strxi],min(self.g[strxi],self.v[strxi])]
def path(self):
path = []
strx = self.xt
strstart = self.x0
ind = 0
while strx != strstart:
j = dehash(strx)
nei = self.CHILDREN[strx]
gset = [self.g[hash3D(xi)] for xi in nei]
# collision check and make g cost inf
for i in range(len(nei)):
if self.isCollide(nei[i],j)[0]:
gset[i] = np.inf
parent = nei[np.argmin(gset)]
path.append([dehash(strx), parent])
strx = hash3D(parent)
if ind > 100:
break
ind += 1
return path
#------------------Lifelong Plannning A*
def UpdateMembership(self,strxi, xi, xparent=None):
if strxi != self.x0:
self.v[strxi] = min([self.g[hash3D(j)] + self.getCOSTset(strxi,j) for j in self.CHILDREN[strxi]])
self.OPEN.check_remove(strxi)
if self.g[strxi] != self.v[strxi]:
self.OPEN.put(strxi,self.key(strxi))
def ComputePath(self):
print('computing path ...')
while self.key(self.xt) > self.OPEN.top_key() or self.v[self.xt] != self.g[self.xt]:
strxi = self.OPEN.get()
xi = dehash(strxi)
# if g > rhs, overconsistent
if self.g[strxi] > self.v[strxi]:
self.g[strxi] = self.v[strxi]
# add xi to expanded node set
if strxi not in self.CLOSED:
self.V.append(xi)
self.CLOSED.add(strxi)
else: # underconsistent and consistent
self.g[strxi] = np.inf
self.UpdateMembership(strxi, xi)
for xj in self.CHILDREN[strxi]:
strxj = hash3D(xj)
self.UpdateMembership(strxj, xj)
# visualization(self)
self.ind += 1
self.Path = self.path()
self.done = True
visualization(self)
plt.pause(2)
def change_env(self):
self.env.change()
self.done = False
self.Path = []
self.CLOSED = set()
N = self.costset()
for strxi in N:
xi = dehash(strxi)
self.UpdateMembership(strxi,xi)
if __name__ == '__main__':
sta = time.time()
Astar = Lifelong_Astar(1)
Astar.ComputePath()
Astar.change_env()
Astar.ComputePath()
plt.show()
print(time.time() - sta)