Files
PathPlanning/Search-based Planning/Search_3D/Dstar3D.py
T
2020-07-08 23:53:27 -07:00

186 lines
6.5 KiB
Python

import numpy as np
import matplotlib.pyplot as plt
import os
import sys
from collections import defaultdict
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
from Search_3D.env3D import env
from Search_3D import Astar3D
from Search_3D.utils3D import StateSpace, getDist, getRay, isinbound, isinball
import pyrr
def getNearest(Space,pt):
'''get the nearest point on the grid'''
mindis,minpt = 1000,None
for pts in Space:
dis = getDist(pts,pt)
if dis < mindis:
mindis,minpt = dis,pts
return minpt
def isCollide(initparams, x, child):
'''see if line intersects obstacle'''
ray , dist = getRay(x, child) , getDist(x, child)
if not isinbound(initparams.env.boundary,child):
return True, dist
for i in initparams.env.AABB:
shot = pyrr.geometric_tests.ray_intersect_aabb(ray, i)
if shot is not None:
dist_wall = getDist(x, shot)
if dist_wall <= dist: # collide
return True, dist
for i in initparams.env.balls:
if isinball(i, child):
return True, dist
shot = pyrr.geometric_tests.ray_intersect_sphere(ray, i)
if shot != []:
dists_ball = [getDist(x, j) for j in shot]
if all(dists_ball <= dist): # collide
return True, dist
return False, dist
def children(initparams, x):
# get the neighbor of a specific state
allchild = []
resolution = initparams.env.resolution
for direc in initparams.Alldirec:
child = tuple(map(np.add,x,np.multiply(direc,resolution)))
if isinbound(initparams.env.boundary,child):
allchild.append(child)
return allchild
def cost(initparams, x, y):
# get the cost between two points,
# do collision check here
collide, dist = isCollide(initparams,x,y)
if collide: return np.inf
else: return dist
def initcost(initparams):
# initialize cost dictionary, could be modifed lateron
c = defaultdict(lambda: defaultdict(dict)) # two key dicionary
for xi in initparams.X:
cdren = children(initparams, xi)
for child in cdren:
c[xi][child] = cost(initparams, xi, child)
return c
class D_star(object):
def __init__(self,resolution = 1):
self.Alldirec = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 1], [0, 1, 1], [1, 1, 1],
[-1, 0, 0], [0, -1, 0], [0, 0, -1], [-1, -1, 0], [-1, 0, -1], [0, -1, -1],
[-1, -1, -1],
[1, -1, 0], [-1, 1, 0], [1, 0, -1], [-1, 0, 1], [0, 1, -1], [0, -1, 1],
[1, -1, -1], [-1, 1, -1], [-1, -1, 1], [1, 1, -1], [1, -1, 1], [-1, 1, 1]])
self.env = env(resolution = resolution)
self.X = StateSpace(self.env)
self.x0, self.xt = getNearest(self.X, self.env.start), getNearest(self.X, self.env.goal)
self.b = {} # back pointers every state has one except xt.
self.OPEN = {} # OPEN list, here use a hashmap implementation. hash is point, key is value
self.h = self.initH() # estimate from a point to the end point
self.tag = self.initTag() # set all states to new
# initialize cost set
self.c = initcost(self)
# put G (ending state) into the OPEN list
self.OPEN[self.xt] = 0
def initH(self):
# h set, all initialzed h vals are 0 for all states.
h = {}
for xi in self.X:
h[xi] = 0
return h
def initTag(self):
# tag , New point (never been in the OPEN list)
# Open point ( currently in OPEN )
# Closed (currently in CLOSED)
t = {}
for xi in self.X:
t[xi] = 'New'
return t
def get_kmin(self):
# get the minimum of the k val in OPEN
# -1 if it does not exist
if self.OPEN:
minv = np.inf
for k,v in enumerate(self.OPEN):
if v < minv: minv = v
return minv
return -1
def min_state(self):
# returns the state in OPEN with min k(.)
# if empty, returns None and -1
# it also removes this min value form the OPEN set.
if self.OPEN:
minv = np.inf
for k,v in enumerate(self.OPEN):
if v < minv: mink, minv = k, v
return mink, self.OPEN.pop(mink)
return None, -1
def insert(self, x, h_new):
# inserting a key and value into OPEN list (x, kx)
# depending on following situations
if self.tag[x] == 'New':
kx = h_new
if self.tag[x] == 'Open':
kx = min(self.OPEN[x],h_new)
if self.tag[x] == 'Closed':
kx = min(self.h[x], h_new)
self.OPEN[x] = kx
self.h[x],self.tag[x] = h_new, 'Open'
def process_state(self):
x, kold = self.min_state()
self.tag[x] = 'Closed'
if x == None: return -1
if kold < self.h[x]: # raised states
for y in children(self,x):
a = self.h[y] + self.c[y][x]
if self.h[y] <= kold and self.h[x] > a:
self.b[x], self.h[x] = y , a
elif kold == self.h[x]:# lower
for y in children(self,x):
bb = self.h[x] + self.c[x][y]
if self.tag[y] == 'New' or \
(self.b[y] == x and self.h[y] != bb) or \
(self.b[y] != x and self.h[y] > bb):
self.b[y] = x
self.insert(y, bb)
else:
for y in children(self,x):
bb = self.h[x] + self.c[x][y]
if self.tag[y] == 'New' or \
(self.b[y] == x and self.h[y] != bb):
self.b[y] = x
self.insert(y, bb)
else:
if self.b[y] != x and self.h[y] > bb:
self.insert(x, self.h[x])
else:
if self.b[y] != x and self.h[y] > bb and \
self.tag[y] == 'Closed' and self.h[y] == kold:
self.insert(y, self.h[y])
return self.get_kmin()
def modify_cost(self,x,y,cval):
self.c[x][y] = cval # set the new cost to the cval
if self.tag[x] == 'Closed': self.insert(x,self.h[x])
return self.get_kmin()
def run(self):
# TODO: implementation of changing obstable in process
pass
if __name__ == '__main__':
D = D_star(1)