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PathPlanning/Sampling_based_Planning/rrt_3D/rrt_connect3D.py
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2020-08-03 20:39:24 -07:00

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Python

# rrt connect algorithm
"""
This is rrt connect implementation for 3D
@author: yue qi
"""
import numpy as np
from numpy.matlib import repmat
from collections import defaultdict
import time
import matplotlib.pyplot as plt
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
from rrt_3D.env3D import env
from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide, near, visualization, cost, path, edgeset
from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
class rrt_connect():
def __init__(self):
self.env = env()
self.Parent = {}
self.V = []
self.E = set()
self.i = 0
self.maxiter = 10000
self.stepsize = 0.5
self.Path = []
self.done = False
self.qinit = tuple(self.env.start)
self.qgoal = tuple(self.env.goal)
self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
self.qnew = None
self.ind = 0
self.fig = plt.figure(figsize=(10, 8))
#----------Normal RRT algorithm
def BUILD_RRT(self, qinit):
tree = Tree(qinit)
for k in range(self.maxiter):
qrand = self.RANDOM_CONFIG()
self.EXTEND(tree, qrand)
return tree
def EXTEND(self, tree, q):
qnear = tuple(self.NEAREST_NEIGHBOR(q, tree))
qnew, dist = steer(self, qnear, q)
self.qnew = qnew # store qnew outside
if self.NEW_CONFIG(q, qnear, qnew, dist=None):
tree.add_vertex(qnew)
tree.add_edge(qnear, qnew)
if qnew == q:
return 'Reached'
else:
return 'Advanced'
return 'Trapped'
def NEAREST_NEIGHBOR(self, q, tree):
# find the nearest neighbor in the tree
V = np.array(tree.V)
if len(V) == 1:
return V[0]
xr = repmat(q, len(V), 1)
dists = np.linalg.norm(xr - V, axis=1)
return tuple(tree.V[np.argmin(dists)])
def RANDOM_CONFIG(self):
return tuple(sampleFree(self))
def NEW_CONFIG(self, q, qnear, qnew, dist = None):
# to check if the new configuration is valid or not by
# making a move is used for steer
# check in bound
collide, _ = isCollide(self, qnear, qnew, dist = dist)
return not collide
#----------RRT connect algorithm
def CONNECT(self, Tree, q):
print('in connect')
while True:
S = self.EXTEND(Tree, q)
if S != 'Advanced':
break
return S
def RRT_CONNECT_PLANNER(self, qinit, qgoal):
Tree_A = Tree(qinit)
Tree_B = Tree(qgoal)
for k in range(self.maxiter):
print(k)
qrand = self.RANDOM_CONFIG()
if self.EXTEND(Tree_A, qrand) != 'Trapped':
qnew = self.qnew # get qnew from outside
if self.CONNECT(Tree_B, qnew) == 'Reached':
print('reached')
# return self.PATH(Tree_A, Tree_B)
return
else:
print('not reached')
Tree_A, Tree_B = self.SWAP(Tree_A, Tree_B)
self.visualization(Tree_A, Tree_B, k)
print('Failure')
return 'Failure'
# def PATH(self, tree_a, tree_b):
def SWAP(self, tree_a, tree_b):
tree_a, tree_b = tree_b, tree_a
return tree_a, tree_b
def visualization(self, tree_a, tree_b, index):
if (index % 10 == 0 and index != 0) or self.done:
# a_V = np.array(tree_a.V)
# b_V = np.array(tree_b.V)
start = self.env.start
goal = self.env.goal
a_edges, b_edges = [], []
for i in tree_a.Parent:
a_edges.append([i,tree_a.Parent[i]])
for i in tree_b.Parent:
b_edges.append([i,tree_b.Parent[i]])
ax = plt.subplot(111, projection='3d')
ax.view_init(elev=8., azim=90.)
ax.clear()
draw_Spheres(ax, self.env.balls)
draw_block_list(ax, self.env.blocks)
if self.env.OBB is not None:
draw_obb(ax, self.env.OBB)
draw_block_list(ax, np.array([self.env.boundary]), alpha=0)
draw_line(ax, a_edges, visibility=0.75, color='g')
draw_line(ax, b_edges, visibility=0.75, color='y')
# draw_line(ax, Path, color='r')
ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
xmin, xmax = self.env.boundary[0], self.env.boundary[3]
ymin, ymax = self.env.boundary[1], self.env.boundary[4]
zmin, zmax = self.env.boundary[2], self.env.boundary[5]
dx, dy, dz = xmax - xmin, ymax - ymin, zmax - zmin
ax.get_proj = make_get_proj(ax, 1 * dx, 1 * dy, 2 * dy)
make_transparent(ax)
ax.set_axis_off()
plt.pause(0.0001)
class Tree():
def __init__(self, node):
self.V = []
self.Parent = {}
self.V.append(node)
# self.Parent[node] = None
def add_vertex(self, node):
if node not in self.V:
self.V.append(node)
def add_edge(self, parent, child):
# here edge is defined a tuple of (parent, child) (qnear, qnew)
self.Parent[child] = parent
if __name__ == '__main__':
p = rrt_connect()
starttime = time.time()
p.RRT_CONNECT_PLANNER(p.qinit, p.qgoal)
print('time used = ' + str(time.time() - starttime))