Files
PathPlanning/Search-based Planning/Search_2D/astar.py
T
zhm-real 997e8f8b27 update
2020-07-02 11:45:25 -07:00

197 lines
5.5 KiB
Python

"""
A_star 2D
@author: huiming zhou
"""
import os
import sys
import math
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Search-based Planning/")
from Search_2D import queue
from Search_2D import plotting
from Search_2D import env
class Astar:
def __init__(self, start, goal, heuristic_type):
self.s_start, self.s_goal = start, goal
self.heuristic_type = heuristic_type
self.Env = env.Env() # class Env
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
self.g = {self.s_start: 0, self.s_goal: float("inf")} # cost to come
self.OPEN = queue.QueuePrior() # priority queue / OPEN set
self.OPEN.put(self.s_start, self.fvalue(self.s_start))
self.CLOSED = [] # CLOSED set / VISITED order
self.PARENT = {self.s_start: self.s_start}
def searching(self):
"""
A_star Searching.
:return: path, order of visited nodes
"""
while not self.OPEN.empty():
s = self.OPEN.get()
self.CLOSED.append(s)
if s == self.s_goal: # stop condition
break
for s_n in self.get_neighbor(s):
if s_n not in self.CLOSED:
new_cost = self.g[s] + self.cost(s, s_n)
if s_n not in self.g:
self.g[s_n] = float("inf")
if new_cost < self.g[s_n]: # conditions for updating cost
self.g[s_n] = new_cost
self.PARENT[s_n] = s
self.OPEN.put(s_n, self.fvalue(s_n))
return self.extract_path(self.PARENT), self.CLOSED
def repeated_astar(self, e):
"""
repeated a*.
:param e: weight of a*
:return: path and visited order
"""
path, visited = [], []
while e >= 1:
p_k, v_k = self.repeated_searching(self.s_start, self.s_goal, e)
path.append(p_k)
visited.append(v_k)
e -= 0.5
return path, visited
def repeated_searching(self, s_start, s_goal, e):
"""
run a* with weight e.
:param s_start: starting state
:param s_goal: goal state
:param e: weight of a*
:return: path and visited order.
"""
g = {s_start: 0, s_goal: float("inf")}
OPEN = queue.QueuePrior()
OPEN.put(s_start, g[s_start] + e * self.Heuristic(s_start))
CLOSED = []
PARENT = {s_start: s_start}
while OPEN:
s = OPEN.get()
CLOSED.append(s)
if s == s_goal:
break
for s_n in self.get_neighbor(s):
if s_n not in CLOSED:
new_cost = g[s] + self.cost(s, s_n)
if s_n not in g:
g[s_n] = float("inf")
if new_cost < g[s_n]: # conditions for updating cost
g[s_n] = new_cost
PARENT[s_n] = s
OPEN.put(s_n, g[s_n] + e * self.Heuristic(s_n))
return self.extract_path(PARENT), CLOSED
def get_neighbor(self, s):
"""
find neighbors of state s that not in obstacles.
:param s: state
:return: neighbors
"""
s_list = set()
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs:
s_list.add(s_next)
return s_list
def fvalue(self, x):
"""
f = g + h. (g: cost to come, h: heuristic function)
:param x: current state
:return: f
"""
return self.g[x] + self.Heuristic(x)
def extract_path(self, PARENT):
"""
Extract the path based on the PARENT set.
:return: The planning path
"""
path = [self.s_goal]
s = self.s_goal
while True:
s = PARENT[s]
path.append(s)
if s == self.s_start:
break
return list(path)
@staticmethod
def cost(s_start, s_goal):
"""
Calculate cost for this motion
:param s_start: starting node
:param s_goal: end node
:return: cost for this motion
:note: cost function could be more complicate!
"""
return 1
def Heuristic(self, s):
"""
Calculate heuristic.
:param s: current node (state)
:return: heuristic function value
"""
heuristic_type = self.heuristic_type # heuristic type
goal = self.s_goal # goal node
if heuristic_type == "manhattan":
return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
else:
return math.hypot(goal[0] - s[0], goal[1] - s[1])
def main():
s_start = (5, 5)
s_goal = (45, 25)
astar = Astar(s_start, s_goal, "euclidean")
plot = plotting.Plotting(s_start, s_goal)
path, visited = astar.searching()
plot.animation(path, visited, "A*") # animation
# path, visited = astar.repeated_astar(2.5) # initial weight e = 2.5
# plot.animation_ara_star(path, visited, "Repeated A*")
if __name__ == '__main__':
main()