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https://github.com/zhm-real/PathPlanning.git
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119 lines
4.8 KiB
Python
119 lines
4.8 KiB
Python
# this is the three dimensional bidirectional A* algo
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# !/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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@author: yue qi
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"""
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import numpy as np
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import matplotlib.pyplot as plt
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from collections import defaultdict
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
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from Search_3D.env3D import env
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from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
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from Search_3D.plot_util3D import visualization
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import queue
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class Weighted_A_star(object):
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def __init__(self,resolution=0.5):
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self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
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[-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
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[1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
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[1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
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self.env = env(resolution = resolution)
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self.Space = StateSpace(self) # key is the point, store g value
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self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
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self.AABB = getAABB(self.env.blocks)
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self.Space[hash3D(self.start)] = 0 # set g(x0) = 0
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self.Space[hash3D(self.goal)] = 0 # set g(x0) = 0
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self.OPEN1 = queue.QueuePrior() # store [point,priority]
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self.OPEN2 = queue.QueuePrior()
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self.h1 = Heuristic(self.Space,self.goal) # tree NO.1
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self.h2 = Heuristic(self.Space,self.start) # tree NO.2
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self.Parent1, self.Parent2 = {}, {}
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self.CLOSED1, self.CLOSED2 = set(), set()
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self.V = []
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self.done = False
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self.Path = []
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def children(self,x):
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allchild = []
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for j in self.Alldirec:
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collide,child = isCollide(self,x,j)
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if not collide:
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allchild.append(child)
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return allchild
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def run(self):
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x0, xt = hash3D(self.start), hash3D(self.goal)
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self.OPEN1.put(x0, self.Space[x0] + self.h1[x0]) # item, priority = g + h
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self.OPEN2.put(xt, self.Space[xt] + self.h2[xt]) # item, priority = g + h
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self.ind = 0
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while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty
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strxi1, strxi2 = self.OPEN1.get(), self.OPEN2.get()
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xi1, xi2 = dehash(strxi1), dehash(strxi2)
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self.CLOSED1.add(strxi1) # add the point in CLOSED set
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self.CLOSED2.add(strxi2)
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self.V.append(xi1)
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self.V.append(xi2)
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# visualization(self)
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allchild1, allchild2 = self.children(xi1), self.children(xi2)
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self.evaluation(allchild1,strxi1,xi1,conf=1)
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self.evaluation(allchild2,strxi2,xi2,conf=2)
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if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
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self.ind += 1
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self.common = self.CLOSED1.intersection(self.CLOSED2)
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self.done = True
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self.Path = self.path()
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visualization(self)
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plt.show()
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def evaluation(self, allchild, strxi, xi, conf):
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for xj in allchild:
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strxj = hash3D(xj)
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if conf == 1:
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if strxj not in self.CLOSED1:
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gi, gj = self.Space[strxi], self.Space[strxj]
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a = gi + cost(xi,xj)
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if a < gj:
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self.Space[strxj] = a
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self.Parent1[strxj] = xi
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if (a, strxj) in self.OPEN1.enumerate():
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self.OPEN1.put(strxj, a+1*self.h1[strxj])
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else:
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self.OPEN1.put(strxj, a+1*self.h1[strxj])
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if conf == 2:
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if strxj not in self.CLOSED2:
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gi, gj = self.Space[strxi], self.Space[strxj]
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a = gi + cost(xi,xj)
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if a < gj:
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self.Space[strxj] = a
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self.Parent2[strxj] = xi
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if (a, strxj) in self.OPEN2.enumerate():
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self.OPEN2.put(strxj, a+1*self.h2[strxj])
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else:
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self.OPEN2.put(strxj, a+1*self.h2[strxj])
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def path(self):
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# TODO: fix path
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path = []
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strgoal = hash3D(self.goal)
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strstart = hash3D(self.start)
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strx = list(self.common)[0]
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while strx != strstart:
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path.append([dehash(strx),self.Parent1[strx]])
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strx = hash3D(self.Parent1[strx])
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strx = list(self.common)[0]
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while strx != strgoal:
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path.append([dehash(strx),self.Parent2[strx]])
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strx = hash3D(self.Parent2[strx])
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path = np.flip(path,axis=0)
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return path
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if __name__ == '__main__':
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Astar = Weighted_A_star(0.5)
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Astar.run() |