mirror of
https://github.com/zhm-real/PathPlanning.git
synced 2026-08-29 16:40:46 +08:00
312 lines
9.2 KiB
Python
312 lines
9.2 KiB
Python
"""
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RRT_STAR_SMART 2D
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@author: huiming zhou
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"""
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import os
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import sys
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import math
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import random
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import numpy as np
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import matplotlib.pyplot as plt
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import matplotlib.patches as patches
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from scipy.spatial.transform import Rotation as Rot
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Sampling_based_Planning/")
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from Sampling_based_Planning.rrt_2D import env, plotting, utils
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class Node:
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def __init__(self, n):
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self.x = n[0]
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self.y = n[1]
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self.parent = None
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class RrtStarSmart:
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def __init__(self, x_start, x_goal, step_len,
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goal_sample_rate, search_radius, iter_max):
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self.x_start = Node(x_start)
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self.x_goal = Node(x_goal)
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self.step_len = step_len
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self.goal_sample_rate = goal_sample_rate
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self.search_radius = search_radius
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self.iter_max = iter_max
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self.env = env.Env()
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self.plotting = plotting.Plotting(x_start, x_goal)
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self.utils = utils.Utils()
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self.fig, self.ax = plt.subplots()
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self.delta = self.utils.delta
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self.x_range = self.env.x_range
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self.y_range = self.env.y_range
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self.obs_circle = self.env.obs_circle
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self.obs_rectangle = self.env.obs_rectangle
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self.obs_boundary = self.env.obs_boundary
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self.V = [self.x_start]
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self.beacons = []
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self.beacons_radius = 2
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self.direct_cost_old = np.inf
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self.obs_vertex = self.utils.get_obs_vertex()
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self.path = None
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def planning(self):
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n = 0
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b = 2
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InitPathFlag = False
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self.ReformObsVertex()
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for k in range(self.iter_max):
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if k % 200 == 0:
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print(k)
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if (k - n) % b == 0 and len(self.beacons) > 0:
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x_rand = self.Sample(self.beacons)
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else:
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x_rand = self.Sample()
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x_nearest = self.Nearest(self.V, x_rand)
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x_new = self.Steer(x_nearest, x_rand)
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if x_new and not self.utils.is_collision(x_nearest, x_new):
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X_near = self.Near(self.V, x_new)
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self.V.append(x_new)
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if X_near:
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# choose parent
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cost_list = [self.Cost(x_near) + self.Line(x_near, x_new) for x_near in X_near]
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x_new.parent = X_near[int(np.argmin(cost_list))]
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# rewire
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c_min = self.Cost(x_new)
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for x_near in X_near:
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c_near = self.Cost(x_near)
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c_new = c_min + self.Line(x_new, x_near)
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if c_new < c_near:
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x_near.parent = x_new
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if not InitPathFlag and self.InitialPathFound(x_new):
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InitPathFlag = True
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n = k
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if InitPathFlag:
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self.PathOptimization(x_new)
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if k % 5 == 0:
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self.animation()
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self.path = self.ExtractPath()
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self.animation()
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plt.plot([x for x, _ in self.path], [y for _, y in self.path], '-r')
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plt.pause(0.01)
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plt.show()
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def PathOptimization(self, node):
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direct_cost_new = 0.0
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node_end = self.x_goal
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while node.parent:
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node_parent = node.parent
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if not self.utils.is_collision(node_parent, node_end):
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node_end.parent = node_parent
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else:
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direct_cost_new += self.Line(node, node_end)
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node_end = node
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node = node_parent
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if direct_cost_new < self.direct_cost_old:
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self.direct_cost_old = direct_cost_new
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self.UpdateBeacons()
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def UpdateBeacons(self):
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node = self.x_goal
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beacons = []
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while node.parent:
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near_vertex = [v for v in self.obs_vertex
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if (node.x - v[0]) ** 2 + (node.y - v[1]) ** 2 < 9]
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if len(near_vertex) > 0:
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for v in near_vertex:
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beacons.append(v)
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node = node.parent
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self.beacons = beacons
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def ReformObsVertex(self):
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obs_vertex = []
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for obs in self.obs_vertex:
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for vertex in obs:
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obs_vertex.append(vertex)
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self.obs_vertex = obs_vertex
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def Steer(self, x_start, x_goal):
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dist, theta = self.get_distance_and_angle(x_start, x_goal)
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dist = min(self.step_len, dist)
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node_new = Node((x_start.x + dist * math.cos(theta),
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x_start.y + dist * math.sin(theta)))
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node_new.parent = x_start
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return node_new
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def Near(self, nodelist, node):
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n = len(self.V) + 1
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r = 50 * math.sqrt((math.log(n) / n))
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dist_table = [(nd.x - node.x) ** 2 + (nd.y - node.y) ** 2 for nd in nodelist]
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X_near = [nodelist[ind] for ind in range(len(dist_table)) if dist_table[ind] <= r ** 2 and
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not self.utils.is_collision(node, nodelist[ind])]
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return X_near
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def Sample(self, goal=None):
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if goal is None:
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delta = self.utils.delta
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goal_sample_rate = self.goal_sample_rate
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if np.random.random() > goal_sample_rate:
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return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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return self.x_goal
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else:
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R = self.beacons_radius
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r = random.uniform(0, R)
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theta = random.uniform(0, 2 * math.pi)
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ind = random.randint(0, len(goal) - 1)
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return Node((goal[ind][0] + r * math.cos(theta),
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goal[ind][1] + r * math.sin(theta)))
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def SampleFreeSpace(self):
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delta = self.delta
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if np.random.random() > self.goal_sample_rate:
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return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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return self.x_goal
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def ExtractPath(self):
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path = []
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node = self.x_goal
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while node.parent:
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path.append([node.x, node.y])
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node = node.parent
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path.append([self.x_start.x, self.x_start.y])
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return path
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def InitialPathFound(self, node):
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if self.Line(node, self.x_goal) < self.step_len:
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return True
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return False
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@staticmethod
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def Nearest(nodelist, n):
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return nodelist[int(np.argmin([(nd.x - n.x) ** 2 + (nd.y - n.y) ** 2
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for nd in nodelist]))]
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@staticmethod
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def Line(x_start, x_goal):
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return math.hypot(x_goal.x - x_start.x, x_goal.y - x_start.y)
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@staticmethod
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def Cost(node):
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cost = 0.0
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if node.parent is None:
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return cost
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while node.parent:
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cost += math.hypot(node.x - node.parent.x, node.y - node.parent.y)
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node = node.parent
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return cost
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@staticmethod
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def get_distance_and_angle(node_start, node_end):
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dx = node_end.x - node_start.x
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dy = node_end.y - node_start.y
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return math.hypot(dx, dy), math.atan2(dy, dx)
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def animation(self):
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plt.cla()
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self.plot_grid("rrt*-Smart, N = " + str(self.iter_max))
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plt.gcf().canvas.mpl_connect(
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'key_release_event',
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lambda event: [exit(0) if event.key == 'escape' else None])
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for node in self.V:
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if node.parent:
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plt.plot([node.x, node.parent.x], [node.y, node.parent.y], "-g")
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if self.beacons:
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theta = np.arange(0, 2 * math.pi, 0.1)
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r = self.beacons_radius
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for v in self.beacons:
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x = v[0] + r * np.cos(theta)
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y = v[1] + r * np.sin(theta)
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plt.plot(x, y, linestyle='--', linewidth=2, color='darkorange')
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plt.pause(0.01)
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def plot_grid(self, name):
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for (ox, oy, w, h) in self.obs_boundary:
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self.ax.add_patch(
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patches.Rectangle(
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(ox, oy), w, h,
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edgecolor='black',
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facecolor='black',
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fill=True
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)
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)
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for (ox, oy, w, h) in self.obs_rectangle:
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self.ax.add_patch(
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patches.Rectangle(
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(ox, oy), w, h,
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edgecolor='black',
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facecolor='gray',
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fill=True
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)
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)
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for (ox, oy, r) in self.obs_circle:
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self.ax.add_patch(
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patches.Circle(
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(ox, oy), r,
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edgecolor='black',
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facecolor='gray',
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fill=True
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)
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)
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plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
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plt.plot(self.x_goal.x, self.x_goal.y, "rs", linewidth=3)
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plt.title(name)
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plt.axis("equal")
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def main():
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x_start = (18, 8) # Starting node
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x_goal = (37, 18) # Goal node
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rrt = RrtStarSmart(x_start, x_goal, 1.5, 0.10, 0, 1000)
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rrt.planning()
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if __name__ == '__main__':
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main()
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