Files
PathPlanning/Sampling-based Planning/RRT.py
T
zhm-real 277608a253 RRT
2020-06-22 20:48:47 -07:00

202 lines
5.9 KiB
Python

import env
import plotting
import node
import numpy as np
import math
import matplotlib.pyplot as plt
import matplotlib.patches as patches
class Node:
def __init__(self, x, y):
self.x = x
self.y = y
self.path_x = []
self.path_y = []
self.parent = None
class RRT:
def __init__(self, xI, xG):
self.xI = Node(xI[0], xI[1])
self.xG = node.Node(xG[0], xG[1])
self.env = env.Env()
# self.plotting = plotting.Plotting(xI, xG)
self.x_range = self.env.x_range
self.y_range = self.env.y_range
# self.obs_boundary = self.env.obs_boundary
# self.obs_circle = self.env.obs_circle
self.obstacleList = [
(5, 5, 1),
(3, 6, 2),
(3, 8, 2),
(3, 10, 2),
(7, 5, 2),
(9, 5, 2),
(8, 10, 1)
] # [x, y, radius]
self.expand_range = 0.8
self.goal_sample_rate = 0.05
self.iterations = 500
self.node_list = []
path = self.planning()
if path is None:
print("No path!")
else:
print("get it!")
self.draw_graph()
plt.plot([x[0] for x in path], [x[1] for x in path], '-r')
plt.grid(True)
plt.pause(0.01) # Need for Mac
plt.show()
def planning(self):
self.node_list = [self.xI]
for i in range(self.iterations):
node_rand = self.generate_random_node()
node_near = self.get_nearest_node(self.node_list, node_rand)
node_new = self.new_node(node_near, node_rand, self.expand_range)
if not self.check_collision(node_new, self.obstacleList):
self.node_list.append(node_new)
self.draw_graph(node_rand)
if self.cal_dis_to_goal(self.node_list[-1]) <= self.expand_range:
node_end = self.new_node(self.node_list[-1], node.Node(self.xG.x, self.xG.y), self.expand_range)
if not self.check_collision(node_end, self.obstacleList):
return self.extract_path(self.node_list)
return None
def draw_graph(self, rnd=None):
plt.clf()
# for stopping simulation with the esc key.
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
if rnd is not None:
plt.plot(rnd.x, rnd.y, "^k")
for node_x in self.node_list:
if node_x.parent:
plt.plot(node_x.path_x, node_x.path_y, "-g")
for (ox, oy, size) in self.obstacleList:
self.plot_circle(ox, oy, size)
plt.plot(self.xI.x, self.xI.y, "xr")
plt.plot(self.xG.x, self.xG.y, "xr")
plt.axis("equal")
plt.axis([-2, 15, -2, 15])
plt.grid(True)
plt.pause(0.01)
@staticmethod
def plot_circle(x, y, size, color="-b"): # pragma: no cover
deg = list(range(0, 360, 5))
deg.append(0)
xl = [x + size * math.cos(np.deg2rad(d)) for d in deg]
yl = [y + size * math.sin(np.deg2rad(d)) for d in deg]
plt.plot(xl, yl, color)
def extract_path(self, nodelist):
path = [(self.xG.x, self.xG.y)]
node_now = nodelist[-1]
while node_now.parent is not None:
node_now = node_now.parent
path.append((node_now.x, node_now.y))
return path
def cal_dis_to_goal(self, node_cal):
return math.hypot((node_cal.x - self.xG.x), (node_cal.y - self.xG.y))
def new_node(self, node_start, node_goal, expand_range):
new_node = node.Node(node_start.x, node_start.y)
d, theta = self.calc_distance_and_angle(new_node, node_goal)
new_node.path_x = [new_node.x]
new_node.path_y = [new_node.y]
if d < expand_range:
expand_range = d
new_node.x += expand_range * math.cos(theta)
new_node.y += expand_range * math.sin(theta)
new_node.path_x.append(new_node.x)
new_node.path_y.append(new_node.y)
new_node.parent = node_start
return new_node
def generate_random_node(self):
if np.random.random() > self.goal_sample_rate:
return node.Node(np.random.uniform(self.x_range[0], self.x_range[1]),
np.random.uniform(self.y_range[0], self.y_range[1]))
else:
return node.Node(self.xG.x, self.xG.y)
def get_nearest_node(self, node_list, node_random):
dlist = [(nod.x - node_random.x) ** 2 + (nod.y - node_random.y) ** 2
for nod in node_list]
minind = dlist.index(min(dlist))
return self.node_list[minind]
@staticmethod
def calc_distance_and_angle(from_node, to_node):
dx = to_node.x - from_node.x
dy = to_node.y - from_node.y
d = math.hypot(dx, dy)
theta = math.atan2(dy, dx)
return d, theta
def check_collision(self, node_check, obstacleList):
if node_check is None:
return True
for (ox, oy, size) in obstacleList:
dx_list = [ox - x for x in node_check.path_x]
dy_list = [oy - y for y in node_check.path_y]
d_list = [dx * dx + dy * dy for (dx, dy) in zip(dx_list, dy_list)]
if min(d_list) <= size ** 2:
return True # collision
return False # safe
#
# def check_collision(self, node_check):
# for obs in self.obs_boundary:
# dx = node_check.x - obs[0]
# dy = node_check.y - obs[1]
# if 0 <= dx <= obs[2] and 0 <= dy <= obs[2]:
# return True
#
# for obs in self.obs_circle:
# d = (node_check.x - obs[0]) ** 2 + (node_check.y - obs[1]) ** 2
# if d <= obs[2] ** 2:
# return True
#
# return False
if __name__ == '__main__':
x_Start = (0, 0) # Starting node
x_Goal = (6, 10) # Goal node
rrt = RRT(x_Start, x_Goal)