Files
PathPlanning/Sampling_based_Planning/rrt_3D/BIT_star3D.py
T
2020-08-12 21:08:04 -07:00

348 lines
14 KiB
Python

# This is Batched Informed Tree star 3D algorithm
# implementation
"""
This is ABIT* code for 3D
@author: yue qi
Algorithm 1
source: Gammell, Jonathan D., Siddhartha S. Srinivasa, and Timothy D. Barfoot. "Batch informed trees (BIT*):
Sampling-based optimal planning via the heuristically guided search of implicit random geometric graphs."
2015 IEEE international conference on robotics and automation (ICRA). IEEE, 2015.
and
source: Gammell, Jonathan D., Timothy D. Barfoot, and Siddhartha S. Srinivasa.
"Batch Informed Trees (BIT*): Informed asymptotically optimal anytime search."
The International Journal of Robotics Research 39.5 (2020): 543-567.
"""
import numpy as np
import matplotlib.pyplot as plt
from numpy.matlib import repmat
import time
import copy
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
from rrt_3D.env3D import env
from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide, isinside, isinbound
from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
from rrt_3D.queue import MinheapPQ
#---------methods to draw ellipse during sampling
def CreateUnitSphere(r = 1):
phi = np.linspace(0,2*np.pi, 256).reshape(256, 1) # the angle of the projection in the xy-plane
theta = np.linspace(0, np.pi, 256).reshape(-1, 256) # the angle from the polar axis, ie the polar angle
radius = r
# Transformation formulae for a spherical coordinate system.
x = radius*np.sin(theta)*np.cos(phi)
y = radius*np.sin(theta)*np.sin(phi)
z = radius*np.cos(theta)
return (x, y, z)
def draw_ellipsoid(ax, C, L, xcenter):
(xs, ys, zs) = CreateUnitSphere()
pts = np.array([xs, ys, zs])
pts_in_world_frame = C@L@pts + xcenter
ax.plot_surface(pts_in_world_frame[0], pts_in_world_frame[1], pts_in_world_frame[2], alpha=0.05, color="g")
class BIT_star:
# ---------initialize and run
def __init__(self, show_ellipse=False):
self.env = env()
self.xstart, self.xgoal = tuple(self.env.start), tuple(self.env.goal)
self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
self.maxiter = 5000 # used for determining how many batches needed
# radius calc parameter:
# larger value makes better 1-time-performance, but longer time trade off
self.eta = 7 # bigger or equal to 1
# sampling
self.m = 1000 # number of samples for one time sample
self.d = 3 # dimension we work with
# instance of the cost to come gT
self.g = {self.xstart:0, self.xgoal:np.inf}
# draw ellipse
self.show_ellipse = show_ellipse
# denote if the path is found
self.done = False
self.Path = []
def run(self):
self.V = {self.xstart} # node expanded
self.E = set() # edge set
self.Parent = {} # Parent relation
# self.T = (self.V, self.E) # tree
self.Xsamples = {self.xgoal} # sampled set
self.QE = set() # edges in queue
self.QV = set() # nodes in queue
self.r = np.inf # radius for evaluation
self.ind = 0
while True:
# for the first round
print('round '+str(self.ind))
self.visualization()
# print(len(self.V))
if len(self.QE) == 0 and len(self.QV) == 0:
self.Prune(self.g_T(self.xgoal))
self.Xsamples = self.Sample(self.m, self.g_T(self.xgoal)) # sample function
self.Xsamples.add(self.xgoal) # adding goal into the sample
self.Vold = {v for v in self.V}
self.QV = {v for v in self.V}
# setting the radius
if self.done:
self.r = 1
else:
self.r = self.radius(len(self.V) + len(self.Xsamples))
while self.BestQueueValue(self.QV, mode = 'QV') <= self.BestQueueValue(self.QE, mode = 'QE'):
self.ExpandVertex(self.BestInQueue(self.QV, mode = 'QV'))
(vm, xm) = self.BestInQueue(self.QE, mode = 'QE')
self.QE.remove((vm, xm))
if self.g_T(vm) + self.c_hat(vm, xm) + self.h_hat(xm) < self.g_T(self.xgoal):
cost = self.c(vm, xm)
if self.g_hat(vm) + cost + self.h_hat(xm) < self.g_T(self.xgoal):
if self.g_T(vm) + cost < self.g_T(xm):
if xm in self.V:
self.E.difference_update({(v, x) for (v, x) in self.E if x == xm})
else:
self.Xsamples.remove(xm)
self.V.add(xm)
self.QV.add(xm)
self.g[xm] = self.g[vm] + cost
self.E.add((vm, xm))
self.Parent[xm] = vm # add parent or update parent
self.QE.difference_update({(v, x) for (v, x) in self.QE if x == xm and (self.g_T(v) + self.c_hat(v, xm)) >= self.g_T(xm)})
# reinitializing sampling
else:
self.QE = set()
self.QV = set()
self.ind += 1
# if the goal is reached
if self.xgoal in self.Parent:
print('locating path...')
self.done = True
self.Path = self.path()
# if the iteration is bigger
if self.ind > self.maxiter:
break
return self.T
# ---------IRRT utils
def Sample(self, m, cmax, bias = 0.05, xrand = set()):
# sample within a eclipse
print('new sample')
if cmax < np.inf:
cmin = getDist(self.xgoal, self.xstart)
xcenter = np.array([(self.xgoal[0] + self.xstart[0]) / 2, (self.xgoal[1] + self.xstart[1]) / 2, (self.xgoal[2] + self.xstart[2]) / 2])
C = self.RotationToWorldFrame(self.xstart, self.xgoal)
r = np.zeros(3)
r[0] = cmax /2
for i in range(1,3):
r[i] = np.sqrt(cmax**2 - cmin**2) / 2
L = np.diag(r) # R3*3
xball = self.SampleUnitBall(m) # np.array
x = (C@L@xball).T + repmat(xcenter, len(xball.T), 1)
# x2 = set(map(tuple, x))
self.C = C # save to global var
self.xcenter = xcenter
self.L = L
x2 = set(map(tuple, x[np.array([not isinside(self, state) and isinbound(self.env.boundary, state) for state in x])])) # intersection with the state space
xrand.update(x2)
# if there are samples inside obstacle: recursion
if len(x2) < m:
return self.Sample(m - len(x2), cmax, bias=bias, xrand=xrand)
else:
for i in range(m):
xrand.add(tuple(sampleFree(self, bias = bias)))
return xrand
def SampleUnitBall(self, n):
# uniform sampling in spherical coordinate system in 3D
# sample radius
r = np.random.uniform(0.0, 1.0, size = n)
theta = np.random.uniform(0, np.pi, size = n)
phi = np.random.uniform(0, 2 * np.pi, size = n)
x = r * np.sin(theta) * np.cos(phi)
y = r * np.sin(theta) * np.sin(phi)
z = r * np.cos(theta)
return np.array([x,y,z])
def RotationToWorldFrame(self, xstart, xgoal):
# S0(n): such that the xstart and xgoal are the center points
d = getDist(xstart, xgoal)
xstart, xgoal = np.array(xstart), np.array(xgoal)
a1 = (xgoal - xstart) / d
M = np.outer(a1,[1,0,0])
U, S, V = np.linalg.svd(M)
C = U@np.diag([1, 1, np.linalg.det(U)*np.linalg.det(V)])@V.T
return C
#----------BIT_star particular
def ExpandVertex(self, v):
self.QV.remove(v)
Xnear = {x for x in self.Xsamples if getDist(x, v) <= self.r}
self.QE.update({(v, x) for x in Xnear if self.g_hat(v) + self.c_hat(v, x) + self.h_hat(x) < self.g_T(self.xgoal)})
if v not in self.Vold:
Vnear = {w for w in self.V if getDist(w, v) <= self.r}
self.QE.update({(v,w) for w in Vnear if \
((v,w) not in self.E) and \
(self.g_hat(v) + self.c_hat(v, w) + self.h_hat(w) < self.g_T(self.xgoal)) and \
(self.g_T(v) + self.c_hat(v, w) < self.g_T(w))})
def Prune(self, c):
self.Xsamples = {x for x in self.Xsamples if self.f_hat(x) >= c}
self.V.difference_update({v for v in self.V if self.f_hat(v) >= c})
self.E.difference_update({(v, w) for (v, w) in self.E if (self.f_hat(v) > c) or (self.f_hat(w) > c)})
self.Xsamples.update({v for v in self.V if self.g_T(v) == np.inf})
self.V.difference_update({v for v in self.V if self.g_T(v) == np.inf})
def radius(self, q):
return 2 * self.eta * (1 + 1/self.d) ** (1/self.d) * \
(self.Lambda(self.Xf_hat(self.V)) / self.Zeta() ) ** (1/self.d) * \
(np.log(q) / q) ** (1/self.d)
def Lambda(self, inputset):
# lebesgue measure of a set, defined as
# mu: L(Rn) --> [0, inf], e.g. volume
return len(inputset)
def Xf_hat(self, X):
# the X is a set, defined as {x in X | fhat(x) <= cbest}
# where cbest is current best cost.
cbest = self.g_T(self.xgoal)
return {x for x in X if self.f_hat(x) <= cbest}
def Zeta(self):
# Lebesgue measure of a n dimensional unit ball
# since it's the 3D, use volume
return 4/3 * np.pi
def BestInQueue(self, inputset, mode):
# returns the best vertex in the vertex queue given this ordering
# mode = 'QE' or 'QV'
if mode == 'QV':
V = {state: self.g_T(state) + self.h_hat(state) for state in self.QV}
if mode == 'QE':
V = {state: self.g_T(state[0]) + self.c_hat(state[0], state[1]) + self.h_hat(state[1]) for state in self.QE}
if len(V) == 0:
print(mode + 'empty')
return None
return min(V, key = V.get)
def BestQueueValue(self, inputset, mode):
# returns the best value in the vertex queue given this ordering
# mode = 'QE' or 'QV'
if mode == 'QV':
V = {self.g_T(state) + self.h_hat(state) for state in self.QV}
if mode == 'QE':
V = {self.g_T(state[0]) + self.c_hat(state[0], state[1]) + self.h_hat(state[1]) for state in self.QE}
if len(V) == 0:
return np.inf
return min(V)
def g_hat(self, v):
return getDist(self.xstart, v)
def h_hat(self, v):
return getDist(self.xgoal, v)
def f_hat(self, v):
# f = g + h: estimate cost
return self.g_hat(v) + self.h_hat(v)
def c(self, v, w):
# admissible estimate of the cost of an edge between state v, w
collide, dist = isCollide(self, v, w)
if collide:
return np.inf
else:
return dist
def c_hat(self, v, w):
# c_hat < c < np.inf
# heuristic estimate of the edge cost, since c is expensive
return getDist(v, w)
def g_T(self, v):
# represent cost-to-come from the start in the tree,
# if the state is not in tree, or unreachable, return inf
if v not in self.g:
self.g[v] = np.inf
return self.g[v]
def path(self):
path = []
s = self.xgoal
i = 0
while s != self.xstart:
path.append((s, self.Parent[s]))
s = self.Parent[s]
if i > self.m:
break
i += 1
return path
def visualization(self):
if self.ind % 20 == 0:
V = np.array(list(self.V))
Xsample = np.array(list(self.Xsamples))
edges = list(map(list, self.E))
Path = np.array(self.Path)
start = self.env.start
goal = self.env.goal
# edges = E.get_edge()
#----------- list structure
# edges = []
# for i in self.Parent:
# edges.append([i,self.Parent[i]])
#----------- end
# generate axis objects
ax = plt.subplot(111, projection='3d')
# ax.view_init(elev=0.+ 0.03*self.ind/(2*np.pi), azim=90 + 0.03*self.ind/(2*np.pi))
# ax.view_init(elev=0., azim=90.)
ax.view_init(elev=8., azim=90.)
# ax.view_init(elev=-8., azim=180)
ax.clear()
# drawing objects
draw_Spheres(ax, self.env.balls)
draw_block_list(ax, self.env.blocks)
if self.env.OBB is not None:
draw_obb(ax, self.env.OBB)
draw_block_list(ax, np.array([self.env.boundary]), alpha=0)
draw_line(ax, edges, visibility=0.75, color='g')
draw_line(ax, Path, color='r')
if self.show_ellipse:
draw_ellipsoid(ax, self.C, self.L, self.xcenter) # beware, depending on start and goal position, this might be bad for vis
if len(V) > 0:
ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g', )
if len(Xsample) > 0: # plot the sampled points
ax.scatter3D(Xsample[:, 0], Xsample[:, 1], Xsample[:, 2], s=2, color='b', )
ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
# adjust the aspect ratio
xmin, xmax = self.env.boundary[0], self.env.boundary[3]
ymin, ymax = self.env.boundary[1], self.env.boundary[4]
zmin, zmax = self.env.boundary[2], self.env.boundary[5]
dx, dy, dz = xmax - xmin, ymax - ymin, zmax - zmin
ax.get_proj = make_get_proj(ax, 1 * dx, 1 * dy, 2 * dy)
make_transparent(ax)
#plt.xlabel('s')
#plt.ylabel('y')
ax.set_axis_off()
plt.pause(0.0001)
if __name__ == '__main__':
Newprocess = BIT_star()
Newprocess.run()
# Xsamples = Newprocess.Sample(1000, 140)
# print(len(Xsamples))