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PathPlanning/Sampling_based_Planning/rrt_2D/informed_rrt_star.py
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2020-08-03 11:11:34 -07:00

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9.8 KiB
Python

"""
INFORMED_RRT_STAR 2D
@author: huiming zhou
"""
import os
import sys
import math
import random
import numpy as np
import matplotlib.pyplot as plt
from scipy.spatial.transform import Rotation as Rot
import matplotlib.patches as patches
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Sampling_based_Planning/")
from Sampling_based_Planning.rrt_2D import env, plotting, utils
class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.parent = None
class IRrtStar:
def __init__(self, x_start, x_goal, step_len,
goal_sample_rate, search_radius, iter_max):
self.x_start = Node(x_start)
self.x_goal = Node(x_goal)
self.step_len = step_len
self.goal_sample_rate = goal_sample_rate
self.search_radius = search_radius
self.iter_max = iter_max
self.env = env.Env()
self.plotting = plotting.Plotting(x_start, x_goal)
self.utils = utils.Utils()
self.fig, self.ax = plt.subplots()
self.delta = self.utils.delta
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
self.V = [self.x_start]
self.X_soln = set()
self.path = None
def init(self):
cMin, theta = self.get_distance_and_angle(self.x_start, self.x_goal)
C = self.RotationToWorldFrame(self.x_start, self.x_goal, cMin)
xCenter = np.array([[(self.x_start.x + self.x_goal.x) / 2.0],
[(self.x_start.y + self.x_goal.y) / 2.0], [0.0]])
x_best = self.x_start
return theta, cMin, xCenter, C, x_best
def planning(self):
theta, dist, x_center, C, x_best = self.init()
c_best = np.inf
for k in range(self.iter_max):
if self.X_soln:
cost = {node: self.Cost(node) for node in self.X_soln}
x_best = min(cost, key=cost.get)
c_best = cost[x_best]
x_rand = self.Sample(c_best, dist, x_center, C)
x_nearest = self.Nearest(self.V, x_rand)
x_new = self.Steer(x_nearest, x_rand)
if x_new and not self.utils.is_collision(x_nearest, x_new):
X_near = self.Near(self.V, x_new)
c_min = self.Cost(x_nearest) + self.Line(x_nearest, x_new)
self.V.append(x_new)
# choose parent
for x_near in X_near:
c_new = self.Cost(x_near) + self.Line(x_near, x_new)
if c_new < c_min:
x_new.parent = x_near
c_min = c_new
# rewire
for x_near in X_near:
c_near = self.Cost(x_near)
c_new = self.Cost(x_new) + self.Line(x_new, x_near)
if c_new < c_near:
x_near.parent = x_new
if self.InGoalRegion(x_new):
if not self.utils.is_collision(x_new, self.x_goal):
self.X_soln.add(x_new)
# new_cost = self.Cost(x_new) + self.Line(x_new, self.x_goal)
# if new_cost < c_best:
# c_best = new_cost
# x_best = x_new
if k % 20 == 0:
self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
self.path = self.ExtractPath(x_best)
self.animation(x_center=x_center, c_best=c_best, dist=dist, theta=theta)
plt.plot([x for x, _ in self.path], [y for _, y in self.path], '-r')
plt.pause(0.01)
plt.show()
def Steer(self, x_start, x_goal):
dist, theta = self.get_distance_and_angle(x_start, x_goal)
dist = min(self.step_len, dist)
node_new = Node((x_start.x + dist * math.cos(theta),
x_start.y + dist * math.sin(theta)))
node_new.parent = x_start
return node_new
def Near(self, nodelist, node):
n = len(nodelist) + 1
r = 50 * math.sqrt((math.log(n) / n))
dist_table = [(nd.x - node.x) ** 2 + (nd.y - node.y) ** 2 for nd in nodelist]
X_near = [nodelist[ind] for ind in range(len(dist_table)) if dist_table[ind] <= r ** 2 and
not self.utils.is_collision(nodelist[ind], node)]
return X_near
def Sample(self, c_max, c_min, x_center, C):
if c_max < np.inf:
r = [c_max / 2.0,
math.sqrt(c_max ** 2 - c_min ** 2) / 2.0,
math.sqrt(c_max ** 2 - c_min ** 2) / 2.0]
L = np.diag(r)
while True:
x_ball = self.SampleUnitBall()
x_rand = np.dot(np.dot(C, L), x_ball) + x_center
if self.x_range[0] + self.delta <= x_rand[0] <= self.x_range[1] - self.delta and \
self.y_range[0] + self.delta <= x_rand[1] <= self.y_range[1] - self.delta:
break
x_rand = Node((x_rand[(0, 0)], x_rand[(1, 0)]))
else:
x_rand = self.SampleFreeSpace()
return x_rand
@staticmethod
def SampleUnitBall():
while True:
x, y = random.uniform(-1, 1), random.uniform(-1, 1)
if x ** 2 + y ** 2 < 1:
return np.array([[x], [y], [0.0]])
def SampleFreeSpace(self):
delta = self.delta
if np.random.random() > self.goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return self.x_goal
def ExtractPath(self, node):
path = [[self.x_goal.x, self.x_goal.y]]
while node.parent:
path.append([node.x, node.y])
node = node.parent
path.append([self.x_start.x, self.x_start.y])
return path
def InGoalRegion(self, node):
if self.Line(node, self.x_goal) < self.step_len:
return True
return False
@staticmethod
def RotationToWorldFrame(x_start, x_goal, L):
a1 = np.array([[(x_goal.x - x_start.x) / L],
[(x_goal.y - x_start.y) / L], [0.0]])
e1 = np.array([[1.0], [0.0], [0.0]])
M = a1 @ e1.T
U, _, V_T = np.linalg.svd(M, True, True)
C = U @ np.diag([1.0, 1.0, np.linalg.det(U) * np.linalg.det(V_T.T)]) @ V_T
return C
@staticmethod
def Nearest(nodelist, n):
return nodelist[int(np.argmin([(nd.x - n.x) ** 2 + (nd.y - n.y) ** 2
for nd in nodelist]))]
@staticmethod
def Line(x_start, x_goal):
return math.hypot(x_goal.x - x_start.x, x_goal.y - x_start.y)
def Cost(self, node):
if node == self.x_start:
return 0.0
if node.parent is None:
return np.inf
cost = 0.0
while node.parent:
cost += math.hypot(node.x - node.parent.x, node.y - node.parent.y)
node = node.parent
return cost
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
def animation(self, x_center=None, c_best=None, dist=None, theta=None):
plt.cla()
self.plot_grid("Informed rrt*, N = " + str(self.iter_max))
plt.gcf().canvas.mpl_connect(
'key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
for node in self.V:
if node.parent:
plt.plot([node.x, node.parent.x], [node.y, node.parent.y], "-g")
if c_best != np.inf:
self.draw_ellipse(x_center, c_best, dist, theta)
plt.pause(0.01)
def plot_grid(self, name):
for (ox, oy, w, h) in self.obs_boundary:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='black',
fill=True
)
)
for (ox, oy, w, h) in self.obs_rectangle:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='gray',
fill=True
)
)
for (ox, oy, r) in self.obs_circle:
self.ax.add_patch(
patches.Circle(
(ox, oy), r,
edgecolor='black',
facecolor='gray',
fill=True
)
)
plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
plt.plot(self.x_goal.x, self.x_goal.y, "rs", linewidth=3)
plt.title(name)
plt.axis("equal")
@staticmethod
def draw_ellipse(x_center, c_best, dist, theta):
a = math.sqrt(c_best ** 2 - dist ** 2) / 2.0
b = c_best / 2.0
angle = math.pi / 2.0 - theta
cx = x_center[0]
cy = x_center[1]
t = np.arange(0, 2 * math.pi + 0.1, 0.1)
x = [a * math.cos(it) for it in t]
y = [b * math.sin(it) for it in t]
rot = Rot.from_euler('z', -angle).as_dcm()[0:2, 0:2]
fx = rot @ np.array([x, y])
px = np.array(fx[0, :] + cx).flatten()
py = np.array(fx[1, :] + cy).flatten()
plt.plot(cx, cy, ".b")
plt.plot(px, py, linestyle='--', color='darkorange', linewidth=2)
def main():
x_start = (18, 8) # Starting node
x_goal = (37, 18) # Goal node
rrt_star = IRrtStar(x_start, x_goal, 1, 0.10, 12, 1000)
rrt_star.planning()
if __name__ == '__main__':
main()