Files
PathPlanning/Search-based Planning/a_star.py
T
zhm-real a0e6fc92a5 update
2020-06-18 17:08:10 -07:00

88 lines
3.3 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
@author: huiming zhou
"""
import queue
import tools
import env
import motion_model
class Astar:
def __init__(self, x_start, x_goal, heuristic_type):
self.u_set = motion_model.motions # feasible input set
self.xI, self.xG = x_start, x_goal
self.obs = env.obs_map() # position of obstacles
self.heuristic_type = heuristic_type
env.show_map(self.xI, self.xG, self.obs, "a_star searching")
def searching(self):
"""
Searching using A_star.
:return: planning path, action in each node, visited nodes in the planning process
"""
q_astar = queue.QueuePrior() # priority queue
q_astar.put(self.xI, 0)
parent = {self.xI: self.xI} # record parents of nodes
action = {self.xI: (0, 0)} # record actions of nodes
cost = {self.xI: 0}
while not q_astar.empty():
x_current = q_astar.get()
if x_current == self.xG: # stop condition
break
if x_current != self.xI:
tools.plot_dots(x_current, len(parent))
for u_next in self.u_set: # explore neighborhoods of current node
x_next = tuple([x_current[i] + u_next[i] for i in range(len(x_current))])
if x_next not in self.obs:
new_cost = cost[x_current] + self.get_cost(x_current, u_next)
if x_next not in cost or new_cost < cost[x_next]: # conditions for updating cost
cost[x_next] = new_cost
priority = new_cost + self.Heuristic(x_next, self.xG, self.heuristic_type)
q_astar.put(x_next, priority) # put node into queue using priority "f+h"
parent[x_next] = x_current
action[x_next] = u_next
[path_astar, actions_astar] = tools.extract_path(self.xI, self.xG, parent, action)
return path_astar, actions_astar
def get_cost(self, x, u):
"""
Calculate cost for this motion
:param x: current node
:param u: input
:return: cost for this motion
:note: cost function could be more complicate!
"""
return 1
def Heuristic(self, state, goal, heuristic_type):
"""
Calculate heuristic.
:param state: current node (state)
:param goal: goal node (state)
:param heuristic_type: choosing different heuristic functions
:return: heuristic
"""
if heuristic_type == "manhattan":
return abs(goal[0] - state[0]) + abs(goal[1] - state[1])
elif heuristic_type == "euclidean":
return ((goal[0] - state[0]) ** 2 + (goal[1] - state[1]) ** 2) ** (1 / 2)
else:
print("Please choose right heuristic type!")
if __name__ == '__main__':
x_Start = (5, 5) # Starting node
x_Goal = (49, 5) # Goal node
astar = Astar(x_Start, x_Goal, "manhattan")
[path_astar, actions_astar] = astar.searching()
tools.showPath(x_Start, x_Goal, path_astar) # Plot path and visited nodes