mirror of
https://github.com/zhm-real/PathPlanning.git
synced 2026-08-30 00:50:46 +08:00
122 lines
4.4 KiB
Python
122 lines
4.4 KiB
Python
# this is the three dimensional near-sighted 1 neighborhood LRTA* algo
|
|
# !/usr/bin/env python3
|
|
# -*- coding: utf-8 -*-
|
|
"""
|
|
@author: yue qi
|
|
"""
|
|
import numpy as np
|
|
import matplotlib.pyplot as plt
|
|
|
|
import os
|
|
import sys
|
|
|
|
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Search-based Planning/")
|
|
from Search_3D.env3D import env
|
|
from Search_3D.Astar3D import Weighted_A_star
|
|
from Search_3D.utils3D import getAABB, getDist, getRay, StateSpace, Heuristic, getNearest, isCollide, hash3D, dehash, cost
|
|
from Search_3D.plot_util3D import visualization
|
|
import queue
|
|
|
|
|
|
# class LRT_A_star1(object):
|
|
# def __init__(self,resolution=0.5):
|
|
# self.Alldirec = np.array([[1 ,0,0],[0,1 ,0],[0,0, 1],[1 ,1 ,0],[1 ,0,1 ],[0, 1, 1],[ 1, 1, 1],\
|
|
# [-1,0,0],[0,-1,0],[0,0,-1],[-1,-1,0],[-1,0,-1],[0,-1,-1],[-1,-1,-1],\
|
|
# [1,-1,0],[-1,1,0],[1,0,-1],[-1,0, 1],[0,1, -1],[0, -1,1],\
|
|
# [1,-1,-1],[-1,1,-1],[-1,-1,1],[1,1,-1],[1,-1,1],[-1,1,1]])
|
|
# self.env = env(resolution = resolution)
|
|
# self.Space = StateSpace(self)
|
|
# self.start, self.goal = getNearest(self.Space,self.env.start), getNearest(self.Space,self.env.goal)
|
|
# self.AABB = getAABB(self.env.blocks)
|
|
# self.Space[hash3D(getNearest(self.Space,self.start))] = 0 # this is g
|
|
# self.OPEN = queue.QueuePrior()
|
|
# self.h = Heuristic(self.Space,self.goal) # 1. initialize heuristic h = h0
|
|
# self.Child = {}
|
|
# self.CLOSED = set()
|
|
# self.V = []
|
|
# self.done = False
|
|
# self.Path = []
|
|
|
|
# def children(self,x):
|
|
# allchild = []
|
|
# for j in self.Alldirec:
|
|
# collide,child = isCollide(self,x,j)
|
|
# if not collide:
|
|
# allchild.append(child)
|
|
# return allchild
|
|
|
|
# def step(self, xi, strxi):
|
|
# childs = self.children(xi) # 4. generate depth 1 neighborhood S(s,1) = {s' in S | norm(s,s') = 1}
|
|
# fvals = [cost(xi,i) + self.h[hash3D(i)] for i in childs]
|
|
# xj , fmin = childs[np.argmin(fvals)], min(fvals) # 5. compute h'(s) = min(dist(s,s') + h(s'))
|
|
# strxj = hash3D(xj)
|
|
# # add the child of xi
|
|
# self.Child[strxi] = xj
|
|
# if fmin >= self.h[strxi]: # 6. if h'(s) > h(s) then update h(s) = h'(s)
|
|
# self.h[strxi] = fmin
|
|
# # TODO: action to move to xj
|
|
# self.OPEN.put(strxj, self.h[strxj]) # 7. update current state s = argmin (dist(s,s') + h(s'))
|
|
|
|
# def run(self):
|
|
# x0 = hash3D(self.start)
|
|
# xt = hash3D(self.goal)
|
|
# self.OPEN.put(x0, self.Space[x0] + self.h[x0]) # 2. reset the current state
|
|
# self.ind = 0
|
|
# while xt not in self.CLOSED and self.OPEN: # 3. while s not in Sg do
|
|
# strxi = self.OPEN.get()
|
|
# xi = dehash(strxi)
|
|
# self.CLOSED.add(strxi)
|
|
# self.V.append(xi)
|
|
# visualization(self)
|
|
# if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
|
|
# self.ind += 1
|
|
# self.done = True
|
|
# self.Path = self.path()
|
|
# visualization(self)
|
|
# plt.show()
|
|
|
|
# def path(self):
|
|
# # this is a suboptimal path.
|
|
# path = []
|
|
# strgoal = hash3D(self.goal)
|
|
# strx = hash3D(self.start)
|
|
# ind = 0
|
|
# while strx != strgoal:
|
|
# path.append([dehash(strx),self.Child[strx]])
|
|
# strx = hash3D(self.Child[strx])
|
|
# ind += 1
|
|
# if ind == 1000:
|
|
# return np.flip(path,axis=0)
|
|
# path = np.flip(path,axis=0)
|
|
# return path
|
|
|
|
class LRT_A_star2():
|
|
def __init__(self,resolution=0.5, N=7):
|
|
self.lookahead = N
|
|
self.Astar = Weighted_A_star()
|
|
self.Astar.env.resolution = resolution
|
|
|
|
def expand(self):
|
|
self.Astar.run(self.lookahead)
|
|
|
|
def updateHeuristic(self):
|
|
for strxi in self.Astar.CLOSED:
|
|
self.Astar.h[strxi] = np.inf
|
|
xi = dehash(strxi)
|
|
self.Astar.h[strxi] = min([cost(xi,xj) + self.Astar.h[hash3D(xj)] for xj in self.Astar.children(xi)])
|
|
|
|
#def move(self):
|
|
# print(np.argmin([j[0] for j in self.Astar.OPEN.enumerate()]))
|
|
|
|
|
|
def run(self):
|
|
xt = hash3D(self.Astar.goal)
|
|
while xt not in self.Astar.CLOSED:
|
|
self.expand()
|
|
#self.updateHeuristic()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
T = LRT_A_star2(resolution = 1, N = 2)
|
|
T.run()
|