mirror of
https://github.com/zhm-real/PathPlanning.git
synced 2026-08-29 08:34:46 +08:00
417 lines
13 KiB
Python
417 lines
13 KiB
Python
import numpy as np
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from numpy.matlib import repmat
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import pyrr as pyrr
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from collections import deque
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
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from rrt_3D.plot_util3D import visualization
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def getRay(x, y):
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direc = [y[0] - x[0], y[1] - x[1], y[2] - x[2]]
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return np.array([x, direc])
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def getAABB(blocks):
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AABB = []
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for i in blocks:
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AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
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return AABB
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def getDist(pos1, pos2):
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return np.sqrt(sum([(pos1[0] - pos2[0]) ** 2, (pos1[1] - pos2[1]) ** 2, (pos1[2] - pos2[2]) ** 2]))
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''' The following utils can be used for rrt or rrt*,
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required param initparams should have
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env, environement generated from env3D
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V, node set
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E, edge set
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i, nodes added
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maxiter, maximum iteration allowed
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stepsize, leaf growth restriction
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'''
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def sampleFree(initparams, bias = 0.1):
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'''biased sampling'''
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x = np.random.uniform(initparams.env.boundary[0:3], initparams.env.boundary[3:6])
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i = np.random.random()
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if isinside(initparams, x):
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return sampleFree(initparams)
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else:
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if i < bias:
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return np.array(initparams.xt) + 1
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else:
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return x
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return x
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# ---------------------- Collision checking algorithms
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def isinside(initparams, x):
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'''see if inside obstacle'''
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for i in initparams.env.blocks:
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if isinbound(i, x):
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return True
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for i in initparams.env.OBB:
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if isinbound(i, x, mode = 'obb'):
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return True
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for i in initparams.env.balls:
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if isinball(i, x):
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return True
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return False
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def isinbound(i, x, mode = False, factor = 0, isarray = False):
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if mode == 'obb':
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return isinobb(i, x, isarray)
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if isarray:
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compx = (i[0] - factor <= x[:,0]) & (x[:,0] < i[3] + factor)
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compy = (i[1] - factor <= x[:,1]) & (x[:,1] < i[4] + factor)
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compz = (i[2] - factor <= x[:,2]) & (x[:,2] < i[5] + factor)
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return compx & compy & compz
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else:
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return i[0] - factor <= x[0] < i[3] + factor and i[1] - factor <= x[1] < i[4] + factor and i[2] - factor <= x[2] < i[5]
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def isinobb(i, x, isarray = False):
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# transform the point from {W} to {body}
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if isarray:
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pts = (i.T@np.column_stack((x, np.ones(len(x)))).T).T[:,0:3]
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block = [- i.E[0],- i.E[1],- i.E[2],+ i.E[0],+ i.E[1],+ i.E[2]]
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return isinbound(block, pts, isarray = isarray)
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else:
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pt = i.T@np.append(x,1)
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block = [- i.E[0],- i.E[1],- i.E[2],+ i.E[0],+ i.E[1],+ i.E[2]]
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return isinbound(block, pt)
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def isinball(i, x, factor = 0):
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if getDist(i[0:3], x) <= i[3] + factor:
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return True
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return False
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def lineSphere(p0, p1, ball):
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# https://cseweb.ucsd.edu/classes/sp19/cse291-d/Files/CSE291_13_CollisionDetection.pdf
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c, r = ball[0:3], ball[-1]
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line = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]]
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d1 = [c[0] - p0[0], c[1] - p0[1], c[2] - p0[2]]
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t = (1 / (line[0] * line[0] + line[1] * line[1] + line[2] * line[2])) * (
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line[0] * d1[0] + line[1] * d1[1] + line[2] * d1[2])
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if t <= 0:
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if (d1[0] * d1[0] + d1[1] * d1[1] + d1[2] * d1[2]) <= r ** 2: return True
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elif t >= 1:
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d2 = [c[0] - p1[0], c[1] - p1[1], c[2] - p1[2]]
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if (d2[0] * d2[0] + d2[1] * d2[1] + d2[2] * d2[2]) <= r ** 2: return True
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elif 0 < t < 1:
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x = [p0[0] + t * line[0], p0[1] + t * line[1], p0[2] + t * line[2]]
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k = [c[0] - x[0], c[1] - x[1], c[2] - x[2]]
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if (k[0] * k[0] + k[1] * k[1] + k[2] * k[2]) <= r ** 2: return True
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return False
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def lineAABB(p0, p1, dist, aabb):
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# https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
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# aabb should have the attributes of P, E as center point and extents
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mid = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2, (p0[2] + p1[2]) / 2] # mid point
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I = [(p1[0] - p0[0]) / dist, (p1[1] - p0[1]) / dist, (p1[2] - p0[2]) / dist] # unit direction
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hl = dist / 2 # radius
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T = [aabb.P[0] - mid[0], aabb.P[1] - mid[1], aabb.P[2] - mid[2]]
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# do any of the principal axis form a separting axis?
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if abs(T[0]) > (aabb.E[0] + hl * abs(I[0])): return False
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if abs(T[1]) > (aabb.E[1] + hl * abs(I[1])): return False
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if abs(T[2]) > (aabb.E[2] + hl * abs(I[2])): return False
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# I.cross(s axis) ?
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r = aabb.E[1] * abs(I[2]) + aabb.E[2] * abs(I[1])
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if abs(T[1] * I[2] - T[2] * I[1]) > r: return False
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# I.cross(y axis) ?
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r = aabb.E[0] * abs(I[2]) + aabb.E[2] * abs(I[0])
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if abs(T[2] * I[0] - T[0] * I[2]) > r: return False
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# I.cross(z axis) ?
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r = aabb.E[0] * abs(I[1]) + aabb.E[1] * abs(I[0])
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if abs(T[0] * I[1] - T[1] * I[0]) > r: return False
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return True
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def lineOBB(p0, p1, dist, obb):
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# transform points to obb frame
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res = obb.T@np.column_stack([np.array([p0,p1]),[1,1]]).T
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# record old position and set the position to origin
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oldP, obb.P= obb.P, [0,0,0]
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# calculate segment-AABB testing
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ans = lineAABB(res[0:3,0],res[0:3,1],dist,obb)
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# reset the position
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obb.P = oldP
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return ans
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def isCollide(initparams, x, child, dist=None):
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'''see if line intersects obstacle'''
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'''specified for expansion in A* 3D lookup table'''
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if dist==None:
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dist = getDist(x, child)
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# check in bound
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if not isinbound(initparams.env.boundary, child):
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return True, dist
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# check collision in AABB
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for i in range(len(initparams.env.AABB)):
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if lineAABB(x, child, dist, initparams.env.AABB[i]):
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return True, dist
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# check collision in ball
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for i in initparams.env.balls:
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if lineSphere(x, child, i):
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return True, dist
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# check collision with obb
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for i in initparams.env.OBB:
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if lineOBB(x, child, dist, i):
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return True, dist
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return False, dist
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# ---------------------- leaf node extending algorithms
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def nearest(initparams, x, isset=False):
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V = np.array(initparams.V)
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if initparams.i == 0:
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return initparams.V[0]
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xr = repmat(x, len(V), 1)
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dists = np.linalg.norm(xr - V, axis=1)
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return tuple(initparams.V[np.argmin(dists)])
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def near(initparams, x):
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# s = np.array(s)
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V = np.array(initparams.V)
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if initparams.i == 0:
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return [initparams.V[0]]
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cardV = len(initparams.V)
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eta = initparams.eta
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gamma = initparams.gamma
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# min{γRRT∗ (log(card (V ))/ card (V ))1/d, η}
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r = min(gamma * ((np.log(cardV) / cardV) ** (1/3)), eta)
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if initparams.done:
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r = 1
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xr = repmat(x, len(V), 1)
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inside = np.linalg.norm(xr - V, axis=1) < r
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nearpoints = V[inside]
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return np.array(nearpoints)
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def steer(initparams, x, y, DIST=False):
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# steer from s to y
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if np.equal(x, y).all():
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return x, 0.0
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dist, step = getDist(y, x), initparams.stepsize
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step = min(dist, step)
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increment = ((y[0] - x[0]) / dist * step, (y[1] - x[1]) / dist * step, (y[2] - x[2]) / dist * step)
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xnew = (x[0] + increment[0], x[1] + increment[1], x[2] + increment[2])
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# direc = (y - s) / np.linalg.norm(y - s)
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# xnew = s + initparams.stepsize * direc
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if DIST:
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return xnew, dist
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return xnew, dist
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def cost(initparams, x):
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'''here use the additive recursive cost function'''
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if x == initparams.x0:
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return 0
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return cost(initparams, initparams.Parent[x]) + getDist(x, initparams.Parent[x])
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def cost_from_set(initparams, x):
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'''here use a incremental cost set function'''
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if x == initparams.x0:
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return 0
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return initparams.COST[initparams.Parent[x]] + getDist(x, initparams.Parent[x])
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def path(initparams, Path=[], dist=0):
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x = initparams.xt
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while x != initparams.x0:
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x2 = initparams.Parent[x]
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Path.append(np.array([x, x2]))
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dist += getDist(x, x2)
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x = x2
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return Path, dist
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class edgeset(object):
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def __init__(self):
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self.E = {}
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def add_edge(self, edge):
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x, y = edge[0], edge[1]
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if x in self.E:
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self.E[x].add(y)
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else:
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self.E[x] = set()
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self.E[x].add(y)
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def remove_edge(self, edge):
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x, y = edge[0], edge[1]
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self.E[x].remove(y)
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def get_edge(self, nodes = None):
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edges = []
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if nodes is None:
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for v in self.E:
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for n in self.E[v]:
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# if (n,v) not in edges:
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edges.append((v, n))
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else:
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for v in nodes:
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for n in self.E[tuple(v)]:
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edges.append((v, n))
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return edges
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def isEndNode(self, node):
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return node not in self.E
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#------------------------ use a linked list to express the tree
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class Node:
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def __init__(self, data):
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self.pos = data
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self.Parent = None
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self.child = set()
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def tree_add_edge(node_in_tree, x):
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# add an edge at the specified parent
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node_to_add = Node(x)
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# node_in_tree = tree_bfs(head, xparent)
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node_in_tree.child.add(node_to_add)
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node_to_add.Parent = node_in_tree
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return node_to_add
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def tree_bfs(head, x):
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# searches s in order of bfs
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node = head
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Q = []
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Q.append(node)
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while Q:
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curr = Q.pop()
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if curr.pos == x:
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return curr
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for child_node in curr.child:
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Q.append(child_node)
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def tree_nearest(head, x):
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# find the node nearest to s
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D = np.inf
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min_node = None
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Q = []
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Q.append(head)
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while Q:
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curr = Q.pop()
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dist = getDist(curr.pos, x)
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# record the current best
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if dist < D:
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D, min_node = dist, curr
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# bfs
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for child_node in curr.child:
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Q.append(child_node)
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return min_node
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def tree_steer(initparams, node, x):
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# steer from node to s
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dist, step = getDist(node.pos, x), initparams.stepsize
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increment = ((node.pos[0] - x[0]) / dist * step, (node.pos[1] - x[1]) / dist * step, (node.pos[2] - x[2]) / dist * step)
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xnew = (x[0] + increment[0], x[1] + increment[1], x[2] + increment[2])
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return xnew
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def tree_print(head):
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Q = []
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Q.append(head)
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verts = []
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edge = []
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while Q:
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curr = Q.pop()
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# print(curr.pos)
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verts.append(curr.pos)
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if curr.Parent == None:
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pass
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else:
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edge.append([curr.pos, curr.Parent.pos])
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for child in curr.child:
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Q.append(child)
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return verts, edge
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def tree_path(initparams, end_node):
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path = []
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curr = end_node
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while curr.pos != initparams.x0:
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path.append([curr.pos, curr.Parent.pos])
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curr = curr.Parent
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return path
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#---------------KD tree, used for nearest neighbor search
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class kdTree:
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def __init__(self):
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pass
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def R1_dist(self, q, p):
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return abs(q-p)
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def S1_dist(self, q, p):
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return min(abs(q-p), 1- abs(q-p))
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def P3_dist(self, q, p):
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# cubes with antipodal points
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q1, q2, q3 = q
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p1, p2, p3 = p
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d1 = np.sqrt((q1-p1)**2 + (q2-p2)**2 + (q3-p3)**2)
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d2 = np.sqrt((1-abs(q1-p1))**2 + (1-abs(q2-p2))**2 + (1-abs(q3-p3))**2)
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d3 = np.sqrt((-q1-p1)**2 + (-q2-p2)**2 + (q3+1-p3)**2)
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d4 = np.sqrt((-q1-p1)**2 + (-q2-p2)**2 + (q3-1-p3)**2)
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d5 = np.sqrt((-q1-p1)**2 + (q2+1-p2)**2 + (-q3-p3)**2)
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d6 = np.sqrt((-q1-p1)**2 + (q2-1-p2)**2 + (-q3-p3)**2)
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d7 = np.sqrt((q1+1-p1)**2 + (-q2-p2)**2 + (-q3-p3)**2)
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d8 = np.sqrt((q1-1-p1)**2 + (-q2-p2)**2 + (-q3-p3)**2)
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return min(d1,d2,d3,d4,d5,d6,d7,d8)
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if __name__ == '__main__':
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from rrt_3D.env3D import env
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import time
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import matplotlib.pyplot as plt
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class rrt_demo:
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def __init__(self):
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self.env = env()
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self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
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self.stepsize = 0.5
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self.maxiter = 10000
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self.ind, self.i = 0, 0
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self.done = False
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self.Path = []
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self.V = []
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self.head = Node(self.x0)
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def run(self):
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while self.ind < self.maxiter:
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xrand = sampleFree(self) # O(1)
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nearest_node = tree_nearest(self.head, xrand) # O(N)
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xnew = tree_steer(self, nearest_node, xrand) # O(1)
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collide, _ = isCollide(self, nearest_node.pos, xnew) # O(num obs)
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if not collide:
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new_node = tree_add_edge(nearest_node, xnew) # O(1)
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# if the path is found
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if getDist(xnew, self.xt) <= self.stepsize:
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end_node = tree_add_edge(new_node, self.xt)
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self.Path = tree_path(self, end_node)
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break
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self.i += 1
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self.ind += 1
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self.done = True
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self.V, self.E = tree_print(self.head)
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print(self.E)
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visualization(self)
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plt.show()
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A = rrt_demo()
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st = time.time()
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A.run()
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print(time.time() - st)
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