update RRT*

This commit is contained in:
zhm-real
2020-06-23 18:46:44 -07:00
parent a22f3ef98a
commit dfee5555c5
9 changed files with 301 additions and 82 deletions
+200
View File
@@ -0,0 +1,200 @@
import env
import plotting
import numpy as np
import math
class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.cost = 0.0
self.parent = None
class RRT:
def __init__(self, xI, xG):
self.xI = Node(xI)
self.xG = Node(xG)
self.expand_len = 1
self.goal_sample_rate = 0.05
self.connect_dist = 10
self.iterations = 5000
self.node_list = [self.xI]
self.env = env.Env()
self.plotting = plotting.Plotting(xI, xG)
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
self.path = self.planning()
self.plotting.animation(self.node_list, self.path, False)
def planning(self):
for k in range(self.iterations):
node_rand = self.random_state()
node_near = self.nearest_neighbor(self.node_list, node_rand)
node_new = self.new_state(node_near, node_rand)
if not self.check_collision(node_new):
neighbor_index = self.find_near_neighbor(node_new)
node_new = self.choose_parent(node_new, neighbor_index)
if node_new:
self.node_list.append(node_new)
self.rewire(node_new, neighbor_index)
# if self.dis_to_goal(self.node_list[-1]) <= self.expand_len:
# self.new_state(self.node_list[-1], self.xG)
# return self.extract_path()
index = self.search_best_goal_node()
self.xG.parent = self.node_list[index]
return self.extract_path()
def random_state(self):
if np.random.random() > self.goal_sample_rate:
return Node((np.random.uniform(self.x_range[0], self.x_range[1]),
np.random.uniform(self.y_range[0], self.y_range[1])))
return self.xG
def nearest_neighbor(self, node_list, n):
return self.node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
def new_state(self, node_start, node_goal):
node_new = Node((node_start.x, node_start.y))
dist, theta = self.get_distance_and_angle(node_new, node_goal)
dist = min(self.expand_len, dist)
node_new.x += dist * math.cos(theta)
node_new.y += dist * math.sin(theta)
node_new.parent = node_start
return node_new
def find_near_neighbor(self, node_new):
n = len(self.node_list) + 1
r = min(self.connect_dist * math.sqrt((math.log(n) / n)), self.expand_len)
dist_table = [math.hypot(nd.x - node_new.x, nd.y - node_new.y) for nd in self.node_list]
node_index = [dist_table.index(d) for d in dist_table if d <= r]
return node_index
def choose_parent(self, node_new, neighbor_index):
if not neighbor_index:
return None
cost = []
for i in neighbor_index:
node_near = self.node_list[i]
node_mid = self.new_state(node_near, node_new)
if node_mid and not self.check_collision(node_mid):
cost.append(self.update_cost(node_near, node_mid))
else:
cost.append(float("inf"))
if min(cost) != float('inf'):
index = int(np.argmin(cost))
neighbor_min = neighbor_index[index]
node_new = self.new_state(self.node_list[neighbor_min], node_new)
node_new.cost = min(cost)
return node_new
return None
def search_best_goal_node(self):
dist_to_goal_list = [self.dis_to_goal(n) for n in self.node_list]
goal_inds = [dist_to_goal_list.index(i) for i in dist_to_goal_list if i <= self.expand_len]
return goal_inds[0]
# safe_goal_inds = []
# for goal_ind in goal_inds:
# t_node = self.new_state(self.node_list[goal_ind], self.xG)
# if self.check_collision(t_node):
# safe_goal_inds.append(goal_ind)
#
# if not safe_goal_inds:
# print('hahhah')
# return None
#
# min_cost = min([self.node_list[i].cost for i in safe_goal_inds])
# for i in safe_goal_inds:
# if self.node_list[i].cost == min_cost:
# self.xG.parent = self.node_list[i]
def rewire(self, node_new, neighbor_index):
for i in neighbor_index:
node_near = self.node_list[i]
node_edge = self.new_state(node_new, node_near)
if not node_edge:
continue
node_edge.cost = self.update_cost(node_new, node_near)
collision = self.check_collision(node_edge)
improved_cost = node_near.cost > node_edge.cost
if not collision and improved_cost:
self.node_list[i] = node_edge
self.propagate_cost_to_leaves(node_new)
def update_cost(self, node_start, node_end):
dist, theta = self.get_distance_and_angle(node_start, node_end)
return node_start.cost + dist
def propagate_cost_to_leaves(self, parent_node):
for node in self.node_list:
if node.parent == parent_node:
node.cost = self.update_cost(parent_node, node)
self.propagate_cost_to_leaves(node)
def extract_path(self):
path = [[self.xG.x, self.xG.y]]
node = self.xG
while node.parent is not None:
path.append([node.x, node.y])
node = node.parent
path.append([node.x, node.y])
return path
def dis_to_goal(self, node_cal):
return math.hypot(node_cal.x - self.xG.x, node_cal.y - self.xG.y)
def check_collision(self, node_end):
if node_end is None:
return True
for (ox, oy, r) in self.obs_circle:
if math.hypot(node_end.x - ox, node_end.y - oy) <= r:
return True
for (ox, oy, w, h) in self.obs_rectangle:
if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
return True
for (ox, oy, w, h) in self.obs_boundary:
if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
return True
return False
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
if __name__ == '__main__':
x_Start = (2, 2) # Starting node
x_Goal = (49, 28) # Goal node
rrt = RRT(x_Start, x_Goal)
+47 -53
View File
@@ -9,8 +9,6 @@ class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.path_x = []
self.path_y = []
self.parent = None
@@ -18,7 +16,7 @@ class RRT:
def __init__(self, xI, xG):
self.xI = Node(xI)
self.xG = Node(xG)
self.expand_len = 0.8
self.expand_len = 0.4
self.goal_sample_rate = 0.05
self.iterations = 5000
self.node_list = [self.xI]
@@ -28,27 +26,49 @@ class RRT:
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs
self.obs_rectangle = self.env.obs_boundary
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
self.path = self.planning()
self.plotting.animation(self.node_list, self.path)
def planning(self):
for i in range(self.iterations):
node_rand = self.generate_random_node()
node_near = self.get_nearest_node(self.node_list, node_rand)
node_new = self.new_node(node_near, node_rand, self.expand_len)
node_rand = self.random_state()
node_near = self.nearest_neighbor(self.node_list, node_rand)
node_new = self.new_state(node_near, node_rand)
if not self.check_collision(node_new, self.obs_circle, self.obs_rectangle):
if not self.check_collision(node_new):
self.node_list.append(node_new)
if self.cal_dis_to_goal(self.node_list[-1]) <= self.expand_len:
self.new_node(self.node_list[-1], self.xG, self.expand_len)
if self.dis_to_goal(self.node_list[-1]) <= self.expand_len:
self.new_state(self.node_list[-1], self.xG)
return self.extract_path(self.node_list)
return None
def random_state(self):
if np.random.random() > self.goal_sample_rate:
return Node((np.random.uniform(self.x_range[0], self.x_range[1]),
np.random.uniform(self.y_range[0], self.y_range[1])))
return self.xG
def nearest_neighbor(self, node_list, n):
return self.node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
def new_state(self, node_start, node_end):
node_new = Node((node_start.x, node_start.y))
dist, theta = self.get_distance_and_angle(node_new, node_end)
dist = min(self.expand_len, dist)
node_new.x += dist * math.cos(theta)
node_new.y += dist * math.sin(theta)
node_new.parent = node_start
return node_new
def extract_path(self, nodelist):
path = [(self.xG.x, self.xG.y)]
node_now = nodelist[-1]
@@ -59,62 +79,36 @@ class RRT:
return path
def cal_dis_to_goal(self, node_cal):
def dis_to_goal(self, node_cal):
return math.hypot(node_cal.x - self.xG.x, node_cal.y - self.xG.y)
def new_node(self, node_start, node_goal, expand_len):
new_node = Node((node_start.x, node_start.y))
d, theta = self.calc_distance_and_angle(new_node, node_goal)
new_node.path_x = [new_node.x]
new_node.path_y = [new_node.y]
if d < expand_len:
expand_len = d
new_node.x += expand_len * math.cos(theta)
new_node.y += expand_len * math.sin(theta)
new_node.path_x.append(new_node.x)
new_node.path_y.append(new_node.y)
new_node.parent = node_start
return new_node
def generate_random_node(self):
if np.random.random() > self.goal_sample_rate:
return Node((np.random.uniform(self.x_range[0], self.x_range[1]),
np.random.uniform(self.y_range[0], self.y_range[1])))
return self.xG
def get_nearest_node(self, node_list, n):
return self.node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
@staticmethod
def calc_distance_and_angle(from_node, to_node):
dx = to_node.x - from_node.x
dy = to_node.y - from_node.y
return math.hypot(dx, dy), math.atan2(dy, dx)
@staticmethod
def check_collision(node_end, obs_circle, obs_rectangle):
def check_collision(self, node_end):
if node_end is None:
return True
for (ox, oy, r) in obs_circle:
for (ox, oy, r) in self.obs_circle:
if math.hypot(node_end.x - ox, node_end.y - oy) <= r:
return True
for (ox, oy, w, h) in obs_rectangle:
for (ox, oy, w, h) in self.obs_rectangle:
if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
return True
for (ox, oy, w, h) in self.obs_boundary:
if 0 <= (node_end.x - ox) <= w and 0 <= (node_end.y - oy) <= h:
return True
return False
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
if __name__ == '__main__':
x_Start = (15, 5) # Starting node
x_Goal = (45, 25) # Goal node
x_Start = (2, 2) # Starting node
x_Goal = (49, 28) # Goal node
rrt = RRT(x_Start, x_Goal)
+18 -7
View File
@@ -3,7 +3,8 @@ class Env:
self.x_range = (0, 50)
self.y_range = (0, 30)
self.obs_boundary = self.obs_boundary()
self.obs = self.obs_circle()
self.obs_circle = self.obs_circle()
self.obs_rectangle = self.obs_rectangle()
@staticmethod
def obs_boundary():
@@ -11,15 +12,25 @@ class Env:
(0, 0, 1, 30),
(0, 30, 50, 1),
(1, 0, 50, 1),
(50, 1, 1, 30),
(20, 1, 1, 15),
(10, 15, 10, 1),
(30, 15, 1, 15),
(40, 1, 1, 15)
(50, 1, 1, 30)
# (20, 1, 1, 15),
# (10, 15, 10, 1),
# (30, 15, 1, 15),
# (40, 1, 1, 15)
]
return obs_boundary
@staticmethod
def obs_rectangle():
obs_rectangle = [
(13, 10, 5, 3),
(18, 4, 5, 4),
(22, 13, 6, 3),
(33, 15, 5, 3),
(42, 6, 5, 3)
]
return obs_rectangle
@staticmethod
def obs_circle():
obs_cir = [
+32 -15
View File
@@ -8,33 +8,44 @@ class Plotting:
self.xI, self.xG = xI, xG
self.env = env.Env()
self.obs_bound = self.env.obs_boundary
self.obs_circle = self.env.obs
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
def animation(self, nodelist, path):
def animation(self, nodelist, path, animation=False):
if path is None:
print("No path found!")
return
self.plot_visited(nodelist)
self.plot_grid("RRT")
self.plot_visited(nodelist, animation)
self.plot_path(path)
def plot_grid(self, name):
fig, ax = plt.subplots()
for x in self.obs_bound:
for (ox, oy, w, h) in self.obs_bound:
ax.add_patch(
patches.Rectangle(
(x[0], x[1]), x[2], x[3],
(ox, oy), w, h,
edgecolor='black',
facecolor='black',
fill=True
)
)
for x in self.obs_circle:
for (ox, oy, w, h) in self.obs_rectangle:
ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='gray',
fill=True
)
)
for (ox, oy, r) in self.obs_circle:
ax.add_patch(
patches.Circle(
(x[0], x[1]), x[2],
(ox, oy), r,
edgecolor='black',
facecolor='gray',
fill=True
@@ -47,13 +58,19 @@ class Plotting:
plt.axis("equal")
@staticmethod
def plot_visited(nodelist):
for node in nodelist:
if node.parent:
plt.plot(node.path_x, node.path_y, "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
plt.pause(0.001)
def plot_visited(nodelist, animation):
if animation:
for node in nodelist:
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
plt.pause(0.001)
else:
for node in nodelist:
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
@staticmethod
def plot_path(path):
+4 -7
View File
@@ -20,10 +20,6 @@
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<component name="ChangeListManager">
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<change beforePath="$PROJECT_DIR$/../Sampling-based Planning/env.py" beforeDir="false" afterPath="$PROJECT_DIR$/../Sampling-based Planning/env.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../Sampling-based Planning/node.py" beforeDir="false" />
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@@ -53,7 +49,7 @@
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<property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
<property name="RunOnceActivity.ShowReadmeOnStart" value="true" />
<property name="last_opened_file_path" value="$PROJECT_DIR$" />
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<property name="settings.editor.selected.configurable" value="com.jetbrains.python.configuration.PyActiveSdkModuleConfigurable" />
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@@ -199,10 +195,11 @@
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