'BITstar'

This commit is contained in:
yue qi
2020-08-12 17:10:50 -07:00
parent 73713de552
commit d84e8d9baf
5 changed files with 153 additions and 24 deletions
+149 -21
View File
@@ -15,6 +15,7 @@ source: Gammell, Jonathan D., Timothy D. Barfoot, and Siddhartha S. Srinivasa.
import numpy as np
import matplotlib.pyplot as plt
from numpy.matlib import repmat
import time
import copy
@@ -24,24 +25,47 @@ import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
from rrt_3D.env3D import env
from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide
from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide, isinside
from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
from rrt_3D.queue import MinheapPQ
class BIT_star:
#---------methods to draw ellipse during sampling
def CreateUnitSphere(r = 1):
phi = np.linspace(0,2*np.pi, 256).reshape(256, 1) # the angle of the projection in the xy-plane
theta = np.linspace(0, np.pi, 256).reshape(-1, 256) # the angle from the polar axis, ie the polar angle
radius = r
def __init__(self):
# Transformation formulae for a spherical coordinate system.
x = radius*np.sin(theta)*np.cos(phi)
y = radius*np.sin(theta)*np.sin(phi)
z = radius*np.cos(theta)
return (x, y, z)
def draw_ellipsoid(ax, C, L, xcenter):
(xs, ys, zs) = CreateUnitSphere()
pts = np.array([xs, ys, zs])
pts_in_world_frame = C@L@pts + xcenter
ax.plot_surface(pts_in_world_frame[0], pts_in_world_frame[1], pts_in_world_frame[2], alpha=0.05, color="g")
class BIT_star:
# ---------initialize and run
def __init__(self, show_ellipse=False):
self.env = env()
self.xstart, self.xgoal = tuple(self.env.start), tuple(self.env.goal)
self.maxiter = 1000 # used for determining how many batches needed
self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal)
self.maxiter = 3000 # used for determining how many batches needed
# radius calc
self.eta = 1 # bigger or equal to 1
self.n = 1000
self.nn = 1 # TODO
self.eta = 20 # bigger or equal to 1
self.m = 1000 # number of samples for one time sample
self.d = 3 # dimension we work with
self.Path = []
self.edgeCost = {} # corresponding to c
self.heuristic_edgeCost = {} # correspoinding to c_hat
# draw ellipse
self.show_ellipse = show_ellipse
def run(self):
self.V = {self.xstart}
self.E = set()
@@ -51,12 +75,16 @@ class BIT_star:
self.QE = set()
self.QV = set()
self.r = np.inf
ind = 0
self.ind = 0
while True:
# for the first round
print(self.ind)
print(self.r)
self.visualization()
# print(len(self.V))
if len(self.QE) == 0 and len(self.QV) == 0:
self.Prune(self.g_T(self.xgoal))
self.Xsamples = self.Sample(m, self.g_T(self.xgoal)) # sample function
self.Xsamples = self.Sample(self.m, self.g_T(self.xgoal)) # sample function
self.Vold = copy.deepcopy(self.V)
self.QV = copy.deepcopy(self.V)
self.r = self.radius(len(self.V) + len(self.Xsamples))
@@ -80,15 +108,63 @@ class BIT_star:
else:
self.QE = set()
self.QV = set()
ind += 1
if ind > self.maxiter:
break
return self.T
self.ind += 1
def Sample(self, m, cost):
# TODO need the informed rrt
pass
if self.ind > self.maxiter:
break
return self.T
# ---------IRRT utils
def Sample(self, m, cmax, bias = 0.05, xrand = set()):
# sample within a eclipse
print('new sample')
if cmax < np.inf:
cmin = getDist(self.xgoal, self.xstart)
xcenter = np.array([(self.xgoal[0] + self.xstart[0]) / 2, (self.xgoal[1] + self.xstart[1]) / 2, (self.xgoal[2] + self.xstart[2]) / 2])
C = self.RotationToWorldFrame(self.xstart, self.xgoal)
r = np.zeros(3)
r[0] = cmax /2
for i in range(1,3):
r[i] = np.sqrt(cmax**2 - cmin**2) / 2
L = np.diag(r) # R3*3
xball = self.SampleUnitBall(m) # np.array
x = (C@L@xball).T + repmat(xcenter, len(xball.T), 1)
# x2 = set(map(tuple, x))
self.C = C # save to global var
self.xcenter = xcenter
self.L = L
x2 = set(map(tuple, x[np.array([not isinside(self, state) for state in x])])) # intersection with the state space
xrand.update(x2)
# if there are samples inside obstacle: recursion
if len(x2) < m:
return self.Sample(m - len(x2), cmax, bias=bias, xrand=xrand)
else:
for i in range(m):
xrand.add(tuple(sampleFree(self, bias = bias)))
return xrand
def SampleUnitBall(self, n):
# uniform sampling in spherical coordinate system in 3D
# sample radius
r = np.random.uniform(0.0, 1.0, size = n)
theta = np.random.uniform(0, np.pi, size = n)
phi = np.random.uniform(0, 2 * np.pi, size = n)
x = r * np.sin(theta) * np.cos(phi)
y = r * np.sin(theta) * np.sin(phi)
z = r * np.cos(theta)
return np.array([x,y,z])
def RotationToWorldFrame(self, xstart, xgoal):
# S0(n): such that the xstart and xgoal are the center points
d = getDist(xstart, xgoal)
xstart, xgoal = np.array(xstart), np.array(xgoal)
a1 = (xgoal - xstart) / d
M = np.outer(a1,[1,0,0])
U, S, V = np.linalg.svd(M)
C = U@np.diag([1, 1, np.linalg.det(U)*np.linalg.det(V)])@V.T
return C
#----------BIT_star particular
def ExpandVertex(self, v):
self.QV.difference_update({v})
Xnear = {x for x in self.Xsamples if getDist(x, v) <= self.r}
@@ -108,9 +184,9 @@ class BIT_star:
self.V.difference_update({v for v in self.V if self.g_T(v) == np.inf})
def radius(self, q):
return 2 * self.eta * (1 + 1/self.n) ** (1/self.n) * \
(self.Lambda(self.Xf_hat(self.V)) / self.Zeta ) ** (1/self.n) * \
(np.log(q) / q) ** (1/self.n)
return 2 * self.eta * (1 + 1/self.d) ** (1/self.d) * \
(self.Lambda(self.Xf_hat(self.V)) / self.Zeta() ) ** (1/self.d) * \
(np.log(q) / q) ** (1/self.d)
def Lambda(self, inputset):
# lebesgue measure of a set, defined as
@@ -196,4 +272,56 @@ class BIT_star:
else:
return np.inf
def visualization(self):
if self.ind % 20 == 0:
V = np.array(list(self.V))
edges = list(map(list, self.E))
Path = np.array(self.Path)
start = self.env.start
goal = self.env.goal
# edges = E.get_edge()
#----------- list structure
# edges = []
# for i in self.Parent:
# edges.append([i,self.Parent[i]])
#----------- end
# generate axis objects
ax = plt.subplot(111, projection='3d')
# ax.view_init(elev=0.+ 0.03*self.ind/(2*np.pi), azim=90 + 0.03*self.ind/(2*np.pi))
# ax.view_init(elev=0., azim=90.)
ax.view_init(elev=8., azim=90.)
# ax.view_init(elev=-8., azim=180)
ax.clear()
# drawing objects
draw_Spheres(ax, self.env.balls)
draw_block_list(ax, self.env.blocks)
if self.env.OBB is not None:
draw_obb(ax, self.env.OBB)
draw_block_list(ax, np.array([self.env.boundary]), alpha=0)
draw_line(ax, edges, visibility=0.75, color='g')
draw_line(ax, Path, color='r')
if self.show_ellipse:
draw_ellipsoid(ax, self.C, self.L, self.xcenter) # beware, depending on start and goal position, this might be bad for vis
if len(V) > 0:
ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g', )
ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
# adjust the aspect ratio
xmin, xmax = self.env.boundary[0], self.env.boundary[3]
ymin, ymax = self.env.boundary[1], self.env.boundary[4]
zmin, zmax = self.env.boundary[2], self.env.boundary[5]
dx, dy, dz = xmax - xmin, ymax - ymin, zmax - zmin
ax.get_proj = make_get_proj(ax, 1 * dx, 1 * dy, 2 * dy)
make_transparent(ax)
#plt.xlabel('s')
#plt.ylabel('y')
ax.set_axis_off()
plt.pause(0.0001)
if __name__ == '__main__':
Newprocess = BIT_star()
Newprocess.run()
# Xsamples = Newprocess.Sample(1000, 140)
# print(len(Xsamples))
+2 -2
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@@ -27,8 +27,8 @@ class rrtstar():
self.i = 0
self.maxiter = 4000 # at least 2000 in this env
self.stepsize = 0.5
self.gamma = 500
self.stepsize = 2
self.gamma = 7
self.eta = self.stepsize
self.Path = []
self.done = False
+2 -1
View File
@@ -183,7 +183,8 @@ def near(initparams, x):
cardV = len(initparams.V)
eta = initparams.eta
gamma = initparams.gamma
r = min(gamma * (np.log(cardV) / cardV ** (1/3)), eta)
# min{γRRT (log(card (V ))/ card (V ))1/d, η}
r = min(gamma * ((np.log(cardV) / cardV) ** (1/3)), eta)
if initparams.done:
r = 1
xr = repmat(x, len(V), 1)