This commit is contained in:
zhm-real
2020-07-24 13:40:44 -07:00
parent 5ce7f8391e
commit d687a48169
11 changed files with 199 additions and 16 deletions
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+27 -1
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@@ -27,6 +27,11 @@ class Plotting:
self.plot_visited(nodelist, animation)
self.plot_path(path)
def animation_connect(self, V1, V2, path, name):
self.plot_grid(name)
self.plot_visited_connect(V1, V2)
self.plot_path(path)
def plot_grid(self, name):
fig, ax = plt.subplots()
@@ -76,12 +81,33 @@ class Plotting:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
if count % 10 == 0: plt.pause(0.001)
if count % 10 == 0:
plt.pause(0.001)
else:
for node in nodelist:
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
@staticmethod
def plot_visited_connect(V1, V2):
len1, len2 = len(V1), len(V2)
for k in range(max(len1, len2)):
if k < len1:
if V1[k].parent:
plt.plot([V1[k].x, V1[k].parent.x], [V1[k].y, V1[k].parent.y], "-g")
if k < len2:
if V2[k].parent:
plt.plot([V2[k].x, V2[k].parent.x], [V2[k].y, V2[k].parent.y], "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
if k % 2 == 0:
plt.pause(0.001)
plt.pause(0.01)
@staticmethod
def plot_path(path):
plt.plot([x[0] for x in path], [x[1] for x in path], '-r', linewidth=2)
+9 -8
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@@ -3,10 +3,10 @@ RRT_2D
@author: huiming zhou
"""
import math
import numpy as np
import os
import sys
import math
import numpy as np
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Sampling-based Planning/")
@@ -44,7 +44,7 @@ class Rrt:
def planning(self):
for i in range(self.iter_max):
node_rand = self.random_state(self.goal_sample_rate)
node_rand = self.generate_random_node(self.goal_sample_rate)
node_near = self.nearest_neighbor(self.vertex, node_rand)
node_new = self.new_state(node_near, node_rand)
@@ -58,7 +58,7 @@ class Rrt:
return None
def random_state(self, goal_sample_rate):
def generate_random_node(self, goal_sample_rate):
delta = self.utils.delta
if np.random.random() > goal_sample_rate:
@@ -67,16 +67,17 @@ class Rrt:
return self.s_goal
def nearest_neighbor(self, node_list, n):
return self.vertex[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
@staticmethod
def nearest_neighbor(node_list, n):
return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
def new_state(self, node_start, node_end):
dist, theta = self.get_distance_and_angle(node_start, node_end)
dist = min(self.step_len, dist)
node_new = Node((node_start.x + dist * math.cos(theta),
node_start.y + dist * math.sin(theta)))
node_start.y + dist * math.sin(theta)))
node_new.parent = node_start
return node_new
@@ -0,0 +1,158 @@
"""
RRT_CONNECT_2D
@author: huiming zhou
"""
import os
import sys
import math
import copy
import numpy as np
import matplotlib.pyplot as plt
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Sampling-based Planning/")
from rrt_2D import env
from rrt_2D import plotting
from rrt_2D import utils
class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.parent = None
class RrtConnect:
def __init__(self, s_start, s_goal, step_len, goal_sample_rate, iter_max):
self.s_start = Node(s_start)
self.s_goal = Node(s_goal)
self.step_len = step_len
self.goal_sample_rate = goal_sample_rate
self.iter_max = iter_max
self.V1 = [self.s_start]
self.V2 = [self.s_goal]
self.env = env.Env()
self.plotting = plotting.Plotting(s_start, s_goal)
self.utils = utils.Utils()
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
def planning(self):
for i in range(self.iter_max):
node_rand = self.generate_random_node(self.s_goal, self.goal_sample_rate)
node_near = self.nearest_neighbor(self.V1, node_rand)
node_new = self.new_state(node_near, node_rand)
if node_new and not self.utils.is_collision(node_near, node_new):
self.V1.append(node_new)
node_near_prim = self.nearest_neighbor(self.V2, node_new)
node_new_prim = self.new_state(node_near_prim, node_new)
if node_new_prim and not self.utils.is_collision(node_new_prim, node_new_prim):
self.V2.append(node_new_prim)
while True:
node_new_prim2 = self.new_state(node_new_prim, node_new)
if node_new_prim2 and not self.utils.is_collision(node_new_prim2, node_new_prim):
self.V2.append(node_new_prim2)
node_new_prim = self.change_node(node_new_prim, node_new_prim2)
else:
break
if self.is_node_same(node_new_prim, node_new):
break
if self.is_node_same(node_new_prim, node_new):
return self.extract_path(node_new, node_new_prim)
if len(self.V2) < len(self.V1):
list_mid = copy.deepcopy(self.V1)
self.V1 = copy.deepcopy(self.V2)
self.V2 = copy.deepcopy(list_mid)
return None
@staticmethod
def change_node(node_new_prim, node_new_prim2):
node_new = Node((node_new_prim2.x, node_new_prim2.y))
node_new.parent = node_new_prim
return node_new
@staticmethod
def is_node_same(node_new_prim, node_new):
if node_new_prim.x == node_new.x and \
node_new_prim.y == node_new.y:
return True
return False
def generate_random_node(self, sample_goal, goal_sample_rate):
delta = self.utils.delta
if np.random.random() > goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return sample_goal
@staticmethod
def nearest_neighbor(node_list, n):
return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
def new_state(self, node_start, node_end):
dist, theta = self.get_distance_and_angle(node_start, node_end)
dist = min(self.step_len, dist)
node_new = Node((node_start.x + dist * math.cos(theta),
node_start.y + dist * math.sin(theta)))
node_new.parent = node_start
return node_new
@staticmethod
def extract_path(node_new, node_new_prim):
path1 = [(node_new.x, node_new.y)]
node_now = node_new
while node_now.parent is not None:
node_now = node_now.parent
path1.append((node_now.x, node_now.y))
path2 = [(node_new_prim.x, node_new_prim.y)]
node_now = node_new_prim
while node_now.parent is not None:
node_now = node_now.parent
path2.append((node_now.x, node_now.y))
return list(list(reversed(path1)) + path2)
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
def main():
x_start = (2, 2) # Starting node
x_goal = (49, 24) # Goal node
rrt_conn = RrtConnect(x_start, x_goal, 0.8, 0.03, 5000)
path = rrt_conn.planning()
rrt_conn.plotting.animation_connect(rrt_conn.V1, rrt_conn.V2, path, "RRT_CONNECT")
if __name__ == '__main__':
main()
+5 -5
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@@ -3,10 +3,10 @@ RRT_star 2D
@author: huiming zhou
"""
import math
import numpy as np
import os
import sys
import math
import numpy as np
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Sampling-based Planning/")
@@ -50,7 +50,7 @@ class RrtStar:
if k % 500 == 0:
print(k)
node_rand = self.random_state(self.goal_sample_rate)
node_rand = self.generate_random_node(self.goal_sample_rate)
node_near = self.nearest_neighbor(self.vertex, node_rand)
node_new = self.new_state(node_near, node_rand)
@@ -64,7 +64,7 @@ class RrtStar:
index = self.search_goal_parent()
return self.extract_path(self.vertex[index])
def random_state(self, goal_sample_rate):
def generate_random_node(self, goal_sample_rate):
delta = self.utils.delta
if np.random.random() > goal_sample_rate:
@@ -161,7 +161,7 @@ def main():
x_start = (2, 2) # Starting node
x_goal = (49, 24) # Goal node
rrt_star = RrtStar(x_start, x_goal, 8, 0.10, 20, 10000)
rrt_star = RrtStar(x_start, x_goal, 10, 0.10, 20, 10000)
path = rrt_star.planning()
if path:
-1
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@@ -1 +0,0 @@
-1
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@@ -1 +0,0 @@