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https://github.com/zhm-real/PathPlanning.git
synced 2026-08-29 08:34:46 +08:00
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@@ -27,6 +27,11 @@ class Plotting:
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self.plot_visited(nodelist, animation)
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self.plot_path(path)
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def animation_connect(self, V1, V2, path, name):
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self.plot_grid(name)
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self.plot_visited_connect(V1, V2)
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self.plot_path(path)
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def plot_grid(self, name):
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fig, ax = plt.subplots()
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@@ -76,12 +81,33 @@ class Plotting:
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plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
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plt.gcf().canvas.mpl_connect('key_release_event',
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lambda event: [exit(0) if event.key == 'escape' else None])
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if count % 10 == 0: plt.pause(0.001)
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if count % 10 == 0:
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plt.pause(0.001)
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else:
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for node in nodelist:
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if node.parent:
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plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
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@staticmethod
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def plot_visited_connect(V1, V2):
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len1, len2 = len(V1), len(V2)
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for k in range(max(len1, len2)):
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if k < len1:
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if V1[k].parent:
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plt.plot([V1[k].x, V1[k].parent.x], [V1[k].y, V1[k].parent.y], "-g")
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if k < len2:
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if V2[k].parent:
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plt.plot([V2[k].x, V2[k].parent.x], [V2[k].y, V2[k].parent.y], "-g")
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plt.gcf().canvas.mpl_connect('key_release_event',
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lambda event: [exit(0) if event.key == 'escape' else None])
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if k % 2 == 0:
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plt.pause(0.001)
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plt.pause(0.01)
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@staticmethod
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def plot_path(path):
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plt.plot([x[0] for x in path], [x[1] for x in path], '-r', linewidth=2)
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@@ -3,10 +3,10 @@ RRT_2D
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@author: huiming zhou
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"""
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import math
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import numpy as np
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import os
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import sys
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import math
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import numpy as np
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Sampling-based Planning/")
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@@ -44,7 +44,7 @@ class Rrt:
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def planning(self):
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for i in range(self.iter_max):
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node_rand = self.random_state(self.goal_sample_rate)
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node_rand = self.generate_random_node(self.goal_sample_rate)
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node_near = self.nearest_neighbor(self.vertex, node_rand)
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node_new = self.new_state(node_near, node_rand)
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@@ -58,7 +58,7 @@ class Rrt:
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return None
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def random_state(self, goal_sample_rate):
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def generate_random_node(self, goal_sample_rate):
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delta = self.utils.delta
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if np.random.random() > goal_sample_rate:
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@@ -67,16 +67,17 @@ class Rrt:
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return self.s_goal
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def nearest_neighbor(self, node_list, n):
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return self.vertex[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
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for nd in node_list]))]
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@staticmethod
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def nearest_neighbor(node_list, n):
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return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
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for nd in node_list]))]
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def new_state(self, node_start, node_end):
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dist, theta = self.get_distance_and_angle(node_start, node_end)
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dist = min(self.step_len, dist)
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node_new = Node((node_start.x + dist * math.cos(theta),
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node_start.y + dist * math.sin(theta)))
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node_start.y + dist * math.sin(theta)))
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node_new.parent = node_start
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return node_new
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@@ -0,0 +1,158 @@
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"""
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RRT_CONNECT_2D
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@author: huiming zhou
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"""
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import os
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import sys
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import math
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import copy
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import numpy as np
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import matplotlib.pyplot as plt
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Sampling-based Planning/")
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from rrt_2D import env
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from rrt_2D import plotting
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from rrt_2D import utils
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class Node:
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def __init__(self, n):
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self.x = n[0]
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self.y = n[1]
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self.parent = None
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class RrtConnect:
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def __init__(self, s_start, s_goal, step_len, goal_sample_rate, iter_max):
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self.s_start = Node(s_start)
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self.s_goal = Node(s_goal)
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self.step_len = step_len
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self.goal_sample_rate = goal_sample_rate
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self.iter_max = iter_max
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self.V1 = [self.s_start]
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self.V2 = [self.s_goal]
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self.env = env.Env()
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self.plotting = plotting.Plotting(s_start, s_goal)
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self.utils = utils.Utils()
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self.x_range = self.env.x_range
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self.y_range = self.env.y_range
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self.obs_circle = self.env.obs_circle
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self.obs_rectangle = self.env.obs_rectangle
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self.obs_boundary = self.env.obs_boundary
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def planning(self):
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for i in range(self.iter_max):
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node_rand = self.generate_random_node(self.s_goal, self.goal_sample_rate)
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node_near = self.nearest_neighbor(self.V1, node_rand)
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node_new = self.new_state(node_near, node_rand)
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if node_new and not self.utils.is_collision(node_near, node_new):
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self.V1.append(node_new)
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node_near_prim = self.nearest_neighbor(self.V2, node_new)
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node_new_prim = self.new_state(node_near_prim, node_new)
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if node_new_prim and not self.utils.is_collision(node_new_prim, node_new_prim):
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self.V2.append(node_new_prim)
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while True:
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node_new_prim2 = self.new_state(node_new_prim, node_new)
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if node_new_prim2 and not self.utils.is_collision(node_new_prim2, node_new_prim):
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self.V2.append(node_new_prim2)
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node_new_prim = self.change_node(node_new_prim, node_new_prim2)
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else:
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break
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if self.is_node_same(node_new_prim, node_new):
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break
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if self.is_node_same(node_new_prim, node_new):
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return self.extract_path(node_new, node_new_prim)
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if len(self.V2) < len(self.V1):
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list_mid = copy.deepcopy(self.V1)
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self.V1 = copy.deepcopy(self.V2)
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self.V2 = copy.deepcopy(list_mid)
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return None
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@staticmethod
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def change_node(node_new_prim, node_new_prim2):
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node_new = Node((node_new_prim2.x, node_new_prim2.y))
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node_new.parent = node_new_prim
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return node_new
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@staticmethod
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def is_node_same(node_new_prim, node_new):
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if node_new_prim.x == node_new.x and \
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node_new_prim.y == node_new.y:
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return True
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return False
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def generate_random_node(self, sample_goal, goal_sample_rate):
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delta = self.utils.delta
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if np.random.random() > goal_sample_rate:
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return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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return sample_goal
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@staticmethod
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def nearest_neighbor(node_list, n):
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return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
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for nd in node_list]))]
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def new_state(self, node_start, node_end):
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dist, theta = self.get_distance_and_angle(node_start, node_end)
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dist = min(self.step_len, dist)
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node_new = Node((node_start.x + dist * math.cos(theta),
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node_start.y + dist * math.sin(theta)))
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node_new.parent = node_start
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return node_new
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@staticmethod
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def extract_path(node_new, node_new_prim):
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path1 = [(node_new.x, node_new.y)]
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node_now = node_new
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while node_now.parent is not None:
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node_now = node_now.parent
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path1.append((node_now.x, node_now.y))
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path2 = [(node_new_prim.x, node_new_prim.y)]
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node_now = node_new_prim
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while node_now.parent is not None:
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node_now = node_now.parent
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path2.append((node_now.x, node_now.y))
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return list(list(reversed(path1)) + path2)
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@staticmethod
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def get_distance_and_angle(node_start, node_end):
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dx = node_end.x - node_start.x
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dy = node_end.y - node_start.y
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return math.hypot(dx, dy), math.atan2(dy, dx)
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def main():
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x_start = (2, 2) # Starting node
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x_goal = (49, 24) # Goal node
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rrt_conn = RrtConnect(x_start, x_goal, 0.8, 0.03, 5000)
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path = rrt_conn.planning()
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rrt_conn.plotting.animation_connect(rrt_conn.V1, rrt_conn.V2, path, "RRT_CONNECT")
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if __name__ == '__main__':
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main()
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@@ -3,10 +3,10 @@ RRT_star 2D
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@author: huiming zhou
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"""
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import math
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import numpy as np
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import os
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import sys
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import math
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import numpy as np
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Sampling-based Planning/")
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@@ -50,7 +50,7 @@ class RrtStar:
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if k % 500 == 0:
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print(k)
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node_rand = self.random_state(self.goal_sample_rate)
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node_rand = self.generate_random_node(self.goal_sample_rate)
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node_near = self.nearest_neighbor(self.vertex, node_rand)
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node_new = self.new_state(node_near, node_rand)
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@@ -64,7 +64,7 @@ class RrtStar:
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index = self.search_goal_parent()
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return self.extract_path(self.vertex[index])
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def random_state(self, goal_sample_rate):
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def generate_random_node(self, goal_sample_rate):
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delta = self.utils.delta
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if np.random.random() > goal_sample_rate:
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@@ -161,7 +161,7 @@ def main():
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x_start = (2, 2) # Starting node
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x_goal = (49, 24) # Goal node
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rrt_star = RrtStar(x_start, x_goal, 8, 0.10, 20, 10000)
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rrt_star = RrtStar(x_start, x_goal, 10, 0.10, 20, 10000)
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path = rrt_star.planning()
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if path:
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@@ -1 +0,0 @@
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