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zhm-real
2020-06-23 19:37:10 -07:00
parent e03aa6341c
commit bb945dddf4
18 changed files with 833 additions and 0 deletions
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import numpy as np
from numpy.matlib import repmat
import pyrr as pyrr
# plotting
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
import mpl_toolkits.mplot3d as plt3d
def getRay(x, y):
direc = [y[0] - x[0], y[1] - x[1], y[2] - x[2]]
return np.array([x, direc])
def getAABB(blocks):
AABB = []
for i in blocks:
AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
return AABB
def getDist(pos1, pos2):
return np.sqrt(sum([(pos1[0] - pos2[0]) ** 2, (pos1[1] - pos2[1]) ** 2, (pos1[2] - pos2[2]) ** 2]))
def draw_block_list(ax, blocks):
'''
Subroutine used by draw_map() to display the environment blocks
'''
v = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]],
dtype='float')
f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
# clr = blocks[:,6:]/255
n = blocks.shape[0]
d = blocks[:, 3:6] - blocks[:, :3]
vl = np.zeros((8 * n, 3))
fl = np.zeros((6 * n, 4), dtype='int64')
# fcl = np.zeros((6*n,3))
for k in range(n):
vl[k * 8:(k + 1) * 8, :] = v * d[k] + blocks[k, :3]
fl[k * 6:(k + 1) * 6, :] = f + k * 8
# fcl[k*6:(k+1)*6,:] = clr[k,:]
if type(ax) is Poly3DCollection:
ax.set_verts(vl[fl])
else:
pc = Poly3DCollection(vl[fl], alpha=0.15, linewidths=1, edgecolors='k')
# pc.set_facecolor(fcl)
h = ax.add_collection3d(pc)
return h
''' The following utils can be used for rrt or rrt*,
required param initparams should have
env, environement generated from env3D
V, node set
E, edge set
i, nodes added
maxiter, maximum iteration allowed
stepsize, leaf growth restriction
'''
def sampleFree(initparams):
x = np.random.uniform(initparams.env.boundary[0:3], initparams.env.boundary[3:6])
if isinside(initparams, x):
return sampleFree(initparams)
else:
return np.array(x)
def isinside(initparams, x):
'''see if inside obstacle'''
for i in initparams.env.blocks:
if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
return True
return False
def isCollide(initparams, x, y):
'''see if line intersects obstacle'''
ray = getRay(x, y)
dist = getDist(x, y)
for i in getAABB(initparams.env.blocks):
shot = pyrr.geometric_tests.ray_intersect_aabb(ray, i)
if shot is not None:
dist_wall = getDist(x, shot)
if dist_wall <= dist: # collide
return True
return False
def nearest(initparams, x):
V = np.array(initparams.V)
if initparams.i == 0:
return initparams.V[0]
xr = repmat(x, len(V), 1)
dists = np.linalg.norm(xr - V, axis=1)
return initparams.V[np.argmin(dists)]
def steer(initparams, x, y):
direc = (y - x) / np.linalg.norm(y - x)
xnew = x + initparams.stepsize * direc
return xnew
def near(initparams, x, r=2):
# TODO: r = min{gamma*log(card(V)/card(V)1/d),eta}
V = np.array(initparams.V)
if initparams.i == 0:
return initparams.V[0]
xr = repmat(x, len(V), 1)
inside = np.linalg.norm(xr - V, axis=1) < r
nearpoints = V[inside]
return np.array(nearpoints)
def cost(initparams, x):
'''here use the additive recursive cost function'''
if all(x == initparams.env.start):
return 0
xparent = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
return cost(initparams, xparent) + getDist(x, xparent)
def visualization(initparams):
V = np.array(initparams.V)
E = np.array(initparams.E)
Path = np.array(initparams.Path)
start = initparams.env.start
goal = initparams.env.goal
ax = plt.subplot(111, projection='3d')
ax.view_init(elev=0., azim=90)
ax.clear()
draw_block_list(ax, initparams.env.blocks)
if E != []:
for i in E:
xs = i[0][0], i[1][0]
ys = i[0][1], i[1][1]
zs = i[0][2], i[1][2]
line = plt3d.art3d.Line3D(xs, ys, zs)
ax.add_line(line)
if Path != []:
for i in Path:
xs = i[0][0], i[1][0]
ys = i[0][1], i[1][1]
zs = i[0][2], i[1][2]
line = plt3d.art3d.Line3D(xs, ys, zs, color='r')
ax.add_line(line)
ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
ax.scatter3D(V[:, 0], V[:, 1], V[:, 2])
plt.xlim(initparams.env.boundary[0], initparams.env.boundary[3])
plt.ylim(initparams.env.boundary[1], initparams.env.boundary[4])
ax.set_zlim(initparams.env.boundary[2], initparams.env.boundary[5])
plt.xlabel('x')
plt.ylabel('y')
if not Path != []:
plt.pause(0.001)
else:
plt.show()
def path(initparams, Path=[], dist=0):
x = initparams.env.goal
while not all(x == initparams.env.start):
x2 = initparams.Parent[str(x[0])][str(x[1])][str(x[2])]
Path.append(np.array([x, x2]))
dist += getDist(x, x2)
x = x2
return Path, dist