diff --git a/Search-based Planning/.idea/workspace.xml b/Search-based Planning/.idea/workspace.xml
index 6894887..2f43ca8 100644
--- a/Search-based Planning/.idea/workspace.xml
+++ b/Search-based Planning/.idea/workspace.xml
@@ -22,6 +22,7 @@
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@@ -73,7 +74,28 @@
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@@ -116,27 +138,6 @@
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@@ -203,18 +204,18 @@
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diff --git a/Search-based Planning/Search_3D/Dstar3D.py b/Search-based Planning/Search_3D/Dstar3D.py
index a469ea1..3c4f870 100644
--- a/Search-based Planning/Search_3D/Dstar3D.py
+++ b/Search-based Planning/Search_3D/Dstar3D.py
@@ -74,17 +74,12 @@ class D_star(object):
# if empty, returns None and -1
# it also removes this min value form the OPEN set.
if self.OPEN:
- mink = min(self.OPEN, key=self.OPEN.get)
- minv = self.OPEN[mink]
- _ = self.OPEN.pop(mink)
- # #
- # mink = -1
- # minv = np.inf
- # for v, k in enumerate(self.OPEN):
- # if v < minv:
- # mink, minv = k, v
- # return mink, self.OPEN.pop(mink)
- return mink, minv
+ mink = -1
+ minv = np.inf
+ for v, k in enumerate(self.OPEN):
+ if v < minv:
+ mink, minv = k, v
+ return mink, self.OPEN.pop(mink)
return None, -1
def insert(self, x, h_new):
@@ -167,7 +162,7 @@ class D_star(object):
while True:
# TODO: self.x0 =
self.process_state()
- visualization(self)
+ # visualization(self)
if self.tag[self.x0] == "Closed":
break
self.ind += 1
@@ -178,29 +173,29 @@ class D_star(object):
# plt.show()
# when the environemnt changes over time
- for i in range(2):
- self.env.move_block(a=[0, 0, -1], s=0.5, block_to_move=1, mode='translation')
- visualization(self)
- s = tuple(self.env.start)
-
- while s != self.xt:
- if s == tuple(self.env.start):
- sparent = self.b[self.x0]
- else:
- sparent = self.b[s]
- # self.update_obs()
-
- if cost(self, s, sparent) == np.inf:
- # print(s, " ", sparent)
- self.modify(s)
- continue
- self.ind += 1
- s = sparent
- self.Path = self.path()
- visualization(self)
+ # for i in range(2):
+ # self.env.move_block(a=[0, 0, -1], s=0.5, block_to_move=1, mode='translation')
+ # visualization(self)
+ # s = tuple(self.env.start)
+ #
+ # while s != self.xt:
+ # if s == tuple(self.env.start):
+ # sparent = self.b[self.x0]
+ # else:
+ # sparent = self.b[s]
+ # # self.update_obs()
+ #
+ # if cost(self, s, sparent) == np.inf:
+ # # print(s, " ", sparent)
+ # self.modify(s)
+ # continue
+ # self.ind += 1
+ # s = sparent
+ # self.Path = self.path()
+ # visualization(self)
plt.show()
if __name__ == '__main__':
- D = D_star(1)
+ D = D_star(0.5)
D.run()
diff --git a/Search-based Planning/Search_3D/utils3D.py b/Search-based Planning/Search_3D/utils3D.py
index c4c1820..3b74101 100644
--- a/Search-based Planning/Search_3D/utils3D.py
+++ b/Search-based Planning/Search_3D/utils3D.py
@@ -2,72 +2,76 @@ import numpy as np
import pyrr
from collections import defaultdict
+
def getRay(x, y):
direc = [y[0] - x[0], y[1] - x[1], y[2] - x[2]]
return np.array([x, direc])
+
def getDist(pos1, pos2):
return np.sqrt(sum([(pos1[0] - pos2[0]) ** 2, (pos1[1] - pos2[1]) ** 2, (pos1[2] - pos2[2]) ** 2]))
-def getManDist(pos1, pos2):
- return sum([abs(pos1[0] - pos2[0]),abs(pos1[1] - pos2[1]),abs(pos1[2] - pos2[2])])
-def getNearest(Space,pt):
+def getManDist(pos1, pos2):
+ return sum([abs(pos1[0] - pos2[0]), abs(pos1[1] - pos2[1]), abs(pos1[2] - pos2[2])])
+
+
+def getNearest(Space, pt):
'''get the nearest point on the grid'''
- mindis,minpt = 1000,None
- for pts in Space:
- dis = getDist(pts,pt)
+ mindis, minpt = 1000, None
+ for pts in Space:
+ dis = getDist(pts, pt)
if dis < mindis:
- mindis,minpt = dis,pts
+ mindis, minpt = dis, pts
return minpt
-def Heuristic(Space,t):
+
+def Heuristic(Space, t):
'''Max norm distance'''
h = {}
for k in Space.keys():
- h[k] = max(abs(np.array([t[0]-k[0],t[1]-k[1],t[2]-k[2]])))
+ h[k] = max(abs(np.array([t[0] - k[0], t[1] - k[1], t[2] - k[2]])))
return h
-def hash3D(x):
- return str(x[0])+' '+str(x[1])+' '+str(x[2])
-
-def dehash(x):
- return np.array([float(i) for i in x.split(' ')])
def isinbound(i, x):
if i[0] <= x[0] < i[3] and i[1] <= x[1] < i[4] and i[2] <= x[2] < i[5]:
return True
return False
+
def isinball(i, x):
if getDist(i[0:3], x) <= i[3]:
return True
return False
-def lineSphere(p0,p1,ball):
+
+def lineSphere(p0, p1, ball):
# https://cseweb.ucsd.edu/classes/sp19/cse291-d/Files/CSE291_13_CollisionDetection.pdf
- c, r= ball[0:3],ball[-1]
+ c, r = ball[0:3], ball[-1]
line = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]]
d1 = [c[0] - p0[0], c[1] - p0[1], c[2] - p0[2]]
- t = (1 / (line[0]*line[0] + line[1]*line[1] + line[2]*line[2])) * (line[0]*d1[0] + line[1]*d1[1] + line[2]*d1[2])
- if t <= 0:
+ t = (1 / (line[0] * line[0] + line[1] * line[1] + line[2] * line[2])) * (
+ line[0] * d1[0] + line[1] * d1[1] + line[2] * d1[2])
+ if t <= 0:
if (d1[0] * d1[0] + d1[1] * d1[1] + d1[2] * d1[2]) <= r ** 2: return True
- elif t >= 1:
+ elif t >= 1:
d2 = [c[0] - p1[0], c[1] - p1[1], c[2] - p1[2]]
if (d2[0] * d2[0] + d2[1] * d2[1] + d2[2] * d2[2]) <= r ** 2: return True
- elif 0 < t < 1:
+ elif 0 < t < 1:
x = [p0[0] + t * line[0], p0[1] + t * line[1], p0[2] + t * line[2]]
k = [c[0] - x[0], c[1] - x[1], c[2] - x[2]]
- if (k[0] * k[0] + k[1] * k[1] + k[2] * k[2]) <= r**2: return True
+ if (k[0] * k[0] + k[1] * k[1] + k[2] * k[2]) <= r ** 2: return True
return False
-
-def lineAABB(p0,p1,dist,aabb):
- #https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
- mid = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2, (p0[2] + p1[2]) / 2] # mid point
- I = [(p1[0] - p0[0]) / dist, (p1[1] - p0[1]) / dist, (p1[2] - p0[2]) / dist] # unit direction
- hl = dist / 2 # radius
- P = aabb.P#center of the AABB
- E = aabb.E# extents of AABB
+
+
+def lineAABB(p0, p1, dist, aabb):
+ # https://www.gamasutra.com/view/feature/131790/simple_intersection_tests_for_games.php?print=1
+ mid = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2, (p0[2] + p1[2]) / 2] # mid point
+ I = [(p1[0] - p0[0]) / dist, (p1[1] - p0[1]) / dist, (p1[2] - p0[2]) / dist] # unit direction
+ hl = dist / 2 # radius
+ P = aabb.P # center of the AABB
+ E = aabb.E # extents of AABB
T = [P[0] - mid[0], P[1] - mid[1], P[2] - mid[2]]
# do any of the principal axis form a separting axis?
if abs(T[0]) > (E[0] + hl * abs(I[0])): return False
@@ -84,46 +88,48 @@ def lineAABB(p0,p1,dist,aabb):
if abs(T[0] * I[1] - T[1] * I[0]) > r: return False
return True
-
-def StateSpace(env, factor = 0):
+
+def StateSpace(env, factor=0):
boundary = env.boundary
resolution = env.resolution
- xmin,xmax = boundary[0]+factor*resolution,boundary[3]-factor*resolution
- ymin,ymax = boundary[1]+factor*resolution,boundary[4]-factor*resolution
- zmin,zmax = boundary[2]+factor*resolution,boundary[5]-factor*resolution
- xarr = np.arange(xmin,xmax,resolution).astype(float)
- yarr = np.arange(ymin,ymax,resolution).astype(float)
- zarr = np.arange(zmin,zmax,resolution).astype(float)
+ xmin, xmax = boundary[0] + factor * resolution, boundary[3] - factor * resolution
+ ymin, ymax = boundary[1] + factor * resolution, boundary[4] - factor * resolution
+ zmin, zmax = boundary[2] + factor * resolution, boundary[5] - factor * resolution
+ xarr = np.arange(xmin, xmax, resolution).astype(float)
+ yarr = np.arange(ymin, ymax, resolution).astype(float)
+ zarr = np.arange(zmin, zmax, resolution).astype(float)
Space = set()
for x in xarr:
for y in yarr:
for z in zarr:
- Space.add((x,y,z))
+ Space.add((x, y, z))
return Space
+
def g_Space(initparams):
'''This function is used to get nodes and discretize the space.
State space is by x*y*z,3 where each 3 is a point in 3D.'''
g = {}
Space = StateSpace(initparams.env)
for v in Space:
- g[v] = np.inf # this hashmap initialize all g values at inf
+ g[v] = np.inf # this hashmap initialize all g values at inf
return g
+
def isCollide(initparams, x, child):
'''see if line intersects obstacle'''
dist = getDist(x, child)
- if not isinbound(initparams.env.boundary,child): return True, dist
+ if not isinbound(initparams.env.boundary, child): return True, dist
for i in initparams.env.AABB:
# shot = pyrr.geometric_tests.ray_intersect_aabb(ray, i)
# if shot is not None:
# dist_wall = getDist(x, shot)
# if dist_wall <= dist: # collide
# return True, dist
- if lineAABB(x, child, dist, i):return True, dist
+ if lineAABB(x, child, dist, i): return True, dist
for i in initparams.env.balls:
- if isinball(i, child):return True, dist
+ if isinball(i, child): return True, dist
# shot = pyrr.geometric_tests.ray_intersect_sphere(ray, i)
# if shot != []:
# dists_ball = [getDist(x, j) for j in shot]
@@ -132,43 +138,52 @@ def isCollide(initparams, x, child):
if lineSphere(x, child, i): return True, dist
return False, dist
+
def children(initparams, x):
# get the neighbor of a specific state
allchild = []
resolution = initparams.env.resolution
for direc in initparams.Alldirec:
- child = tuple(map(np.add,x,np.multiply(direc,resolution)))
- if isinbound(initparams.env.boundary,child):
+ child = tuple(map(np.add, x, np.multiply(direc, resolution)))
+ if isinbound(initparams.env.boundary, child):
allchild.append(child)
return allchild
-def obstacleFree(initparams,x):
+
+def obstacleFree(initparams, x):
for i in initparams.env.blocks:
- if isinbound(i,x):
+ if isinbound(i, x):
return False
for i in initparams.env.balls:
- if isinball(i,x):
+ if isinball(i, x):
return False
return True
-def cost(initparams, i,j,settings=0):
- collide, dist = isCollide(initparams,i,j)
+
+def cost(initparams, i, j, settings=0):
+ collide, dist = isCollide(initparams, i, j)
if settings == 0:
- if collide: return np.inf
- else: return dist
+ if collide:
+ return np.inf
+ else:
+ return dist
if settings == 1:
- if collide: return np.inf
- else: return getManDist(i,j)
+ if collide:
+ return np.inf
+ else:
+ return getManDist(i, j)
+
def initcost(initparams):
# initialize cost dictionary, could be modifed lateron
- c = defaultdict(lambda: defaultdict(dict)) # two key dicionary
+ c = defaultdict(lambda: defaultdict(dict)) # two key dicionary
for xi in initparams.X:
cdren = children(initparams, xi)
for child in cdren:
c[xi][child] = cost(initparams, xi, child)
return c
-
+
+
if __name__ == "__main__":
a = '()'
- print(list(a))
\ No newline at end of file
+ print(list(a))