diff --git a/Search-based Planning/.idea/workspace.xml b/Search-based Planning/.idea/workspace.xml
index ec3c3de..e82275b 100644
--- a/Search-based Planning/.idea/workspace.xml
+++ b/Search-based Planning/.idea/workspace.xml
@@ -20,21 +20,9 @@
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@@ -68,6 +56,11 @@
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@@ -89,11 +82,11 @@
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@@ -213,15 +206,15 @@
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diff --git a/Search-based Planning/Search_2D/D_star_Lite.py b/Search-based Planning/Search_2D/D_star_Lite.py
index 6a511a3..15a9493 100644
--- a/Search-based Planning/Search_2D/D_star_Lite.py
+++ b/Search-based Planning/Search_2D/D_star_Lite.py
@@ -16,15 +16,18 @@ from Search_2D import plotting
from Search_2D import env
-class DStarLite:
+class LpaStar:
def __init__(self, x_start, x_goal, heuristic_type):
self.xI, self.xG = x_start, x_goal
self.heuristic_type = heuristic_type
self.Env = env.Env() # class Env
+ self.Plot = plotting.Plotting(x_start, x_goal)
self.u_set = self.Env.motions # feasible input set
self.obs = self.Env.obs # position of obstacles
+ self.x = self.Env.x_range
+ self.y = self.Env.y_range
self.U = queue.QueuePrior() # priority queue / U set
self.g, self.rhs = {}, {}
@@ -36,32 +39,177 @@ class DStarLite:
self.g[(i, j)] = float("inf")
self.rhs[self.xG] = 0
- self.U.put(self.xG, self.CalculateKey(self.xG))
+ self.U.put(self.xG, self.Key(self.xG))
+ self.fig = plt.figure()
- def CalculateKey(self, s):
- return [min(self.g[s], self.rhs[s]) + self.h(self.xI, s) + self.km,
+ def searching(self):
+ self.Plot.plot_grid("Lifelong Planning A*")
+
+ self.ComputePath()
+ self.plot_path(self.extract_path_test())
+
+ # self.fig.canvas.mpl_connect('button_press_event', self.on_press)
+
+ plt.show()
+
+ def on_press(self, event):
+ x, y = event.xdata, event.ydata
+ if x < 0 or x > self.x - 1 or y < 0 or y > self.y - 1:
+ print("Please choose right area!")
+ else:
+ x, y = int(x), int(y)
+ print("Change position: x =", x, ",", "y =", y)
+ if (x, y) not in self.obs:
+ self.obs.add((x, y))
+ plt.plot(x, y, 'sk')
+ self.rhs[(x, y)] = float("inf")
+ self.g[(x, y)] = float("inf")
+ for node in self.getSucc((x, y)):
+ self.UpdateVertex(node)
+ else:
+ self.obs.remove((x, y))
+ plt.plot(x, y, marker='s', color='white')
+ self.UpdateVertex((x, y))
+ self.ComputePath()
+ self.plot_path(self.extract_path_test())
+ self.fig.canvas.draw_idle()
+
+ @staticmethod
+ def plot_path(path):
+ px = [x[0] for x in path]
+ py = [x[1] for x in path]
+ plt.plot(px, py, marker='o')
+
+ def ComputePath(self):
+ count = 0
+ while self.U.top_key() < self.Key(self.xI) or \
+ self.rhs[self.xI] != self.g[self.xI]:
+ count += 1
+ print(count)
+ k_old = self.U.top_key()
+ s = self.U.get()
+ if k_old < self.Key(s):
+ self.U.put(s, self.Key(s))
+ elif self.g[s] > self.rhs[s]:
+ self.g[s] = self.rhs[s]
+ for x in self.getPred(s):
+ self.UpdateVertex(x)
+ else:
+ self.g[s] = float("inf")
+ self.UpdateVertex(s)
+ for x in self.getPred(s):
+ self.UpdateVertex(x)
+
+ def getSucc(self, s):
+ nei_list = set()
+ for u in self.u_set:
+ s_next = tuple([s[i] + u[i] for i in range(2)])
+ if s_next not in self.obs and self.g[s_next] >= self.g[s]:
+ nei_list.add(s_next)
+ return nei_list
+
+ def getPred(self, s):
+ nei_list = set()
+ for u in self.u_set:
+ s_next = tuple([s[i] + u[i] for i in range(2)])
+ if s_next not in self.obs and self.g[s_next] <= self.g[s]:
+ nei_list.add(s_next)
+ return nei_list
+
+ def UpdateVertex(self, s):
+ if s != self.xG:
+ self.rhs[s] = float("inf")
+ for x in self.getSucc(s):
+ self.rhs[s] = min(self.rhs[s], self.g[x] + self.get_cost(s, x))
+ self.U.remove(s)
+ if self.g[s] != self.rhs[s]:
+ self.U.put(s, self.Key(s))
+
+ def extract_path_test(self):
+ path = []
+ s = self.xG
+
+ for k in range(100):
+ g_list = {}
+ for x in self.get_neighbor(s):
+ g_list[x] = self.g[x]
+ s = min(g_list, key=g_list.get)
+ if s == self.xI:
+ return list(reversed(path))
+ path.append(s)
+ return list(reversed(path))
+
+ def Key(self, s):
+ return [min(self.g[s], self.rhs[s]) + self.h(s) + self.km,
min(self.g[s], self.rhs[s])]
- def h(self, s_start, s):
- heuristic_type = self.heuristic_type # heuristic type
+ def h(self, s):
+ heuristic_type = self.heuristic_type # heuristic type
+ s_start = self.xI # goal node
if heuristic_type == "manhattan":
return abs(s[0] - s_start[0]) + abs(s[1] - s_start[1])
else:
return math.hypot(s[0] - s_start[0], s[1] - s_start[1])
- def UpdateVertex(self, s):
- if s != self.xG:
+ @staticmethod
+ def get_cost(s_start, s_end):
+ """
+ Calculate cost for this motion
+ :param s_start:
+ :param s_end:
+ :return: cost for this motion
+ :note: cost function could be more complicate!
+ """
- def getNeighbor(self, s):
- v_list = set()
+ return 1
+
+ def get_neighbor(self, s):
+ nei_list = set()
for u in self.u_set:
s_next = tuple([s[i] + u[i] for i in range(2)])
if s_next not in self.obs:
- v_list.add(s_next)
+ nei_list.add(s_next)
- return v_list
+ return nei_list
- def getCost(self, s_start, s_end):
+ def extract_path(self):
+ path = []
+ s = self.xG
+ while True:
+ g_list = {}
+ for x in self.get_neighbor(s):
+ g_list[x] = self.g[x]
+ s = min(g_list, key=g_list.get)
+ if s == self.xI:
+ return list(reversed(path))
+ path.append(s)
+
+ def print_g(self):
+ print("he")
+ for k in range(self.Env.y_range):
+ j = self.Env.y_range - k - 1
+ string = ""
+ for i in range(self.Env.x_range):
+ if self.g[(i, j)] == float("inf"):
+ string += ("00" + ', ')
+ else:
+ if self.g[(i, j)] // 10 == 0:
+ string += ("0" + str(self.g[(i, j)]) + ', ')
+ else:
+ string += (str(self.g[(i, j)]) + ', ')
+ print(string)
+
+
+def main():
+ x_start = (5, 5)
+ x_goal = (45, 25)
+
+ lpastar = LpaStar(x_start, x_goal, "euclidean")
+ lpastar.searching()
+
+
+if __name__ == '__main__':
+ main()
diff --git a/Search-based Planning/Search_2D/LPAstar_backup.py b/Search-based Planning/Search_2D/LPAstar_backup.py
deleted file mode 100644
index 77aaba5..0000000
--- a/Search-based Planning/Search_2D/LPAstar_backup.py
+++ /dev/null
@@ -1,209 +0,0 @@
-"""
-LPA_star 2D
-@author: huiming zhou
-"""
-
-import os
-import sys
-import matplotlib.pyplot as plt
-
-sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
- "/../../Search-based Planning/")
-
-from Search_2D import queue
-from Search_2D import plotting
-from Search_2D import env
-
-
-class LpaStar:
- def __init__(self, x_start, x_goal, heuristic_type):
- self.xI, self.xG = x_start, x_goal
- self.heuristic_type = heuristic_type
-
- self.Env = env.Env() # class Env
-
- self.u_set = self.Env.motions # feasible input set
- self.obs = self.Env.obs # position of obstacles
-
- self.OPEN = queue.QueuePrior() # priority queue / U set
- self.g, self.v = {}, {}
-
- for i in range(self.Env.x_range):
- for j in range(self.Env.y_range):
- self.v[(i, j)] = float("inf")
- self.g[(i, j)] = float("inf")
-
- self.v[self.xI] = 0
- self.OPEN.put(self.xI, self.Key(self.xI))
- self.CLOSED = set()
-
- def searching(self):
- self.ComputePath()
- path = [self.extract_path()]
- # self.print_g()
-
- obs_change = set()
- for i in range(25, 30):
- self.obs.add((i, 15))
- obs_change.add((i, 15))
-
- self.obs.add((30, 14))
- obs_change.add((30, 14))
-
- for s in obs_change:
- self.v[s] = float("inf")
- self.g[s] = float("inf")
- for x in self.get_neighbor(s):
- self.UpdateMembership(x)
-
- # for x in obs_change:
- # self.obs.remove(x)
- # for x in obs_change:
- # self.UpdateVertex(x)
-
- self.ComputePath()
- path.append(self.extract_path_test())
- self.print_g()
-
- return path, obs_change
-
- def ComputePath(self):
- while self.Key(self.xG) > self.OPEN.top_key() \
- or self.v[self.xG] < self.g[self.xG]:
- s = self.OPEN.get()
- if self.v[s] > self.g[s]:
- self.v[s] = self.g[s]
- self.CLOSED.add(s)
-
-
-
- while self.OPEN.top_key() < self.Key(self.xG) \
- or self.v[self.xG] != self.g[self.xG]:
- s = self.OPEN.get()
- if self.g[s] > self.v[s]:
- self.g[s] = self.v[s]
- else:
- self.g[s] = float("inf")
- self.UpdateMembership(s)
- for x in self.get_neighbor(s):
- self.UpdateMembership(x)
- # return self.extract_path()
-
- def UpdateMembership(self, s):
- if self.v[s] != self.g[s]:
- if s not in self.CLOSED:
- self.OPEN.put(s, self.Key(s))
- else:
- if s in self.OPEN:
- self.OPEN.remove(s)
-
- def print_g(self):
- print("he")
- for k in range(self.Env.y_range):
- j = self.Env.y_range - k - 1
- string = ""
- for i in range(self.Env.x_range):
- if self.g[(i, j)] == float("inf"):
- string += ("00" + ', ')
- else:
- if self.g[(i, j)] // 10 == 0:
- string += ("0" + str(self.g[(i, j)]) + ', ')
- else:
- string += (str(self.g[(i, j)]) + ', ')
- print(string)
-
- def extract_path(self):
- path = []
- s = self.xG
-
- while True:
- g_list = {}
- for x in self.get_neighbor(s):
- g_list[x] = self.g[x]
- s = min(g_list, key=g_list.get)
- if s == self.xI:
- return list(reversed(path))
- path.append(s)
-
- def extract_path_test(self):
- path = []
- s = self.xG
-
- for k in range(70):
- g_list = {}
- for x in self.get_neighbor(s):
- g_list[x] = self.g[x]
- s = min(g_list, key=g_list.get)
- if s == self.xI:
- return list(reversed(path))
- path.append(s)
- return list(reversed(path))
-
- def get_neighbor(self, s):
- nei_list = set()
- for u in self.u_set:
- s_next = tuple([s[i] + u[i] for i in range(2)])
- if s_next not in self.obs:
- nei_list.add(s_next)
-
- return nei_list
-
- def Key(self, s):
- return [min(self.g[s], self.v[s]) + self.h(s),
- min(self.g[s], self.v[s])]
-
- def h(self, s):
- heuristic_type = self.heuristic_type # heuristic type
- goal = self.xG # goal node
-
- if heuristic_type == "manhattan":
- return abs(goal[0] - s[0]) + abs(goal[1] - s[1])
- elif heuristic_type == "euclidean":
- return ((goal[0] - s[0]) ** 2 + (goal[1] - s[1]) ** 2) ** (1 / 2)
- else:
- print("Please choose right heuristic type!")
-
- def get_cost(self, s_start, s_end):
- """
- Calculate cost for this motion
-
- :param s_start:
- :param s_end:
- :return: cost for this motion
- :note: cost function could be more complicate!
- """
-
- # if s_start not in self.obs:
- # if s_end not in self.obs:
- # return 1
- # else:
- # return float("inf")
- # return float("inf")
- return 1
-
-def main():
- x_start = (5, 5)
- x_goal = (45, 25)
-
- lpastar = LpaStar(x_start, x_goal, "manhattan")
- plot = plotting.Plotting(x_start, x_goal)
-
- path, obs = lpastar.searching()
-
- plot.plot_grid("Lifelong Planning A*")
- p = path[0]
- px = [x[0] for x in p]
- py = [x[1] for x in p]
- plt.plot(px, py, marker='o')
- plt.pause(0.5)
-
- p = path[1]
- px = [x[0] for x in p]
- py = [x[1] for x in p]
- plt.plot(px, py, marker='o')
- plt.pause(0.01)
- plt.show()
-
-
-if __name__ == '__main__':
- main()