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https://github.com/zhm-real/PathPlanning.git
synced 2026-08-29 16:40:46 +08:00
'FMT'
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@@ -17,66 +17,160 @@ import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_based_Planning/")
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from rrt_3D.env3D import env
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from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide
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from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
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from rrt_3D.queue import MinheapPQ
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class FMT_star:
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def __init__(self):
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self.env = env()
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# note that the xgoal could be a region since this algorithm is a multiquery method
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# init start and goal
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# note that the xgoal could be a region since this algorithm is a multiquery method
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self.xinit, self.xgoal = tuple(self.env.start), tuple(self.env.goal)
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self.n = 100 # number of samples
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self.x0, self.xt = tuple(self.env.start), tuple(self.env.goal) # used for sample free
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self.n = 1000 # number of samples
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self.radius = 2.5 # radius of the ball
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# sets
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self.V = self.generateSampleSet(self.n - 2) # set of all nodes
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self.Vopen = set(self.xinit) # open set
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self.Vclosed = set() # closed set
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self.Vunvisited = copy.deepcopy(self.V) # unvisited set
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self.Vunvisited.add(self.xgoal)
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# cost to come
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self.c = {}
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self.Vopen, self.Vopen_queue, self.Vclosed, self.V, self.Vunvisited, self.c = self.initNodeSets()
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# make space for save
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self.neighbors = {}
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# additional
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self.done = True
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self.Path = []
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def generateSampleSet(self, n):
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V = set()
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for i in range(n):
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V.add(sampleFree(self, bias = 0.0))
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V.add(tuple(sampleFree(self, bias = 0.0)))
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return V
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def Near(self, nodeset, node, range):
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newSet = set()
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return newSet
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def initNodeSets(self):
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# open set
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Vopen = {self.xinit} # open set
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# closed set
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closed = set()
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# V, Vunvisited set
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V = self.generateSampleSet(self.n - 2) # set of all nodes
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Vunvisited = copy.deepcopy(V) # unvisited set
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Vunvisited.add(self.xgoal)
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V.add(self.xinit)
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V.add(self.xgoal)
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# initialize all cost to come at inf
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c = {node : np.inf for node in V}
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c[self.xinit] = 0
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# use a min heap to speed up
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Vopen_queue = MinheapPQ()
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Vopen_queue.put(self.xinit, c[self.xinit]) # priority organized as the cost to come
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return Vopen, Vopen_queue, closed, V, Vunvisited, c
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def Path(self, T):
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def Near(self, nodeset, node, rn):
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if node in self.neighbors:
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return self.neighbors[node]
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validnodes = {i for i in nodeset if getDist(i, node) < rn}
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return validnodes
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def Save(self, V_associated, node):
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self.neighbors[node] = V_associated
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def path(self, z, T):
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V, E = T
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path = []
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return path
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def Cost(self, x, y):
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pass
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# collide, dist = isCollide(self, x, y)
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# if collide:
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# return np.inf
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# return dist
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return getDist(x, y)
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def FMTrun(self):
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z = copy.deepcopy(self.xinit)
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z = self.xinit
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rn = self.radius
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Nz = self.Near(self.Vunvisited, z, rn)
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E = set()
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# Save(Nz, z)
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self.Save(Nz, z)
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ind = 0
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while z != self.xgoal:
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Vopen_new = set()
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Nz = self.Near(self.Vunvisited, z, rn)
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Xnear = Nz.intersection(self.Vunvisited)
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for x in Xnear:
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Nx = self.Near(self.V.difference(set(x)), x, rn)
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# Save(Nx, x)
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Ynear = Nx.intersection(self.Vopen)
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Nx = self.Near(self.V.difference({x}), x, rn)
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self.Save(Nx, x)
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Ynear = list(Nx.intersection(self.Vopen))
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ymin = Ynear[np.argmin([self.c[y] + self.Cost(y,x) for y in Ynear])] # DP programming equation
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collide, _ = self.isCollide(ymin, x)
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collide, _ = isCollide(self, ymin, x)
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if not collide:
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E = E.add((ymin, x)) # straight line joining ymin and x is collision free
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E.add((ymin, x)) # straight line joining ymin and x is collision free
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Vopen_new.add(x)
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self.Vunvisited = self.Vunvisited.difference(set(x))
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self.c[x] = self.c[ymin] + self.Cost(ymin, x) # cost-to-arrive from xinit in tree T = (VopenUVclosed, E)
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self.Vopen = (self.Vopen.union(Vopen_new)).difference(set(z))
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self.Vclosed = self.Vclosed.union(set(z))
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if len(self.Vopen) > 0:
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return 'Failure'
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z = np.argmin([self.c[y] for y in self.Vopen])
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return self.Path(z, T = (self.Vopen.union(self.Vclosed), E))
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self.Vunvisited = self.Vunvisited.difference({x})
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self.c[x] = self.c[ymin] + self.Cost(ymin, x) # estimated cost-to-arrive from xinit in tree T = (VopenUVclosed, E)
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# update open set
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print(len(self.Vopen))
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self.Vopen = self.Vopen.union(Vopen_new).difference({z})
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self.Vclosed.add(z)
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if len(self.Vopen) == 0:
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print('Failure')
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return
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ind += 1
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self.visualization(ind, E)
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# update current node
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Vopenlist = list(self.Vopen)
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z = Vopenlist[np.argmin([self.c[y] for y in self.Vopen])]
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# creating the tree
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T = (self.Vopen.union(self.Vclosed), E)
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return self.path(z, T)
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def visualization(self, ind, E):
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if ind % 100 == 0 or self.done:
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#----------- list structure
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# V = np.array(list(initparams.V))
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# E = initparams.E
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#----------- end
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# edges = initparams.E
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Path = np.array(self.Path)
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start = self.env.start
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goal = self.env.goal
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# edges = E.get_edge()
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#----------- list structure
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edges = np.array(list(E))
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#----------- end
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# generate axis objects
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ax = plt.subplot(111, projection='3d')
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# ax.view_init(elev=0.+ 0.03*initparams.ind/(2*np.pi), azim=90 + 0.03*initparams.ind/(2*np.pi))
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# ax.view_init(elev=0., azim=90.)
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ax.view_init(elev=8., azim=90.)
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# ax.view_init(elev=-8., azim=180)
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ax.clear()
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# drawing objects
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draw_Spheres(ax, self.env.balls)
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draw_block_list(ax, self.env.blocks)
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if self.env.OBB is not None:
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draw_obb(ax, self.env.OBB)
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draw_block_list(ax, np.array([self.env.boundary]), alpha=0)
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draw_line(ax, edges, visibility=0.75, color='g')
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draw_line(ax, Path, color='r')
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# if len(V) > 0:
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# ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g', )
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ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
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ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
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# adjust the aspect ratio
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xmin, xmax = self.env.boundary[0], self.env.boundary[3]
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ymin, ymax = self.env.boundary[1], self.env.boundary[4]
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zmin, zmax = self.env.boundary[2], self.env.boundary[5]
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dx, dy, dz = xmax - xmin, ymax - ymin, zmax - zmin
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ax.get_proj = make_get_proj(ax, 1 * dx, 1 * dy, 2 * dy)
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make_transparent(ax)
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#plt.xlabel('x')
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#plt.ylabel('y')
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ax.set_axis_off()
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plt.pause(0.0001)
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if __name__ == '__main__':
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A = FMT_star()
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A.FMTrun()
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Binary file not shown.
@@ -0,0 +1,53 @@
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# min heap used in the FMT*
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import collections
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import heapq
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import itertools
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class MinheapPQ:
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"""
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A priority queue based on min heap, which takes O(logn) on element removal
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https://docs.python.org/3/library/heapq.html#priority-queue-implementation-notes
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"""
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def __init__(self):
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self.pq = [] # lis of the entries arranged in a heap
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self.nodes = set()
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self.entry_finder = {} # mapping of the item entries
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self.counter = itertools.count() # unique sequence count
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self.REMOVED = '<removed-item>'
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def put(self, item, priority):
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'''add a new task or update the priority of an existing item'''
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if item in self.entry_finder:
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self.check_remove(item)
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count = next(self.counter)
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entry = [priority, count, item]
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self.entry_finder[item] = entry
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heapq.heappush(self.pq, entry)
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self.nodes.add(item)
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def check_remove(self, item):
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if item not in self.entry_finder:
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return
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entry = self.entry_finder.pop(item)
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entry[-1] = self.REMOVED
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self.nodes.remove(item)
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def get(self):
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"""Remove and return the lowest priority task. Raise KeyError if empty."""
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while self.pq:
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priority, count, item = heapq.heappop(self.pq)
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if item is not self.REMOVED:
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del self.entry_finder[item]
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self.nodes.remove(item)
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return item
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raise KeyError('pop from an empty priority queue')
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def top_key(self):
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return self.pq[0][0]
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def enumerate(self):
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return self.pq
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def allnodes(self):
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return self.nodes
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