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https://github.com/zhm-real/PathPlanning.git
synced 2026-08-30 00:50:46 +08:00
update
This commit is contained in:
@@ -6,11 +6,12 @@ Batch Informed Trees (BIT*)
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import os
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import sys
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import math
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import random
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import copy
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import random
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import numpy as np
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import matplotlib.pyplot as plt
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import matplotlib.patches as patches
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from scipy.spatial.transform import Rotation as Rot
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Sampling_based_Planning/")
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@@ -63,15 +64,14 @@ class BITStar:
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self.Tree = Tree(self.x_start, self.x_goal)
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self.X_sample = set()
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self.g_T = dict()
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self.f_T = dict()
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def init(self):
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print("init")
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self.Tree.V.add(self.x_start)
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self.X_sample.add(self.x_goal)
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self.g_T[self.x_goal] = np.inf
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self.f_T[self.x_goal] = 0.0
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self.g_T[self.x_start] = 0.0
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self.f_T[self.x_start] = self.f_estimated(self.x_start)
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self.g_T[self.x_goal] = np.inf
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cMin, theta = self.calc_dist_and_angle(self.x_start, self.x_goal)
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C = self.RotationToWorldFrame(self.x_start, self.x_goal, cMin)
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@@ -81,12 +81,12 @@ class BITStar:
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return theta, cMin, xCenter, C
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def planning(self):
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eTheta, cMin, xCenter, C = self.init()
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m = 200
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theta, cMin, xCenter, C = self.init()
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for k in range(self.iter_max):
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if not self.Tree.QE and not self.Tree.QV:
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self.Prune(self.g_T[self.x_goal])
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m = 200
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self.X_sample.update(self.Sample(m, self.g_T[self.x_goal], cMin, xCenter, C))
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self.Tree.V_old = copy.deepcopy(self.Tree.V)
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self.Tree.QV = copy.deepcopy(self.Tree.V)
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@@ -99,13 +99,14 @@ class BITStar:
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self.Tree.QE.remove((vm, xm))
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if self.g_T[vm] + self.calc_dist(vm, xm) + self.h_estimated(xm) < self.g_T[self.x_goal]:
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if self.g_estimated(vm) + self.cost(vm, xm) + self.h_estimated(xm) < self.g_T[self.x_goal]:
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if self.g_T[vm] + self.cost(vm, xm) < self.g_T[xm]:
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actual_cost = self.cost(vm, xm)
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if self.g_estimated(vm) + actual_cost + self.h_estimated(xm) < self.g_T[self.x_goal]:
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if self.g_T[vm] + actual_cost < self.g_T[xm]:
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if xm in self.Tree.V:
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# remove edges
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for vl, vr in self.Tree.E:
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if vl == xm or vr == xm:
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self.Tree.E.remove((vl, vr))
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for v, x in self.Tree.E:
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if x == xm:
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self.Tree.E.remove((v, x))
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else:
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self.X_sample.remove(xm)
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self.Tree.V.add(xm)
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@@ -113,133 +114,20 @@ class BITStar:
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self.Tree.E.add((vm, xm))
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def ExpandVertex(self, v):
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self.Tree.QV.remove(v)
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X_near = {x for x in self.X_sample if self.calc_dist(x, v) <= self.Tree.r}
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for x in X_near:
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if self.g_estimated(v) + self.calc_dist(v, x) + self.h_estimated(x) < self.g_T[self.x_goal]:
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self.Tree.QE.add((v, x))
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if v not in self.Tree.V_old:
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V_near = {w for w in self.Tree.V if self.calc_dist(w, v) <= self.Tree.r}
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for w in V_near:
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if (v, w) not in self.Tree.E and (w, v) not in self.Tree.E and \
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self.g_estimated(v) + self.calc_dist(v, w) + self.h_estimated(w) < self.g_T[self.x_goal] and \
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self.g_T[v] + self.calc_dist(v, w) < self.g_T[w]:
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self.Tree.QE.add((v, w))
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def BestVertexQueueValue(self):
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if not self.Tree.QV:
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return np.inf
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return min(self.g_T[v] + self.h_estimated(v) for v in self.Tree.QV)
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def BestEdgeQueueValue(self):
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if not self.Tree.QE:
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return np.inf
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return min(self.g_T[el] + self.calc_dist(el, er) + self.h_estimated(er)
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for el, er in self.Tree.QE)
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def BestInVertexQueue(self):
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v_value = {v: self.g_T[v] + self.h_estimated(v) for v in self.Tree.QV}
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return min(v_value, key=v_value.get)
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def BestInEdgeQueue(self):
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e_value = {(el, er): self.g_T[el] + self.calc_dist(el, er) + self.h_estimated(er)
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for el, er in self.Tree.QE}
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return min(e_value, key=e_value.get)
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def radius(self, q):
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lambda_X = 0
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sigma = math.pi ** 2
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for x in self.Tree.V:
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if self.f_estimated(x) <= self.g_T[self.x_goal]:
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lambda_X += 1
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return 2 * self.eta * 1.5 ** 0.5 * (lambda_X / sigma * math.log(q) / q) ** 0.5
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def Sample(self, m, cMax, cMin, xCenter, C):
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if cMax < np.inf:
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Sample = self.SampleEllipsoid(m, cMax, cMin, xCenter, C)
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else:
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Sample = self.SampleFreeSpace(m)
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return Sample
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def SampleEllipsoid(self, m, cMax, cMin, xCenter, C):
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r = [cMax / 2.0,
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math.sqrt(cMax ** 2 - cMin ** 2) / 2.0,
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math.sqrt(cMax ** 2 - cMin ** 2) / 2.0]
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L = np.diag(r)
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ind = 0
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delta = self.delta
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Sample = set()
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while ind < m:
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xBall = self.SampleUnitNBall()
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x_rand = C @ L @ xBall + xCenter
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node = Node(x_rand[0], x_rand[1])
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not_in_obs = ~self.utils.is_inside_obs(node)
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in_x_range = self.x_range[0] + delta <= node.x <= self.x_range[1] - delta
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in_y_range = self.y_range[0] + delta <= node.y <= self.y_range[1] - delta
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if not_in_obs and in_x_range and in_y_range:
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Sample.add(node)
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ind += 1
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return Sample
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def SampleFreeSpace(self, m):
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delta = self.utils.delta
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Sample = set()
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ind = 0
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while ind < m:
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node = Node((random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
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if self.utils.is_inside_obs(node):
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continue
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for v, x in self.Tree.QE:
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if x == xm and self.g_T[v] + self.calc_dist(v, xm) >= self.g_T[xm]:
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self.Tree.QE.remove((v, xm))
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else:
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Sample.add(node)
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ind += 1
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self.Tree.QE = set()
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self.Tree.QV = set()
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return Sample
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@staticmethod
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def SampleUnitNBall():
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theta, r = random.uniform(0.0, 2 * math.pi), random.random()
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x = r * math.cos(theta)
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y = r * math.sin(theta)
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return np.array([[x], [y], [0.0]])
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def Prune(self, c):
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for x in self.X_sample:
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if self.f_estimated(x) >= c:
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self.X_sample.remove(x)
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for v in self.Tree.V:
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if self.f_estimated(v) > c:
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self.Tree.V.remove(v)
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for v, w in self.Tree.E:
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if self.f_estimated(v) > c or self.f_estimated(w) > c:
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self.Tree.E.remove((v, w))
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for v in self.Tree.V:
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if v.g_T == np.inf:
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self.X_sample.add(v)
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for v in self.Tree.V:
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if v.g_T == np.inf:
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self.Tree.V.remove(v)
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def Prune(self, cBest):
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self.X_sample = {x for x in self.X_sample if self.f_estimated(x) < cBest}
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self.Tree.V = {v for v in self.Tree.V if self.f_estimated(v) <= cBest}
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self.Tree.E = {(v, w) for v, w in self.Tree.E
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if self.f_estimated(v) <= cBest and self.f_estimated(w) <= cBest}
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self.X_sample.update({v for v in self.Tree.V if self.g_T[v] == np.inf})
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self.Tree.V = {v for v in self.Tree.V if self.g_T[v] < np.inf}
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def cost(self, start, end):
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if self.utils.is_collision(start, end):
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@@ -256,9 +144,107 @@ class BITStar:
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def h_estimated(self, node):
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return self.calc_dist(node, self.x_goal)
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def Sample(self, m, cMax, cMin, xCenter, C):
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if cMax < np.inf:
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return self.SampleEllipsoid(m, cMax, cMin, xCenter, C)
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else:
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return self.SampleFreeSpace(m)
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def SampleEllipsoid(self, m, cMax, cMin, xCenter, C):
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r = [cMax / 2.0,
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math.sqrt(cMax ** 2 - cMin ** 2) / 2.0,
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math.sqrt(cMax ** 2 - cMin ** 2) / 2.0]
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L = np.diag(r)
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ind = 0
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delta = self.delta
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Sample = set()
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while ind < m:
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xBall = self.SampleUnitNBall()
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x_rand = np.dot(np.dot(C, L), xBall) + xCenter
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node = Node(x_rand[(0, 0)], x_rand[(1, 0)])
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in_obs = self.utils.is_inside_obs(node)
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in_x_range = self.x_range[0] + delta <= node.x <= self.x_range[1] - delta
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in_y_range = self.y_range[0] + delta <= node.y <= self.y_range[1] - delta
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if not in_obs and in_x_range and in_y_range:
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Sample.add(node)
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ind += 1
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return Sample
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def SampleFreeSpace(self, m):
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delta = self.utils.delta
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Sample = set()
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ind = 0
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while ind < m:
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node = Node(random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
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random.uniform(self.y_range[0] + delta, self.y_range[1] - delta))
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if self.utils.is_inside_obs(node):
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continue
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else:
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Sample.add(node)
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ind += 1
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return Sample
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def radius(self, q):
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cBest = self.g_T[self.x_goal]
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lambda_X = len([1 for v in self.Tree.V if self.f_estimated(v) <= cBest])
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radius = 2 * self.eta * (1.5 * lambda_X / math.pi * math.log(q) / q) ** 0.5
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return radius
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def ExpandVertex(self, v):
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self.Tree.QV.remove(v)
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X_near = {x for x in self.X_sample if self.calc_dist(x, v) <= self.Tree.r}
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edges_add = {(v, x) for x in X_near
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if self.g_estimated(v) + self.calc_dist(v, x) + self.h_estimated(x) < self.g_T[self.x_goal]}
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self.Tree.QE.update(edges_add)
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if v not in self.Tree.V_old:
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V_near = {w for w in self.Tree.V if self.calc_dist(w, v) <= self.Tree.r}
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edges_add = {(v, w) for w in V_near if (v, w) not in self.Tree.E and
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self.g_estimated(v) + self.calc_dist(v, w) + self.h_estimated(w) < self.g_T[self.x_goal] and
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self.g_T[v] + self.calc_dist(v, w) < self.g_T[w]}
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self.Tree.QE.update(edges_add)
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def BestVertexQueueValue(self):
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if not self.Tree.QV:
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return np.inf
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return min(self.g_T[v] + self.h_estimated(v) for v in self.Tree.QV)
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def BestEdgeQueueValue(self):
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if not self.Tree.QE:
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return np.inf
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return min(self.g_T[v] + self.calc_dist(v, x) + self.h_estimated(x)
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for v, x in self.Tree.QE)
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def BestInVertexQueue(self):
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v_value = {v: self.g_T[v] + self.h_estimated(v) for v in self.Tree.QV}
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return min(v_value, key=v_value.get)
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def BestInEdgeQueue(self):
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e_value = {(v, x): self.g_T[v] + self.calc_dist(v, x) + self.h_estimated(x)
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for v, x in self.Tree.QE}
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return min(e_value, key=e_value.get)
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@staticmethod
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def SampleUnitNBall():
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while True:
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x, y = random.uniform(-1, 1), random.uniform(-1, 1)
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if x ** 2 + y ** 2 < 1:
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return np.array([[x], [y], [0.0]])
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@staticmethod
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def RotationToWorldFrame(x_start, x_goal, L):
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a1 = np.array([[(x_start.x - x_start.x) / L],
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a1 = np.array([[(x_goal.x - x_start.x) / L],
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[(x_goal.y - x_start.y) / L], [0.0]])
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e1 = np.array([[1.0], [0.0], [0.0]])
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M = a1 @ e1.T
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@@ -276,3 +262,83 @@ class BITStar:
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dx = node_end.x - node_start.x
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dy = node_end.y - node_start.y
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return math.hypot(dx, dy), math.atan2(dy, dx)
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def animation(self, name):
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theta, cMin, xCenter, C = self.init()
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cBest = 30
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self.plot_grid(name)
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sample = self.Sample(300, cBest, cMin, xCenter, C)
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for node in sample:
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plt.plot(node.x, node.y, marker='.', color='lightgrey')
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self.draw_ellipse(xCenter, cBest, cMin, theta)
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plt.pause(0.001)
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plt.show()
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def plot_grid(self, name):
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for (ox, oy, w, h) in self.obs_boundary:
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self.ax.add_patch(
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patches.Rectangle(
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(ox, oy), w, h,
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edgecolor='black',
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facecolor='black',
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fill=True
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)
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)
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for (ox, oy, w, h) in self.obs_rectangle:
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self.ax.add_patch(
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patches.Rectangle(
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(ox, oy), w, h,
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edgecolor='black',
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facecolor='gray',
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fill=True
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)
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)
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for (ox, oy, r) in self.obs_circle:
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self.ax.add_patch(
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patches.Circle(
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(ox, oy), r,
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edgecolor='black',
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facecolor='gray',
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fill=True
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)
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)
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plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
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plt.plot(self.x_goal.x, self.x_goal.y, "rs", linewidth=3)
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plt.title(name)
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plt.axis("equal")
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@staticmethod
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def draw_ellipse(x_center, c_best, dist, theta):
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a = math.sqrt(c_best ** 2 - dist ** 2) / 2.0
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b = c_best / 2.0
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angle = math.pi / 2.0 - theta
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cx = x_center[0]
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cy = x_center[1]
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t = np.arange(0, 2 * math.pi + 0.1, 0.1)
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x = [a * math.cos(it) for it in t]
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y = [b * math.sin(it) for it in t]
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rot = Rot.from_euler('z', -angle).as_dcm()[0:2, 0:2]
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fx = rot @ np.array([x, y])
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px = np.array(fx[0, :] + cx).flatten()
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py = np.array(fx[1, :] + cy).flatten()
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plt.plot(cx, cy, marker='.', color='darkorange')
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plt.plot(px, py, linestyle='--', color='darkorange', linewidth=2)
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def main():
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x_start = (18, 8) # Starting node
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x_goal = (37, 18) # Goal node
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eta = 2
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iter_max = 200
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print("start!!!")
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bit = BITStar(x_start, x_goal, eta, iter_max)
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# bit.planning()
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bit.animation("Batch Informed Trees (BIT*)")
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if __name__ == '__main__':
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main()
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@@ -164,7 +164,7 @@ class IRrtStar:
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@staticmethod
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def RotationToWorldFrame(x_start, x_goal, L):
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a1 = np.array([[(x_start.x - x_start.x) / L],
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a1 = np.array([[(x_goal.x - x_start.x) / L],
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[(x_goal.y - x_start.y) / L], [0.0]])
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e1 = np.array([[1.0], [0.0], [0.0]])
|
||||
M = a1 @ e1.T
|
||||
@@ -175,11 +175,11 @@ class IRrtStar:
|
||||
|
||||
@staticmethod
|
||||
def SampleUnitNBall():
|
||||
theta, r = random.uniform(0.0, 2 * math.pi), random.random()
|
||||
x = r * math.cos(theta)
|
||||
y = r * math.sin(theta)
|
||||
while True:
|
||||
x, y = random.uniform(-1, 1), random.uniform(-1, 1)
|
||||
|
||||
return np.array([[x], [y], [0.0]])
|
||||
if x ** 2 + y ** 2 < 1:
|
||||
return np.array([[x], [y], [0.0]])
|
||||
|
||||
@staticmethod
|
||||
def Nearest(nodelist, n):
|
||||
@@ -284,7 +284,7 @@ def main():
|
||||
x_start = (18, 8) # Starting node
|
||||
x_goal = (37, 18) # Goal node
|
||||
|
||||
rrt_star = IRrtStar(x_start, x_goal, 10, 0.10, 20, 10000)
|
||||
rrt_star = IRrtStar(x_start, x_goal, 10, 0.10, 20, 1000)
|
||||
rrt_star.planning()
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user