This commit is contained in:
zhm-real
2020-07-30 10:02:26 -07:00
parent 8a2b84ccf1
commit 5f06989837
110 changed files with 1077 additions and 1731 deletions
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"""
DYNAMIC_RRT_2D
@author: huiming zhou
"""
import os
import sys
import math
import copy
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.patches as patches
sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
"/../../Sampling_based_Planning/")
from Sampling_based_Planning.rrt_2D import env, plotting, utils
class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.parent = None
self.flag = "VALID"
class Edge:
def __init__(self, n_p, n_c):
self.parent = n_p
self.child = n_c
self.flag = "VALID"
class DynamicRrt:
def __init__(self, s_start, s_goal, step_len, goal_sample_rate, waypoint_sample_rate, iter_max):
self.s_start = Node(s_start)
self.s_goal = Node(s_goal)
self.step_len = step_len
self.goal_sample_rate = goal_sample_rate
self.waypoint_sample_rate = waypoint_sample_rate
self.iter_max = iter_max
self.vertex = [self.s_start]
self.vertex_old = []
self.vertex_new = []
self.edges = []
self.env = env.Env()
self.plotting = plotting.Plotting(s_start, s_goal)
self.utils = utils.Utils()
self.fig, self.ax = plt.subplots()
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
self.obs_add = [0, 0, 0]
self.path = []
self.waypoint = []
def planning(self):
for i in range(self.iter_max):
node_rand = self.generate_random_node(self.goal_sample_rate)
node_near = self.nearest_neighbor(self.vertex, node_rand)
node_new = self.new_state(node_near, node_rand)
if node_new and not self.utils.is_collision(node_near, node_new):
self.vertex.append(node_new)
self.edges.append(Edge(node_near, node_new))
dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
if dist <= self.step_len:
self.new_state(node_new, self.s_goal)
path = self.extract_path(node_new)
self.plot_grid("Dynamic_RRT")
self.plot_visited()
self.plot_path(path)
self.path = path
self.waypoint = self.extract_waypoint(node_new)
self.fig.canvas.mpl_connect('button_press_event', self.on_press)
plt.show()
return
return None
def on_press(self, event):
x, y = event.xdata, event.ydata
if x < 0 or x > 50 or y < 0 or y > 30:
print("Please choose right area!")
else:
x, y = int(x), int(y)
print("Add circle obstacle at: x =", x, ",", "y =", y)
self.obs_add = [x, y, 2]
self.obs_circle.append([x, y, 2])
self.utils.update_obs(self.obs_circle, self.obs_boundary, self.obs_rectangle)
self.InvalidateNodes()
if self.is_path_invalid():
print("Path is Replanning ...")
path, waypoint = self.replanning()
print("len_vertex: ", len(self.vertex))
print("len_vertex_old: ", len(self.vertex_old))
print("len_vertex_new: ", len(self.vertex_new))
plt.cla()
self.plot_grid("Dynamic_RRT")
self.plot_vertex_old()
self.plot_path(self.path, color='blue')
self.plot_vertex_new()
self.vertex_new = []
self.plot_path(path)
self.path = path
self.waypoint = waypoint
else:
print("Trimming Invalid Nodes ...")
self.TrimRRT()
plt.cla()
self.plot_grid("Dynamic_RRT")
self.plot_visited(animation=False)
self.plot_path(self.path)
self.fig.canvas.draw_idle()
def InvalidateNodes(self):
for edge in self.edges:
if self.is_collision_obs_add(edge.parent, edge.child):
edge.child.flag = "INVALID"
def is_path_invalid(self):
for node in self.waypoint:
if node.flag == "INVALID":
return True
def is_collision_obs_add(self, start, end):
delta = self.utils.delta
obs_add = self.obs_add
if math.hypot(start.x - obs_add[0], start.y - obs_add[1]) <= obs_add[2] + delta:
return True
if math.hypot(end.x - obs_add[0], end.y - obs_add[1]) <= obs_add[2] + delta:
return True
o, d = self.utils.get_ray(start, end)
if self.utils.is_intersect_circle(o, d, [obs_add[0], obs_add[1]], obs_add[2]):
return True
return False
def replanning(self):
self.TrimRRT()
for i in range(self.iter_max):
node_rand = self.generate_random_node_replanning(self.goal_sample_rate, self.waypoint_sample_rate)
node_near = self.nearest_neighbor(self.vertex, node_rand)
node_new = self.new_state(node_near, node_rand)
if node_new and not self.utils.is_collision(node_near, node_new):
self.vertex.append(node_new)
self.vertex_new.append(node_new)
self.edges.append(Edge(node_near, node_new))
dist, _ = self.get_distance_and_angle(node_new, self.s_goal)
if dist <= self.step_len:
self.new_state(node_new, self.s_goal)
path = self.extract_path(node_new)
waypoint = self.extract_waypoint(node_new)
print("path: ", len(path))
print("waypoint: ", len(waypoint))
return path, waypoint
return None
def TrimRRT(self):
for i in range(1, len(self.vertex)):
node = self.vertex[i]
node_p = node.parent
if node_p.flag == "INVALID":
node.flag = "INVALID"
self.vertex = [node for node in self.vertex if node.flag == "VALID"]
self.vertex_old = copy.deepcopy(self.vertex)
self.edges = [Edge(node.parent, node) for node in self.vertex[1:len(self.vertex)]]
def generate_random_node(self, goal_sample_rate):
delta = self.utils.delta
if np.random.random() > goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return self.s_goal
def generate_random_node_replanning(self, goal_sample_rate, waypoint_sample_rate):
delta = self.utils.delta
p = np.random.random()
if p < goal_sample_rate:
return self.s_goal
elif goal_sample_rate < p < goal_sample_rate + waypoint_sample_rate:
return self.waypoint[np.random.randint(0, len(self.waypoint) - 1)]
else:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
@staticmethod
def nearest_neighbor(node_list, n):
return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
def new_state(self, node_start, node_end):
dist, theta = self.get_distance_and_angle(node_start, node_end)
dist = min(self.step_len, dist)
node_new = Node((node_start.x + dist * math.cos(theta),
node_start.y + dist * math.sin(theta)))
node_new.parent = node_start
return node_new
def extract_path(self, node_end):
path = [(self.s_goal.x, self.s_goal.y)]
node_now = node_end
while node_now.parent is not None:
node_now = node_now.parent
path.append((node_now.x, node_now.y))
return path
def extract_waypoint(self, node_end):
waypoint = [self.s_goal]
node_now = node_end
while node_now.parent is not None:
node_now = node_now.parent
waypoint.append(node_now)
return waypoint
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
def plot_grid(self, name):
for (ox, oy, w, h) in self.obs_boundary:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='black',
fill=True
)
)
for (ox, oy, w, h) in self.obs_rectangle:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='gray',
fill=True
)
)
for (ox, oy, r) in self.obs_circle:
self.ax.add_patch(
patches.Circle(
(ox, oy), r,
edgecolor='black',
facecolor='gray',
fill=True
)
)
plt.plot(self.s_start.x, self.s_start.y, "bs", linewidth=3)
plt.plot(self.s_goal.x, self.s_goal.y, "gs", linewidth=3)
plt.title(name)
plt.axis("equal")
def plot_visited(self, animation=True):
if animation:
count = 0
for node in self.vertex:
count += 1
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event:
[exit(0) if event.key == 'escape' else None])
if count % 10 == 0:
plt.pause(0.001)
else:
for node in self.vertex:
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
def plot_vertex_old(self):
for node in self.vertex_old:
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
def plot_vertex_new(self):
count = 0
for node in self.vertex_new:
count += 1
if node.parent:
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], color='darkorange')
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event:
[exit(0) if event.key == 'escape' else None])
if count % 10 == 0:
plt.pause(0.001)
@staticmethod
def plot_path(path, color='red'):
plt.plot([x[0] for x in path], [x[1] for x in path], linewidth=2, color=color)
plt.pause(0.01)
def main():
x_start = (2, 2) # Starting node
x_goal = (49, 24) # Goal node
drrt = DynamicRrt(x_start, x_goal, 0.5, 0.1, 0.6, 5000)
drrt.planning()
if __name__ == '__main__':
main()