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https://github.com/zhm-real/PathPlanning.git
synced 2026-08-29 08:34:46 +08:00
'rrt_connect'
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@@ -139,7 +139,7 @@ class dynamic_rrt_3D():
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t = 0
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while True:
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# move the block while the robot is moving
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new, old = self.env.move_block(a=[0, 0, -0.2], mode='translation')
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new, _ = self.env.move_block(a=[0, 0, -0.2], mode='translation')
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self.InvalidateNodes(new)
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# if solution path contains invalid node
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self.done = True
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@@ -16,6 +16,7 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../../Sampling_ba
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from rrt_3D.env3D import env
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from rrt_3D.utils3D import getDist, sampleFree, nearest, steer, isCollide, near, visualization, cost, path, edgeset
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from rrt_3D.plot_util3D import make_get_proj, draw_block_list, draw_Spheres, draw_obb, draw_line, make_transparent
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class rrt_connect():
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def __init__(self):
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@@ -49,7 +50,7 @@ class rrt_connect():
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qnear = tuple(self.NEAREST_NEIGHBOR(q, tree))
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qnew, dist = steer(self, qnear, q)
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self.qnew = qnew # store qnew outside
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if self.NEW_CONFIG(q, qnear, qnew, dist=dist):
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if self.NEW_CONFIG(q, qnear, qnew, dist=None):
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tree.add_vertex(qnew)
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tree.add_edge(qnear, qnew)
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if qnew == q:
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@@ -93,29 +94,62 @@ class rrt_connect():
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print(k)
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qrand = self.RANDOM_CONFIG()
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if self.EXTEND(Tree_A, qrand) != 'Trapped':
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print('trapped')
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qnew = self.qnew # get qnew from outside
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if self.CONNECT(Tree_B, qnew) == 'Reached':
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print('reached')
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# return self.PATH(Tree_A, Tree_B)
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return
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else:
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print('not reached')
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Tree_A, Tree_B = self.SWAP(Tree_A, Tree_B)
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self.visualization(Tree_A, Tree_B, k)
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print('Failure')
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return 'Failure'
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# def PATH(self, tree_a, tree_b):
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def SWAP(self, tree_a, tree_b):
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tree_a, tree_b = tree_b, tree_a
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return tree_a, tree_b
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def visualization(self, tree_a, tree_b, index):
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if (index % 10 == 0 and index != 0) or self.done:
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# a_V = np.array(tree_a.V)
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# b_V = np.array(tree_b.V)
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start = self.env.start
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goal = self.env.goal
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a_edges, b_edges = [], []
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for i in tree_a.Parent:
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a_edges.append([i,tree_a.Parent[i]])
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for i in tree_b.Parent:
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b_edges.append([i,tree_b.Parent[i]])
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ax = plt.subplot(111, projection='3d')
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ax.view_init(elev=8., azim=90.)
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ax.clear()
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draw_Spheres(ax, self.env.balls)
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draw_block_list(ax, self.env.blocks)
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if self.env.OBB is not None:
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draw_obb(ax, self.env.OBB)
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draw_block_list(ax, np.array([self.env.boundary]), alpha=0)
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draw_line(ax, a_edges, visibility=0.75, color='g')
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draw_line(ax, b_edges, visibility=0.75, color='y')
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# draw_line(ax, Path, color='r')
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ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
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ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
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xmin, xmax = self.env.boundary[0], self.env.boundary[3]
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ymin, ymax = self.env.boundary[1], self.env.boundary[4]
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zmin, zmax = self.env.boundary[2], self.env.boundary[5]
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dx, dy, dz = xmax - xmin, ymax - ymin, zmax - zmin
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ax.get_proj = make_get_proj(ax, 1 * dx, 1 * dy, 2 * dy)
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make_transparent(ax)
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ax.set_axis_off()
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plt.pause(0.0001)
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class Tree():
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def __init__(self, node):
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self.V = []
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self.Parent = {}
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self.V.append(node)
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self.Parent[node] = None
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# self.Parent[node] = None
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def add_vertex(self, node):
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if node not in self.V:
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