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https://github.com/zhm-real/PathPlanning.git
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rrt
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@@ -5,9 +5,21 @@
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@author: yue qi
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"""
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import numpy as np
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# from utils3D import OBB2AABB
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def R_matrix(z_angle,y_angle,x_angle):
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# x angle: row; y angle: pitch; z angle: yaw
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# generate rotation matrix in SO3
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# RzRyRx = R, ZYX intrinsic rotation
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# also (r1,r2,r3) in R3*3 in {W} frame
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# used in obb.O
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# [[R p]
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# [0T 1]] gives transformation from body to world
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return np.array([[np.cos(z_angle), -np.sin(z_angle), 0.0], [np.sin(z_angle), np.cos(z_angle), 0.0], [0.0, 0.0, 1.0]])@ \
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np.array([[np.cos(y_angle), 0.0, np.sin(y_angle)], [0.0, 1.0, 0.0], [-np.sin(y_angle), 0.0, np.cos(y_angle)]])@ \
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np.array([[1.0, 0.0, 0.0], [0.0, np.cos(x_angle), -np.sin(x_angle)], [0.0, np.sin(x_angle), np.cos(x_angle)]])
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def getblocks(resolution):
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def getblocks():
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# AABBs
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block = [[3.10e+00, 0.00e+00, 2.10e+00, 3.90e+00, 5.00e+00, 6.00e+00],
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[9.10e+00, 0.00e+00, 2.10e+00, 9.90e+00, 5.00e+00, 6.00e+00],
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@@ -19,31 +31,134 @@ def getblocks(resolution):
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Obstacles = []
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for i in block:
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i = np.array(i)
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Obstacles.append([j/resolution for j in i])
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Obstacles.append([j for j in i])
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return np.array(Obstacles)
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def getballs(resolution):
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spheres = [[16,2.5,3,2],[10,2.5,1,1]]
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def getAABB(blocks):
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# used for Pyrr package for detecting collision
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AABB = []
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for i in blocks:
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AABB.append(np.array([np.add(i[0:3], -0), np.add(i[3:6], 0)])) # make AABBs alittle bit of larger
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return AABB
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class aabb(object):
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# make AABB out of blocks,
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# P: center point
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# E: extents
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# O: Rotation matrix in SO(3), in {w}
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def __init__(self,AABB):
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self.P = [(AABB[3] + AABB[0])/2, (AABB[4] + AABB[1])/2, (AABB[5] + AABB[2])/2]# center point
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self.E = [(AABB[3] - AABB[0])/2, (AABB[4] - AABB[1])/2, (AABB[5] - AABB[2])/2]# extents
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self.O = [[1,0,0],[0,1,0],[0,0,1]]
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class obb(object):
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# P: center point
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# E: extents
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# O: Rotation matrix in SO(3), in {w}
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def __init__(self, P, E, O):
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self.P = P
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self.E = E
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self.O = O
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self.T = np.vstack([np.column_stack([self.O.T,-self.O.T@self.P]),[0,0,0,1]])
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def getAABB2(blocks):
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# used in lineAABB
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AABB = []
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for i in blocks:
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AABB.append(aabb(i))
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return AABB
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def getballs():
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spheres = [[16,2.5,4,2],[10,2.5,1,1]]
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Obstacles = []
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for i in spheres:
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Obstacles.append([j/resolution for j in i])
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Obstacles.append([j for j in i])
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return np.array(Obstacles)
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def add_block(block = [1.51e+01, 0.00e+00, 2.10e+00, 1.59e+01, 5.00e+00, 6.00e+00]):
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return block
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class env():
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def __init__(self, xmin=0, ymin=0, zmin=0, xmax=20, ymax=5, zmax=6, resolution=1):
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self.resolution = resolution
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self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax]) / resolution
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self.blocks = getblocks(resolution)
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self.balls = getballs(resolution)
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self.boundary = np.array([xmin, ymin, zmin, xmax, ymax, zmax])
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self.blocks = getblocks()
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self.AABB = getAABB2(self.blocks)
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self.AABB_pyrr = getAABB(self.blocks)
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self.balls = getballs()
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self.OBB = np.array([obb([2.6,2.5,1],[0.2,2,1],R_matrix(0,0,45))])
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#self.OBB = np.squeeze(np.vstack([self.OBB,OBB2AABB(self.OBB[0])]))
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#print(self.OBB)
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# self.OBB = []
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self.start = np.array([0.5, 2.5, 5.5])
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self.goal = np.array([19.0, 2.5, 5.5])
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self.t = 0 # time
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def visualize(self):
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# fig = plt.figure()
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# TODO: do visualizations
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return
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def New_block(self):
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newblock = add_block()
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self.blocks = np.vstack([self.blocks,newblock])
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self.AABB = getAABB2(self.blocks)
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self.AABB_pyrr = getAABB(self.blocks)
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def move_start(self, x):
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self.start = x
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def move_block(self, a = [0,0,0], s = 0, v = [0.1,0,0], theta = [0,0,0], block_to_move = 0, obb_to_move = 0, mode = 'uniform'):
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# t is time , v is velocity in R3, a is acceleration in R3, s is increment ini time,
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# R is an orthorgonal transform in R3*3, is the rotation matrix
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# (x',t') = (x + tv, t) is uniform transformation
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if mode == 'uniform':
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ori = np.array(self.blocks[block_to_move])
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self.blocks[block_to_move] = \
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np.array([ori[0] + self.t * v[0],\
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ori[1] + self.t * v[1],\
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ori[2] + self.t * v[2],\
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ori[3] + self.t * v[0],\
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ori[4] + self.t * v[1],\
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ori[5] + self.t * v[2]])
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self.AABB[block_to_move].P = \
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[self.AABB[block_to_move].P[0] + self.t * v[0], \
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self.AABB[block_to_move].P[1] + self.t * v[1], \
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self.AABB[block_to_move].P[2] + self.t * v[2]]
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# return a range of block that the block might moved
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a = self.blocks[block_to_move]
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# return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
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# a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]). \
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# np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
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# ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
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return a,ori
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# (x',t') = (x + a, t + s) is a translation
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if mode == 'translation':
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ori = np.array(self.blocks[block_to_move])
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self.blocks[block_to_move] = \
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np.array([ori[0] + a[0],\
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ori[1] + a[1],\
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ori[2] + a[2],\
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ori[3] + a[0],\
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ori[4] + a[1],\
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ori[5] + a[2]])
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self.AABB[block_to_move].P = \
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[self.AABB[block_to_move].P[0] + a[0], \
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self.AABB[block_to_move].P[1] + a[1], \
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self.AABB[block_to_move].P[2] + a[2]]
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self.t += s
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# return a range of block that the block might moved
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a = self.blocks[block_to_move]
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return np.array([a[0] - self.resolution, a[1] - self.resolution, a[2] - self.resolution, \
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a[3] + self.resolution, a[4] + self.resolution, a[5] + self.resolution]), \
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np.array([ori[0] - self.resolution, ori[1] - self.resolution, ori[2] - self.resolution, \
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ori[3] + self.resolution, ori[4] + self.resolution, ori[5] + self.resolution])
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# return a,ori
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# (x',t') = (Rx, t)
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if mode == 'rotation': # this makes an OBB rotate
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ori = [self.OBB[obb_to_move]]
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self.OBB[obb_to_move].O = R_matrix(z_angle=theta[0],y_angle=theta[1],x_angle=theta[2])
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self.OBB[obb_to_move].T = np.vstack([np.column_stack([self.OBB[obb_to_move].O.T,-self.OBB[obb_to_move].O.T@self.OBB[obb_to_move].P]),[0,0,0,1]])
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return self.OBB[obb_to_move], ori[0]
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if __name__ == '__main__':
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newenv = env()
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print(newenv.balls)
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@@ -42,6 +42,34 @@ def draw_block_list(ax, blocks ,color=None,alpha=0.15):
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h = ax.add_collection3d(pc)
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return h
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def obb_verts(obb):
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# 0.017004013061523438 for 1000 iters
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ori_body = np.array([[1,1,1],[-1,1,1],[-1,-1,1],[1,-1,1],\
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[1,1,-1],[-1,1,-1],[-1,-1,-1],[1,-1,-1]])
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# P + (ori * E)
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ori_body = np.multiply(ori_body,obb.E)
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# obb.O is orthornormal basis in {W}, aka rotation matrix in SO(3)
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verts = (obb.O@ori_body.T).T + obb.P
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return verts
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def draw_obb(ax, OBB, color=None,alpha=0.15):
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f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
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n = OBB.shape[0]
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vl = np.zeros((8 * n, 3))
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fl = np.zeros((6 * n, 4), dtype='int64')
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for k in range(n):
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vl[k * 8:(k + 1) * 8, :] = obb_verts(OBB[k])
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fl[k * 6:(k + 1) * 6, :] = f + k * 8
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if type(ax) is Poly3DCollection:
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ax.set_verts(vl[fl])
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else:
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pc = Poly3DCollection(vl[fl], alpha=alpha, linewidths=1, edgecolors='k')
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pc.set_facecolor(color)
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h = ax.add_collection3d(pc)
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return h
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def draw_line(ax,SET,visibility=1,color=None):
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if SET != []:
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for i in SET:
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@@ -52,8 +80,8 @@ def draw_line(ax,SET,visibility=1,color=None):
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ax.add_line(line)
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def visualization(initparams):
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if initparams.ind % 10 == 0 or initparams.done:
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V = np.array(initparams.V)
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if initparams.ind % 20 == 0 or initparams.done:
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V = np.array(list(initparams.V))
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E = initparams.E
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Path = np.array(initparams.Path)
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start = initparams.env.start
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@@ -61,15 +89,21 @@ def visualization(initparams):
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edges = E.get_edge()
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# generate axis objects
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ax = plt.subplot(111, projection='3d')
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ax.view_init(elev=0., azim=90)
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#ax.view_init(elev=0.+ 0.03*initparams.ind/(2*np.pi), azim=90 + 0.03*initparams.ind/(2*np.pi))
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#ax.view_init(elev=0., azim=90.)
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ax.view_init(elev=8., azim=120.)
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#ax.view_init(elev=-8., azim=180)
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ax.clear()
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# drawing objects
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draw_Spheres(ax, initparams.env.balls)
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draw_block_list(ax, initparams.env.blocks)
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if initparams.env.OBB is not None:
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draw_obb(ax,initparams.env.OBB)
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draw_block_list(ax, np.array([initparams.env.boundary]),alpha=0)
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draw_line(ax,edges,visibility=0.25)
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draw_line(ax,Path,color='r')
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ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g',)
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if len(V) > 0:
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ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g',)
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ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
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ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
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# adjust the aspect ratio
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@@ -80,7 +114,7 @@ def visualization(initparams):
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ax.get_proj = make_get_proj(ax,1*dx, 1*dy, 2*dy)
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plt.xlabel('x')
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plt.ylabel('y')
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plt.pause(0.001)
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plt.pause(0.0001)
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def make_get_proj(self, rx, ry, rz):
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'''
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@@ -134,4 +168,7 @@ def make_get_proj(self, rx, ry, rz):
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M0 = np.dot(viewM, np.dot(aspectM, worldM)) ##
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M = np.dot(perspM, M0)
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return M
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return get_proj
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return get_proj
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if __name__ == '__main__':
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pass
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@@ -45,7 +45,7 @@ class rrtstar():
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if not isCollide(self, xnearest, xnew):
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self.V.append(xnew) # add point
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self.wireup(xnew, xnearest)
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visualization(self)
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# visualization(self)
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self.i += 1
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self.ind += 1
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if getDist(xnew, self.env.goal) <= 1:
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