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PathPlanning/Sampling_based_Planning/rrt_2D/rrt_star_smart.py
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"""
RRT_STAR_SMART 2D
@author: huiming zhou
"""
import os
import sys
import math
import random
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.patches as patches
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from scipy.spatial.transform import Rotation as Rot
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) +
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"/../../Sampling_based_Planning/")
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from Sampling_based_Planning.rrt_2D import env, plotting, utils
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class Node:
def __init__(self, n):
self.x = n[0]
self.y = n[1]
self.parent = None
class RrtStarSmart:
def __init__(self, x_start, x_goal, step_len,
goal_sample_rate, search_radius, iter_max):
self.x_start = Node(x_start)
self.x_goal = Node(x_goal)
self.step_len = step_len
self.goal_sample_rate = goal_sample_rate
self.search_radius = search_radius
self.iter_max = iter_max
self.env = env.Env()
self.plotting = plotting.Plotting(x_start, x_goal)
self.utils = utils.Utils()
self.fig, self.ax = plt.subplots()
self.delta = self.utils.delta
self.x_range = self.env.x_range
self.y_range = self.env.y_range
self.obs_circle = self.env.obs_circle
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
self.V = [self.x_start]
self.beacons = []
self.beacons_radius = 2
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self.direct_cost_old = np.inf
self.obs_vertex = self.utils.get_obs_vertex()
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self.path = None
def planning(self):
n = 0
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b = 2
InitPathFlag = False
self.ReformObsVertex()
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for k in range(self.iter_max):
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if k % 200 == 0:
print(k)
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if (k - n) % b == 0 and len(self.beacons) > 0:
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x_rand = self.Sample(self.beacons)
else:
x_rand = self.Sample()
x_nearest = self.Nearest(self.V, x_rand)
x_new = self.Steer(x_nearest, x_rand)
if x_new and not self.utils.is_collision(x_nearest, x_new):
X_near = self.Near(self.V, x_new)
self.V.append(x_new)
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if X_near:
# choose parent
cost_list = [self.Cost(x_near) + self.Line(x_near, x_new) for x_near in X_near]
x_new.parent = X_near[int(np.argmin(cost_list))]
# rewire
c_min = self.Cost(x_new)
for x_near in X_near:
c_near = self.Cost(x_near)
c_new = c_min + self.Line(x_new, x_near)
if c_new < c_near:
x_near.parent = x_new
if not InitPathFlag and self.InitialPathFound(x_new):
InitPathFlag = True
n = k
if InitPathFlag:
self.PathOptimization(x_new)
if k % 5 == 0:
self.animation()
self.path = self.ExtractPath()
self.animation()
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plt.plot([x for x, _ in self.path], [y for _, y in self.path], '-r')
plt.pause(0.01)
plt.show()
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def PathOptimization(self, node):
direct_cost_new = 0.0
node_end = self.x_goal
while node.parent:
node_parent = node.parent
if not self.utils.is_collision(node_parent, node_end):
node_end.parent = node_parent
else:
direct_cost_new += self.Line(node, node_end)
node_end = node
node = node_parent
if direct_cost_new < self.direct_cost_old:
self.direct_cost_old = direct_cost_new
self.UpdateBeacons()
def UpdateBeacons(self):
node = self.x_goal
beacons = []
while node.parent:
near_vertex = [v for v in self.obs_vertex
if (node.x - v[0]) ** 2 + (node.y - v[1]) ** 2 < 9]
if len(near_vertex) > 0:
for v in near_vertex:
beacons.append(v)
node = node.parent
self.beacons = beacons
def ReformObsVertex(self):
obs_vertex = []
for obs in self.obs_vertex:
for vertex in obs:
obs_vertex.append(vertex)
self.obs_vertex = obs_vertex
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def Steer(self, x_start, x_goal):
dist, theta = self.get_distance_and_angle(x_start, x_goal)
dist = min(self.step_len, dist)
node_new = Node((x_start.x + dist * math.cos(theta),
x_start.y + dist * math.sin(theta)))
node_new.parent = x_start
return node_new
def Near(self, nodelist, node):
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n = len(self.V) + 1
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r = 50 * math.sqrt((math.log(n) / n))
dist_table = [(nd.x - node.x) ** 2 + (nd.y - node.y) ** 2 for nd in nodelist]
X_near = [nodelist[ind] for ind in range(len(dist_table)) if dist_table[ind] <= r ** 2 and
not self.utils.is_collision(node, nodelist[ind])]
return X_near
def Sample(self, goal=None):
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if goal is None:
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delta = self.utils.delta
goal_sample_rate = self.goal_sample_rate
if np.random.random() > goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return self.x_goal
else:
R = self.beacons_radius
r = random.uniform(0, R)
theta = random.uniform(0, 2 * math.pi)
ind = random.randint(0, len(goal) - 1)
return Node((goal[ind][0] + r * math.cos(theta),
goal[ind][1] + r * math.sin(theta)))
def SampleFreeSpace(self):
delta = self.delta
if np.random.random() > self.goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return self.x_goal
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def ExtractPath(self):
path = []
node = self.x_goal
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while node.parent:
path.append([node.x, node.y])
node = node.parent
path.append([self.x_start.x, self.x_start.y])
return path
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def InitialPathFound(self, node):
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if self.Line(node, self.x_goal) < self.step_len:
return True
return False
@staticmethod
def Nearest(nodelist, n):
return nodelist[int(np.argmin([(nd.x - n.x) ** 2 + (nd.y - n.y) ** 2
for nd in nodelist]))]
@staticmethod
def Line(x_start, x_goal):
return math.hypot(x_goal.x - x_start.x, x_goal.y - x_start.y)
@staticmethod
def Cost(node):
cost = 0.0
if node.parent is None:
return cost
while node.parent:
cost += math.hypot(node.x - node.parent.x, node.y - node.parent.y)
node = node.parent
return cost
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
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def animation(self):
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plt.cla()
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self.plot_grid("rrt*-Smart, N = " + str(self.iter_max))
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plt.gcf().canvas.mpl_connect(
'key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
for node in self.V:
if node.parent:
plt.plot([node.x, node.parent.x], [node.y, node.parent.y], "-g")
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if self.beacons:
theta = np.arange(0, 2 * math.pi, 0.1)
r = self.beacons_radius
for v in self.beacons:
x = v[0] + r * np.cos(theta)
y = v[1] + r * np.sin(theta)
plt.plot(x, y, linestyle='--', linewidth=2, color='darkorange')
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plt.pause(0.01)
def plot_grid(self, name):
for (ox, oy, w, h) in self.obs_boundary:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='black',
fill=True
)
)
for (ox, oy, w, h) in self.obs_rectangle:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='gray',
fill=True
)
)
for (ox, oy, r) in self.obs_circle:
self.ax.add_patch(
patches.Circle(
(ox, oy), r,
edgecolor='black',
facecolor='gray',
fill=True
)
)
plt.plot(self.x_start.x, self.x_start.y, "bs", linewidth=3)
plt.plot(self.x_goal.x, self.x_goal.y, "rs", linewidth=3)
plt.title(name)
plt.axis("equal")
def main():
x_start = (18, 8) # Starting node
x_goal = (37, 18) # Goal node
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rrt = RrtStarSmart(x_start, x_goal, 1.5, 0.10, 0, 1000)
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rrt.planning()
if __name__ == '__main__':
main()