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PathPlanning/Search_based_Planning/Search_3D/plot_util3D.py
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# plotting
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
import mpl_toolkits.mplot3d as plt3d
from mpl_toolkits.mplot3d import proj3d
import numpy as np
def CreateSphere(center,r):
u = np.linspace(0,2* np.pi,30)
v = np.linspace(0,np.pi,30)
x = np.outer(np.cos(u),np.sin(v))
y = np.outer(np.sin(u),np.sin(v))
z = np.outer(np.ones(np.size(u)),np.cos(v))
x, y, z = r*x + center[0], r*y + center[1], r*z + center[2]
return (x,y,z)
def draw_Spheres(ax,balls):
for i in balls:
(xs,ys,zs) = CreateSphere(i[0:3],i[-1])
ax.plot_wireframe(xs, ys, zs, alpha=0.15,color="b")
def draw_block_list(ax, blocks ,color=None,alpha=0.15):
'''
drawing the blocks on the graph
'''
v = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]],
dtype='float')
f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
n = blocks.shape[0]
d = blocks[:, 3:6] - blocks[:, :3]
vl = np.zeros((8 * n, 3))
fl = np.zeros((6 * n, 4), dtype='int64')
for k in range(n):
vl[k * 8:(k + 1) * 8, :] = v * d[k] + blocks[k, :3]
fl[k * 6:(k + 1) * 6, :] = f + k * 8
if type(ax) is Poly3DCollection:
ax.set_verts(vl[fl])
else:
pc = Poly3DCollection(vl[fl], alpha=alpha, linewidths=1, edgecolors='k')
pc.set_facecolor(color)
h = ax.add_collection3d(pc)
return h
def obb_verts(obb):
# 0.017004013061523438 for 1000 iters
ori_body = np.array([[1,1,1],[-1,1,1],[-1,-1,1],[1,-1,1],\
[1,1,-1],[-1,1,-1],[-1,-1,-1],[1,-1,-1]])
# P + (ori * E)
ori_body = np.multiply(ori_body,obb.E)
# obb.O is orthornormal basis in {W}, aka rotation matrix in SO(3)
verts = (obb.O@ori_body.T).T + obb.P
return verts
def draw_obb(ax, OBB, color=None,alpha=0.15):
f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
n = OBB.shape[0]
vl = np.zeros((8 * n, 3))
fl = np.zeros((6 * n, 4), dtype='int64')
for k in range(n):
vl[k * 8:(k + 1) * 8, :] = obb_verts(OBB[k])
fl[k * 6:(k + 1) * 6, :] = f + k * 8
if type(ax) is Poly3DCollection:
ax.set_verts(vl[fl])
else:
pc = Poly3DCollection(vl[fl], alpha=alpha, linewidths=1, edgecolors='k')
pc.set_facecolor(color)
h = ax.add_collection3d(pc)
return h
def draw_line(ax,SET,visibility=1,color=None):
if SET != []:
for i in SET:
xs = i[0][0], i[1][0]
ys = i[0][1], i[1][1]
zs = i[0][2], i[1][2]
line = plt3d.art3d.Line3D(xs, ys, zs, alpha=visibility, color=color)
ax.add_line(line)
def visualization(initparams):
if initparams.ind % 20 == 0 or initparams.done:
V = np.array(list(initparams.V))
# E = initparams.E
Path = np.array(initparams.Path)
start = initparams.env.start
goal = initparams.env.goal
# edges = E.get_edge()
# generate axis objects
ax = plt.subplot(111, projection='3d')
#ax.view_init(elev=0.+ 0.03*initparams.ind/(2*np.pi), azim=90 + 0.03*initparams.ind/(2*np.pi))
#ax.view_init(elev=0., azim=90.)
ax.view_init(elev=8., azim=120.)
#ax.view_init(elev=-8., azim=180)
ax.clear()
# drawing objects
draw_Spheres(ax, initparams.env.balls)
draw_block_list(ax, initparams.env.blocks)
if initparams.env.OBB is not None:
draw_obb(ax,initparams.env.OBB)
draw_block_list(ax, np.array([initparams.env.boundary]),alpha=0)
# draw_line(ax,edges,visibility=0.25)
draw_line(ax,Path,color='r')
if len(V) > 0:
ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g',)
ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
# adjust the aspect ratio
xmin, xmax = initparams.env.boundary[0], initparams.env.boundary[3]
ymin, ymax = initparams.env.boundary[1], initparams.env.boundary[4]
zmin, zmax = initparams.env.boundary[2], initparams.env.boundary[5]
dx, dy, dz = xmax-xmin, ymax-ymin, zmax-zmin
ax.get_proj = make_get_proj(ax,1*dx, 1*dy, 2*dy)
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plt.xlabel('s')
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plt.ylabel('y')
plt.pause(0.0001)
def make_get_proj(self, rx, ry, rz):
'''
Return a variation on :func:`~mpl_toolkit.mplot2d.axes3d.Axes3D.getproj` that
makes the box aspect ratio equal to *rx:ry:rz*, using an axes object *self*.
'''
rm = max(rx, ry, rz)
kx = rm / rx; ky = rm / ry; kz = rm / rz
# Copied directly from mpl_toolkit/mplot3d/axes3d.py. New or modified lines are
# marked by ##
def get_proj():
relev, razim = np.pi * self.elev/180, np.pi * self.azim/180
xmin, xmax = self.get_xlim3d()
ymin, ymax = self.get_ylim3d()
zmin, zmax = self.get_zlim3d()
# transform to uniform world coordinates 0-1.0,0-1.0,0-1.0
worldM = proj3d.world_transformation(xmin, xmax,
ymin, ymax,
zmin, zmax)
ratio = 0.5
# adjust the aspect ratio ##
aspectM = proj3d.world_transformation(-kx + 1, kx, ##
-ky + 1, ky, ##
-kz + 1, kz) ##
# look into the middle of the new coordinates
R = np.array([0.5, 0.5, 0.5])
xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist *ratio
yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist *ratio
zp = R[2] + np.sin(relev) * self.dist *ratio
E = np.array((xp, yp, zp))
self.eye = E
self.vvec = R - E
self.vvec = self.vvec / np.linalg.norm(self.vvec)
if abs(relev) > np.pi/2:
# upside down
V = np.array((0, 0, -1))
else:
V = np.array((0, 0, 1))
zfront, zback = -self.dist *ratio, self.dist *ratio
viewM = proj3d.view_transformation(E, R, V)
perspM = proj3d.persp_transformation(zfront, zback)
M0 = np.dot(viewM, np.dot(aspectM, worldM)) ##
M = np.dot(perspM, M0)
return M
return get_proj
if __name__ == '__main__':
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pass