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PathPlanning/Sampling-based Planning/rrt_3D/plot_util3D.py
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2020-06-24 22:01:12 -07:00
# plotting
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
import mpl_toolkits.mplot3d as plt3d
from mpl_toolkits.mplot3d import proj3d
import numpy as np
def CreateSphere(center,r):
u = np.linspace(0,2* np.pi,30)
v = np.linspace(0,np.pi,30)
x=np.outer(np.cos(u),np.sin(v))
y=np.outer(np.sin(u),np.sin(v))
z=np.outer(np.ones(np.size(u)),np.cos(v))
# shift and scale sphere
x = r*x + center[0]
y = r*y + center[1]
z = r*z + center[2]
return (x,y,z)
def draw_Spheres(ax,balls):
for i in balls:
(xs,ys,zs) = CreateSphere(i[0:3],i[-1])
ax.plot_wireframe(xs, ys, zs, alpha=0.15,color="b")
def draw_block_list(ax, blocks):
'''
Subroutine used by draw_map() to display the environment blocks
'''
v = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]],
dtype='float')
f = np.array([[0, 1, 5, 4], [1, 2, 6, 5], [2, 3, 7, 6], [3, 0, 4, 7], [0, 1, 2, 3], [4, 5, 6, 7]])
# clr = blocks[:,6:]/255
n = blocks.shape[0]
d = blocks[:, 3:6] - blocks[:, :3]
vl = np.zeros((8 * n, 3))
fl = np.zeros((6 * n, 4), dtype='int64')
# fcl = np.zeros((6*n,3))
for k in range(n):
vl[k * 8:(k + 1) * 8, :] = v * d[k] + blocks[k, :3]
fl[k * 6:(k + 1) * 6, :] = f + k * 8
# fcl[k*6:(k+1)*6,:] = clr[k,:]
if type(ax) is Poly3DCollection:
ax.set_verts(vl[fl])
else:
pc = Poly3DCollection(vl[fl], alpha=0.15, linewidths=1, edgecolors='k')
# pc.set_facecolor(fcl)
h = ax.add_collection3d(pc)
return h
def visualization(initparams):
V = np.array(initparams.V)
E = initparams.E
Path = np.array(initparams.Path)
start = initparams.env.start
goal = initparams.env.goal
ax = plt.subplot(111, projection='3d',adjustable='box')
ax.view_init(elev=0., azim=90)
ax.clear()
draw_Spheres(ax, initparams.env.balls)
draw_block_list(ax, initparams.env.blocks)
edges = E.get_edge()
if edges != []:
for i in edges:
xs = i[0][0], i[1][0]
ys = i[0][1], i[1][1]
zs = i[0][2], i[1][2]
line = plt3d.art3d.Line3D(xs, ys, zs)
ax.add_line(line)
if Path != []:
for i in Path:
xs = i[0][0], i[1][0]
ys = i[0][1], i[1][1]
zs = i[0][2], i[1][2]
line = plt3d.art3d.Line3D(xs, ys, zs, color='r')
ax.add_line(line)
ax.plot(start[0:1], start[1:2], start[2:], 'go', markersize=7, markeredgecolor='k')
ax.plot(goal[0:1], goal[1:2], goal[2:], 'ro', markersize=7, markeredgecolor='k')
ax.scatter3D(V[:, 0], V[:, 1], V[:, 2], s=2, color='g')
xmin, xmax = initparams.env.boundary[0], initparams.env.boundary[3]
ymin, ymax = initparams.env.boundary[1], initparams.env.boundary[4]
zmin, zmax = initparams.env.boundary[2], initparams.env.boundary[5]
dx, dy, dz = xmax-xmin, ymax-ymin, zmax-zmin
ax.set_xlim3d(xmin, xmax)
ax.set_ylim3d(ymin, ymax)
ax.set_zlim3d(zmin, zmax)
ax.get_proj = make_get_proj(ax,1*dx, 1*dy, 2*dy)
ax.dist = 5
plt.xlabel('x')
plt.ylabel('y')
if not Path != []:
plt.pause(0.001)
else:
plt.show()
def make_get_proj(self, rx, ry, rz):
'''
Return a variation on :func:`~mpl_toolkit.mplot2d.axes3d.Axes3D.getproj` that
makes the box aspect ratio equal to *rx:ry:rz*, using an axes object *self*.
'''
rm = max(rx, ry, rz)
kx = rm / rx; ky = rm / ry; kz = rm / rz;
# Copied directly from mpl_toolkit/mplot3d/axes3d.py. New or modified lines are
# marked by ##
def get_proj():
relev, razim = np.pi * self.elev/180, np.pi * self.azim/180
xmin, xmax = self.get_xlim3d()
ymin, ymax = self.get_ylim3d()
zmin, zmax = self.get_zlim3d()
# transform to uniform world coordinates 0-1.0,0-1.0,0-1.0
worldM = proj3d.world_transformation(xmin, xmax,
ymin, ymax,
zmin, zmax)
# adjust the aspect ratio ##
aspectM = proj3d.world_transformation(-kx + 1, kx, ##
-ky + 1, ky, ##
-kz + 1, kz) ##
# look into the middle of the new coordinates
R = np.array([0.5, 0.5, 0.5])
xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist
yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist
zp = R[2] + np.sin(relev) * self.dist
E = np.array((xp, yp, zp))
self.eye = E
self.vvec = R - E
self.vvec = self.vvec / proj3d.mod(self.vvec)
if abs(relev) > np.pi/2:
# upside down
V = np.array((0, 0, -1))
else:
V = np.array((0, 0, 1))
zfront, zback = -self.dist, self.dist
viewM = proj3d.view_transformation(E, R, V)
perspM = proj3d.persp_transformation(zfront, zback)
M0 = np.dot(viewM, np.dot(aspectM, worldM)) ##
M = np.dot(perspM, M0)
return M
return get_proj